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Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... I decided to use a Double Buffer (DB) or 'Back Screen' to ...
    LuMan LuMan April 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... />
    [code]
    #Spectrum Double Buffer Code Creator
    #
    #(c ... for double buffering
    self.createBuffer() #1 - Create the buffer

    #1 - Create the buffer
    def createBuffer(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... way to draw anyting on 128k screen buffer, and flip it after ...
    Arda Arda November 2006 Sinclair Basic
  • Double buffering on SpectrumHey! I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have already found simp…

    ... 't know if speccy can double buffer and how to do this ... this one. Does speccy has double buffering capabilities?
    Optimus Optimus March 2011 Development
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... memory into its own screen buffer and generates a SCART-compatible ... .

    Being able to double-buffer the display (like [I]SPECTRA ... ports, such as a [B]128K +2, +2A, +3[/B]. Or ...
    joefish joefish April 2014 Hardware
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... game,
    I use a double buffer (the dummy screen is at ... during the screen refresh the buffer copy should or shouldn't ...
    majikeyric majikeyric September 2015 Development
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... draw everything into a memory buffer as you see fit (meaning ... possible) and then copy the buffer to the display in a ... slows things down. The 128k Spec has the double buffer mode, so this ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... />
    Pros and cons versus double buffering:

    PROS
    double buffering would beat this ... less extra memory than a double buffer. sp1 requires the same amount ... already have one eye on 128k support for larger games.
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... * of the 128K ramdisk *
    60 rem *for double buffering *
    100 ...
    NotFound NotFound November 2006 Sinclair Basic
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... RAM and being able to double buffer (and 48K programmers have lived ... on the Z axis, a 128K machine can store some large ... second display buffer. The difference between the C64 and 128K Spectrum is ...
    TMR TMR December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... RAM and being able to double buffer (and 48K programmers have lived ... someone else pointed out the 128k memory thing, so I chose ... second display buffer. The difference between the C64 and 128K Spectrum is ... picked 48k games instead of 128k only ones, and yet still ...
    The Starglider The Starglider December 2007 Games
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... on the display. Experiment. Or double buffer using 128K dual screens!

    Bob Stains Bob Stains January 2009 Games
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... to use a line-size double buffer to output the picture to ... machine only given all the 128K models already can do RGB ... on non-48K machines - for 128K machines, simply have the user ...
    Winston Winston August 2012 Sinclair Miscellaneous
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    [QUOTE=mcleod_ideafix;653374] A double buffer for one line (like ... the shadow screen buffer into the output DVI buffer exactly in ... enough. The shadow screen buffer is basically written to by ... buffer. (Or rather shadow screen buffers, as to work with the 128K ...
    Winston Winston September 2012 Hardware
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... 128K model). You only have to configure SPECTRA to use that buffer ... default configuration). This allows a double buffer mechanism to be created for ...
    Fruitcake Fruitcake April 2013 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... memory into its own screen buffer and generates a SCART-compatible ... .

    Being able to double-buffer the display (like [I]SPECTRA ... ports, such as a [B]128K +2, +2A, +3[/B]. Or ...
    retrogod retrogod May 2014 Hardware
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... .php?t=11066&highlight=128k+paging"]here[/URL]. :-)[/QUOTE]
    double buffer at least parts of the ... I can't have both double buffered screen and the player ... . If I don't do double buffering I get one or ...
    micken micken May 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... it somehow possible to use double buffer (128k) to overcome partial refreshing and ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... it somehow possible to use double buffer (128k) to overcome partial refreshing and ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • NTSC Compatibility?Correct me if I'm wrong, but wasn't the Timex 2068 the only NTSC clone built of the ZX Spectrum? And I use clone lightly... From what I underst…

    ... the same ports as the 128k - the ts2068 was first!), two ... video modes (spectrum, spectrum double buffer similar to 128k, 256x192 pixel 32x192 colour ... 's a small list of 128k and 48k spectrum software that ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Games
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... yet another for the line buffer pointer. Yet another for the ... :- NOT ALLOWED
    The 128k added a double buffer mode :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... :- NOT ALLOWED
    The 128k added a double buffer mode :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... but without using an offscreen buffer. It synchronises to the ... the monitor is called 'double-buffering', because you need ... one to show. Before the 128K, the Spectrum couldn't ... flaw with the double-buffering approach. When you double-buffer, you render ...
    joefish joefish August 2017 Hardware
  • ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …

    ... be used to have a double buffer (but the spectrum memory is ... you have a 128k and use the banking register to do double buffer).
    Zup Zup March 2020 Emulators
  • ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …

    ... be used to have a double buffer (but the spectrum memory is ... have a 128k and use the banking register to do double buffer).[/quote ...
    rich_chandler rich_chandler March 2020 Emulators
  • ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …

    ... be used to have a double buffer (but the spectrum memory is ... have a 128k and use the banking register to do double buffer).[/quote ...
    polomint polomint March 2020 Emulators
  • ZX Spectrum EmulatorsI'm putting together a (hopefully) comprehensive list of all ZX Spectrum emulators available for the new WoS site. Obviously we'd like the latest …

    ... be used to have a double buffer (but the spectrum memory is ... have a 128k and use the banking register to do double buffer).[/quote ...
    rich_chandler rich_chandler March 2020 Emulators
  • double buffer or not ? (dizzy games)What method did they used, to animate the objects in game ? I am still puzzled about this thing Catalin

    What method did they used, to animate
    the objects in game ?
    I am still puzzled about this thing

    Catalin
    cispasoiu cispasoiu December 2003 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    If I understand this right, you display either of the screens, and draw to the one that is not being displayed.

    Am i right in thinking that the Non displayed screen (ie. draw screen) is paged in at 0xc000 for drawing ?? If so, where would ...
    dansauk dansauk May 2006 Development
<1234567…34>

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Related Threads

  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed.<br /> <br /> Am i right in thinking t…
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Double Buffer UtilityHi Folks,<br /> <br /> I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. <br /> <br /> After reading …
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…

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