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<1…28293031323334>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... purist when it comes to Double Dragon and you won't ... looking sprites from the first Double Dragon 128k remake as shown on ... series of grids like in Double Dragon 3; that would have ...
    retrogod retrogod February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... included in later versions of Double Dragon? May be worth considering ... is using an empty level buffer (16K) for 3-4 pictures ...
    Fikee Fikee February 2010 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    Nailed the error.
    bank 17 was getting corrupted via the disk buffer.
    Run the nochache.bin at 32000 before the loading-swapping occured and it works like a dream!
    At last!
    On to the next 128k game :)
    batsilos batsilos February 2010 Emulators
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    ... RGB signals if using a 128K model. I would suggest for ... fed to an RGB monitor, double-scaled to a VGA monitor ...
    mcleod_ideafix mcleod_ideafix March 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [IMG]http://i932.photobucket.com/albums/ad170/retrogod_photos/Double%20Dragon%208-Bit%20and%2016-Bit%20Conversions/DDCollage2.jpg[/IMG]


    Double Dragon Redux 128K looks just as good if not better than other conversions. Amazing!
    retrogod retrogod March 2010 Development
  • Castlevania ZXDoes anybody know what happened to the Castlevania ZX project? Yet again another great game that missed the Spectrum but had a port on the C64 [url…

    ... all can't wait for Double Dragon 128K to be completed and ...
    retrogod retrogod March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... time work better on the 128K models (because of the two ... 's too slow. Sometimes I double-click to open and select ...
    zxbruno zxbruno March 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... one is tailored to a 128K model that reduces flickering via ... 'll have 48K and a 128K loader versions.

    [QUOTE ... time work better on the 128K models (because of the two ... 's too slow. Sometimes I double-click to open and select ...
    brownb2 brownb2 March 2010 Development
  • Horizons tapeHad no idea where to post this :???: Anyway, was the Horizons tape ever 'released' on Microdrive ? (obviously without the initial intro "Volume Set …

    ... the printer buffer which made it incompatible with the later 128K machines.
    Geoff Geoff April 2010 Sinclair Miscellaneous
  • PaperBoy remake?PaperBoy was an amazing game and still one of my top 10 classic games but the Speccy version was awful! Im interested to know how many people would b…

    ... different !

    I thought Double Dragon was terrible on the ... , shame the Amiga version of Double Dragon is just as bad ... for the Speccy. Add some 128k music to it by all ...
    Swainy Swainy April 2010 New game ideas
  • PaperBoy remake?PaperBoy was an amazing game and still one of my top 10 classic games but the Speccy version was awful! Im interested to know how many people would b…

    [QUOTE=Ivanzx;435965]Well, IMI, Double Dragon is not either a ... wish list on the DD 128k redux thread and those were ...
    retrogod retrogod April 2010 New game ideas
  • PaperBoy remake?PaperBoy was an amazing game and still one of my top 10 classic games but the Speccy version was awful! Im interested to know how many people would b…

    ... crap.

    Prime example Double Dragon, my ma bought me ... WTF! Load of bollocks! A 128k Speccy could've quite easily ...
    dm_boozefreek dm_boozefreek April 2010 New game ideas
  • PaperBoy remake?PaperBoy was an amazing game and still one of my top 10 classic games but the Speccy version was awful! Im interested to know how many people would b…

    ... crap.

    Prime example Double Dragon, my ma bought me ... WTF! Load of bollocks! A 128k Speccy could've quite easily ... ! I felt cheated buying it :) Double Dragon 3 on the Spectrum ...
    retrogod retrogod April 2010 New game ideas
  • Games which are wrongly listed as only 128KThis is a list of games which are listed as 128k only in the database, but they also work on 48k mode, usually without music/sound : -Wacky Races (n…

    I'll remove the SPOT "128k only" comment where inappropriate - ... the list of games marked "128k only" in SPOT:
    ... which I've noted as 128k only:
    Advanced Soccer Simulator ... (Disk Information Copier/Editor)
    Double Dragon 3: The Rosetta Stone ...
    Battle Bunny Battle Bunny May 2010 Infoseek database
  • Whi different result with Spectrum +3 ?The followed code 10 FOR n=23296 TO 23299 20 READ a: POKE n,a 30 NEXT n 40 DATA 1,127,106,201 50 PRINT USR 23296 causes that the spectrum 48k show…

    ... before the launch of the 128K machines.
    So the ... work with 128K Basic as they overwrite the printer buffer. Sinclair Research ... use of the printer buffer as did the 128K machine reviewers.
    128K NEW command corrupting three memory ...
    Geoff Geoff May 2010 Sinclair Basic
  • Why only 2 colors ?Maybe this question dont go on this part of the forum, but dont know what other part to ask. Why the Spectrum only can show 2 colors at time in the …

    ... be cheap. A 24Kb screen buffer would instantly have ruled out ... version.

    Later Spectrums (128K models) still had the same ... spectrum. The 128K models did introduce a second graphics buffer which could ...
    BloodBaz BloodBaz June 2010 Sinclair Basic
  • Why only 2 colors ?Maybe this question dont go on this part of the forum, but dont know what other part to ask. Why the Spectrum only can show 2 colors at time in the …

    and some game uses this second buffer with the 128k models ?
    if the answer is yes, what benefit obtain for its use ?
    arfgh arfgh June 2010 Sinclair Basic
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... bytes of free memory, printer buffer is also filled for full ... in a future release for 128K, not planned by now anyway ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... bytes in RAM, printer buffer full, no 128K version planned).

    Ricardo Cancho Ricardo Cancho June 2010 Development
  • "Programming the Spectrum in Assembly" series in Micro MartI see that Shaun Bebbington is starting a series of articles in Micro Mart magazine on how to program in assembly for those who might know a little b…

    ... T-states per frame; the 128K runs at 3.54690MHz and ... this is the case for Double Dragon, I don't know ...
    gasman gasman June 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... 128K mode, because the 128K mode uses the memory at the printer buffer ...
    mcleod_ideafix mcleod_ideafix June 2010 Development
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... all the graphics take the double that in speccy :)
    *********
    128K, then - yes they are standard ...
    Yerzmyey Yerzmyey June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... may be able to double use the buffer - for example, have music ... that's in the screen buffer. I think Fairlight uses this ...
    Gedlion Gedlion June 2010 Development
  • RGB to VGA convertor for ZX128/+2/+2A/+3David Luftner release source code (VHDL) of SCANDOUBLER for ZX128/ZX128+2/+2A/+3: [url]http://velesoft.speccy.cz/other/scandoubler-for-zx128_fixed_by…

    ... up right because the first buffer will be scanned at 50Hz ... the 50Hz scan of that buffer into the VGA framebuffer, then ... scan part of the first buffer stays synced with the Speccy ... ULA contention. (Actually for a double buffered display, what I prototyped ...
    Winston Winston July 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... re-programmed version of Double Dragon for the 128k Speccy.

    jet set willy jet set willy August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> Opening and Closing Screens,
    Double Buffering, screen switching, and copying ... be something akin to the 128k menu system, possibly advanced with ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have been further refining my double height character program i.e ... the RAM disk on the 128K Spectrum.

    Program 1 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Help me understand ZX RGB signal (long)This will be a long post so please bear with me and most importantly help me. I have a 128K+ and +2A that I'm trying to get working with my 15kHz RG…

    ... correct. Audio seems to be double - should be 0.200 and ... .



    [B]+128K[/B]
    RGB on DIN ...
    pkupcik pkupcik September 2010 Hardware
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... variables in the former printer buffer are left untouched, a RANDOMIZE ... way back to 128K BASIC on the earlier 128K machines.

    Hercules Hercules September 2010 Sinclair Basic
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... variables in the former printer buffer are left untouched, a RANDOMIZE ... way back to 128K BASIC on the earlier 128K machines.

    equinox equinox September 2010 Sinclair Basic
<1…28293031323334>

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