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Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... Hz.
The dirty buffer, where you only re-draw ... />
Or just use a 128K Speccy, which can page screens ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
[QUOTE=climacus;592450]With a 128k is too easy... I want ... screen, keeping an off-screen buffer of its previous contents. These ... -
Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... Megatape 14
[*]Frightmare 128K - Zafiro
[*] ... [*]Terra Cresta - Sinclair User Double Hits 1
[*]Tomahawk ... to nuggetreggae.
[*]Fairlight 128K: Crashes after initial screen. ... reasons.
[*]Starglider 128K: Missing text and graphics. ... -
Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…
... to try and tackle a 128K version I'd be interested ... the second screen as a buffer could make it super-smooth ... -
Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…
... to try and tackle a 128K version I'd be interested ... the second screen as a buffer could make it super-smooth ... -
Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... Megatape 14
[*]Frightmare 128K - Zafiro
[*] ... [*]Terra Cresta - Sinclair User Double Hits 1
[*]Tomahawk ... to nuggetreggae.
[*]Fairlight 128K: Crashes after initial screen. ... reasons.
[*]Starglider 128K: Missing text and graphics. ... -
What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …
... i may try The Double or Football Director 128K next (or mayabe ... -
What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …
... i may try The Double or Football Director 128K next (or mayabe ... too.
Obviously The Double and the Football Director games ... -
Dead or Alive by CronosoftFew years ago I found out that there are at leat 2 different versions of this game. The real cassette I have at home, which I bought in 2006 from Cro…
... the screen buffer and relocated to one of the 128K RAM banks ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... is there IS a bad Double Dragon conversion already. and while ... to put game in single 128k load, the imperfection was not ... -
Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... Megatape 14
[*]Frightmare 128K - Zafiro
[*]Geoff ... /> [*]Terra Cresta - Sinclair User Double Hits 1
[*]Tomahawk - ... to nuggetreggae.
[*]Fairlight 128K: Crashes after initial screen. [ ... altervista.org/bak/Fairlight (128K)(+3 Fixed)(2).tzx ... -
Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…
... always have the option of double-buffering (because you have 16 ... needed it to fit in 128K ram, since I wasn't ... -
Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…
I'm impressed by the youtube clip - very promising as has been said before. Just to confirm, will this Double Dragon remake work on all Spectrum 128K models, including the original heatsink version? -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... afternoon.
Scrolling a buffer vertically and horizontally using unrolled ... 're mostly emulation users so 128k/48K it's all the ... [/url] )? The music for the 128K game could be Pachelbel's ... -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... afternoon.
Scrolling a buffer vertically and horizontally using unrolled ... of the tiles made it 128K only. -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... of the tiles made it 128K only.[/QUOTE]
and ... , updating edges only and pasting buffer with smart copy routine. -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... , updating edges only and pasting buffer with smart copy routine.[/QUOTE ... ) all of it on a 128K if you're trying to ... on screen buffering on a 128K then you can do the ... scrolls you can use a buffer or do it in situ ... -
Some stuff I'm after...Anyone help with any of these? A 128 Spectrum (Amstrad version, preferably a grey one). The box ONLY for a rubber key 48k Spectrum. And some games:…
... (but never loaded in a 128K toastrack.
Ass for ... ) and only 1 of the double cassette version, I'm afraid ... -
Experiments mixing ULA+ and Timex Hicolour featuresI'm trying to improve my Verilog skills, so I've written a description of a complete ZX Spectrum 128K (+2 grey ROMs), with AY-3-8912. I wanted to add…
... of a complete ZX Spectrum 128K (+2 grey ROMs), with AY ... , with a XC3S1000 FPGA. No double port RAM has been used ... -
3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …
... , if he chose, use a 128K machine, how much could the ... could also have a back buffer, but I'm not sure ... -
Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... Megatape 14
[*]Frightmare 128K - Zafiro
[*]Geoff ... /> [*]Terra Cresta - Sinclair User Double Hits 1
[*]Tomahawk - ... to nuggetreggae.
[*]Fairlight 128K: Crashes after initial screen. [ ... altervista.org/bak/Fairlight (128K)(+3 Fixed)(2).tzx ... -
Some stuff I'm after...Anyone help with any of these? A 128 Spectrum (Amstrad version, preferably a grey one). The box ONLY for a rubber key 48k Spectrum. And some games:…
... (but never loaded in a 128K toastrack.
Ass for ... ) and only 1 of the double cassette version, I'm afraid ... -
2 new games - Brian Vs the Bullies & BlitzIn case you've missed it in this thread ([url]http://www.worldofspectrum.org/forums/showthread.php?t=38962[/url]) I've uploaded 2 games to celebrate …
... (it also overwrites the printer buffer on 128k machines). The compressor I ... -
The most powerful 8-bit machine, and CPU?Further to the discussion in: [url]http://www.worldofspectrum.org/forums/newreply.php?do=newreply&p=621787[/url] What actually is the best 8-bit ma…
... .29]CoCo3[/url]
Double the CPU speed of the ... from a palette of 64), 128K minimum RAM.
Sadly ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
... , the easiest solution is a 128K game where each bank contains ... code in bank 0, a "buffer" of the most recently used ... -
Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…
... a window of that prepared buffer to the screen, again, ... at a time from your buffer.
The ... works by having a buffer in the background and ... the scrolled chunk into another buffer, draw the sprites on ... hidden screen on a 128K and just page it ... -
How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…
... is called from the 128K ROM for every sentence ... executed. For that, the 128K ROM uses an auxiliary bank ... where once was the printer buffer).
This means ... while the machine is in 128K mode, just after the ... do the trick. In 128K mode, the OUT will ... -
How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…
... /> The downside is that the 128k extensions you use aren't ... 's options for 42 char, Double size, and 64x32 printing as ... -
Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…
... Megatape 14
[*]Frightmare 128K - Zafiro
[*]Geoff ... /> [*]Terra Cresta - Sinclair User Double Hits 1
[*]Tomahawk - ... to nuggetreggae.
[*]Fairlight 128K: Crashes after initial screen. [ ... altervista.org/bak/Fairlight (128K)(+3 Fixed)(2).tzx ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... that line in the buffer (not the start of ...
Of course, your buffer can then be wider than ... you're using an intermediate buffer to add sprites.
... passes to change the buffer address to start reading ... row address table - either double it in length so ...

