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  • Drag Racing on Saturday.Going to Santa Pod's "run what ya brung" with some members of my bike club, dunno how many of us are going. Hope the weather holds. [url]http://www.…

    ... be a Spectrum loading the 128k version of Starglider.

    crash midway.
    Scottie_uk Scottie_uk June 2011 Chit chat
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... to crash. As far as I'm aware, entering 'spectrum' in 128K ...
    usr 0 (entered in 128K Basic) will drop you in ... Basic, while still leaving the 128K memory accessible - this is handy ... completely...)

    Incidentally, the 128K's sound chip *is* always ...
    gasman gasman June 2011 Games
  • Help Wanted: Playtest BUGFIXED games!There's an ongoing effort at WoS to fix classic Spectrum games with serious bugs that make them impossible to complete, crash frequently, etc. More d…

    ... ,$20: $b0d4,$6c)

    128k
    ===
    ...
    Poke 41287 ... than 7:48.

    128k:
    Game does still not ... thought. The [strike]instructions[/strike] Crash review says that the game ...
    ZnorXman ZnorXman June 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    Funny that all copies of Arkanoid that crashes on +2A/+3, crashes too on Timex, but they crash differently!
    On 128K machines, the game crashes silent but on Timex they crash on a sound loop.
    The hit squad edition works on Timex too.
    Encarnado Encarnado June 2011 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... /> When code at $d468 runs, crash will follow. It's difficult ...
    Bandit Bandit July 2011 Infoseek database
  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... does [i]not[/i] crash on the 128K. That was due to ...
    Alessandro Grussu Alessandro Grussu July 2011 Games
  • Crashable Spectrum games?Following the discussion at: [url]http://www.worldofspectrum.org/forums/showthread.php?t=24821[/url] I was wondering what Spectrum games could be m…

    ... does [I]not[/I] crash on the 128K. That was due to ... so while it didn't crash, it was impossible to complete ...
    Bethan Bethan July 2011 Games
  • BETA-DISC (TR-DOS) support in ZX emulatorsBETADISC 128 is original device designed for external use with ZX Spectrum 128/+2(grey). Russians ZX clones (Pentagon, Scorpion, ZX profi, Quorum, ZX…

    ... works on standard zx 48k/128K ?[/QUOTE]

    90% of ... models (old games for ZX48 crash on ZX+3, multicolors on ...
    velesoft velesoft September 2011 Emulators
  • Greetings all overheat problemsfirstly hello everybody and thanks for adding me to the forum dont know if ill be much use here but i hope so the problem i have or should i say a…

    ... of play... the system would crash.. and become stubborn to load ... my test bed for allthings 128k spectrumy =)
    Zetr0 Zetr0 September 2011 Hardware
  • WreckersWhat happened to Wreckers? All [p]reviews pointed to a groundbreaking game, but ultimately never released :-( Info sought!

    ... screen shots on YS and crash... that came as something of ... would have to have been 128k only, as mentioned in one ...
    kgmcneil kgmcneil September 2011 Games
  • Retro Gamer issue 95Should be out for subscribers in the next few days, non-subscribers maybe this weekend... [URL]http://www.youtube.com/watch?v=4HH6b8rSKaI[/URL] Vid…

    ... sure it had some in 128k mode. Well, at least the ... C64 version scored 97% in Crash!

    It's a ...
    Rebelstar without a cause Rebelstar without a cause October 2011 Sinclair Miscellaneous
  • Updated GamesBrowsing through old issues of SU, I came across this ad for Cylon Attack (at the bottom of [url]http://www.worldofspectrum.org/showmag.cgi?mag=Sincl…

    Amaurote and Zub were rushed out as 48K-only versions, replaced by 128K versions later, according to CRASH: [url]http://www.crashonline.org.uk/41/news.htm[/url]
    mjwilson mjwilson November 2011 Games
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... ]
    16/48k = $1EDC
    128k = $1A3F
    +2 = $1A5E
    128k version to work yet; it doesn't crash now ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the new version, it'll crash. You will have to start ... thinking about making the editor 128K-only, while keeping the games ...
    jonathan jonathan November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the new version, it'll crash. You will have to start ... thinking about making the editor 128K-only, while keeping the games ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... 128K Basic but copying the screen to the printer causes a crash ...
    Geoff Geoff January 2012 Development
  • Games Club WC 30/1/12after last weeks highly succesful albeit painfull games club. we now enter week 2. for those who missed the last one, please pick one of the games…

    ... rated - just short of a Crash Smash I suspect. But by ... Sean Conran (think you need 128K mode for it). Seems to ...
    Jumping Stack Jumping Stack January 2012 Games
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    ... in 128k mode, anyone know why do the other not crash?
    Korinel Korinel February 2012 Games
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    ... in 128k mode, anyone know why do the other not crash?[/QUOTE ... in 128k mode, except on the +2A, and even then they crash ...
    Battle Bunny Battle Bunny February 2012 Games
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    ... in 128k mode, anyone know why do the other not crash?
    128K paging...

    Whereas Underwurlde ...
    jp jp February 2012 Games
  • DIVIDE is responsible for load failure (128k games)?Hi! For some reason when i try to load some 128k games on my spectrum +3 (from my DIVIDE) i get a reset/crash effect.. It doesnt happen to all 128k …

    ... 128k specific software running.

    It will either load and crash ... or just crash during loading.
    Saboteur Saboteur March 2012 Hardware
  • DIVIDE is responsible for load failure (128k games)?Hi! For some reason when i try to load some 128k games on my spectrum +3 (from my DIVIDE) i get a reset/crash effect.. It doesnt happen to all 128k …

    ... 128k specific software running.

    It will either load and crash ... or just crash during loading.[/QUOTE]
    Costulo Costulo March 2012 Hardware
  • DIVIDE is responsible for load failure (128k games)?Hi! For some reason when i try to load some 128k games on my spectrum +3 (from my DIVIDE) i get a reset/crash effect.. It doesnt happen to all 128k …

    ... experience with divide and running 128k specific sw is that ESXDOS ... .. These were .tap files and crash after loading or are otherwise ...
    mr.spiv mr.spiv March 2012 Hardware
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... /> Because the Loader option uses 128K BASIC, so BANK_M is valid ... botting your +2A and enter 128K mode. Then, go 48K mode ... load the first bank, then crash/reset. Put a breakpoint at ... of ROM1, causing an inmediate crash.
    mcleod_ideafix mcleod_ideafix March 2012 Games
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    ... the Loader option uses 128K BASIC, so BANK_M is ... your +2A and enter 128K mode. Then, go 48K ... the first bank, then crash/reset. Put a breakpoint ... of ROM1, causing an inmediate crash.[/QUOTE]

    ... I usually load all my 128K games using loader!
    ...
    na_th_an na_th_an March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... bank (when BIFROST* hopefully provides 128K support in a future version ... the opposite (so everything will crash and the programmer won't ... have different requirements for supporting 128K machines, in this case we ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Strange behaviour in real hardware but not in emulatorsWell, at least not in any emulator I've tried. I've been reported by fellow forum member Macc that both our Maritrini Monster Slayer and Retroworks'…

    ... memory will (sooner or later) crash.

    The key thing ... , 5 or 7 on a 128K/grey +2).

    For ...
    Jmk Jmk March 2012 Emulators
  • ULA snowHow is this feature implemented in emulators ? And how exact is the emulation ? I somehow supposed that ULA snow is something that is not very determ…

    ... 7 on the +2/128 ) ?crash!

    The biggest boomer ... I = $F1 and all my 128K games use RAM 1 and ... 'm guessing most of my 128K games crash on real hardware :(
    na_th_an na_th_an March 2012 Emulators
<1…28293031323334>

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