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<1234567…34>
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... /> Is there a way to double buffer a pre rendered screen$ somehow ...
    brownb2 brownb2 March 2010 Development
  • Sound emulation methodsI am working on a little emulation project for fun and also with the 40th anniversary of the 48k shortly followed by my Issue 2. I have the video and…

    ... a scanline basis with a double buffer with code rendering one scanline ... a per-frame 20ms audio buffer. As scanline is rendered IO ... workout index into the 20ms buffer. Basically assembling the square wave ...
    Tucker Tucker January 2022 Emulators
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    The 128k Print buffer would obviously be in the paged memory somewhere. The +3 I know uses page 7 as a scratchpad for +3 DOS.

    Either this answers my question - I want to use all the RAM for M/C anyway.
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... updates. The second uses the double-buffer mode of the 128 and ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... .

    The CPC can double buffer, wheras the Speccy can't ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... wrote:
    The CPC can double buffer, wheras the Speccy can't ... it had enough memory to double-buffer?

    Depends on what ... .

    Neither Machine can double-buffer as a hardware feature. Show ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... wrote:
    Neither Machine can double-buffer as a hardware feature. Show ... two of them for a double buffered display. That's a ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... $4000. The one and only double buffer technique you can use with ... take a frame of time. Double buffering works well when that ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> [code]
    10 REM Ramdisk double buffer
    20 LET port=23675 ...
    NotFound NotFound November 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... area in memory (think fancy double buffer).

    For sprites ... a fixed 8-byte pixel buffer (this is where all ... the background point at a double buffer and draw a second ... that double buffer. SP1 will just read background graphics from the double buffer ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    ... .com/watch?v=yTg_9xy8NmQ"]Spectrum 128k Double Dragon Remake[/URL]
    Rickard Rickard January 2010 Games
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    ... .com/watch?v=yTg_9xy8NmQ"]Spectrum 128k Double Dragon Remake[/URL][/QUOTE]
    Danforth Danforth January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    What will the final title be? Double Dragon 128K, Double Dragon Redux or just Double Dragon?

    Great news about the path for level 1 :)
    retrogod retrogod March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... will the final title be? Double Dragon 128K, Double Dragon Redux or just ... Double Dragon?

    Great news ... on it. I do like Double Dragon Redux though which Fikee ...
    Swainy Swainy March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE=retrogod;429170]What will the final title be? Double Dragon 128K, Double Dragon Redux or just Double Dragon?

    Great news about the path for level 1 :)[/QUOTE]

    Double Dragon - The Directors Cut :-)
    STE'86 STE'86 March 2010 Development
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... CodenameV managed to have a double buffer for the screen, the loading ...
    BiNMaN BiNMaN November 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... the obvious additional screen modes (double buffer, double resolution 512x192, higher attribute resolution ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical ... The sp1 engine reduces the double buffer to just 8 bytes (one ... occupy the character into that buffer. Only when the completed character ... the sp1 engine, which is double buffering type. As should ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that, the sp1 engine is double buffering taken to its logical ... The sp1 engine reduces the double buffer to just 8 bytes (one ... occupy the character into that buffer. Only when the completed character ... the sp1 engine, which is double buffering type. As should ...
    climacus climacus January 2012 Development
  • Speccy image at ffffound.comSearchng for some inspiration, and look what I found at ffffound.com [URL="http://ffffound.com/image/f44ad8a1f7cc1c7f7836d261c02f41fdd74eca58"]http:…

    ... caring about the cpc. Not double buffer, not scroll hardware, not split ...
    SyX SyX June 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... to use a line-size double buffer to output the picture to ...
    mcleod_ideafix mcleod_ideafix August 2012 Sinclair Miscellaneous
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... /games to display badly. A double buffer for one line (like the ...
    mcleod_ideafix mcleod_ideafix September 2012 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... game does a kind of double buffer thing with the background and ...
    Basher Basher August 2013 Hardware
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... ]. The engine works with a double buffer, and it compares the actual ...
    Benway Benway January 2014 Games
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... guess I'll skip the double buffer idea until I finish the ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=Arda;796910]I guess I'll skip the double buffer idea until I finish the game, then I'll come back to it for polishing.[/QUOTE]

    Feel free to contact me when it's time to reconsider it (publicly or by email) and I will try to help! :)
    Einar Saukas Einar Saukas October 2014 Brand new software
  • Could ELITE's wireframe graphics be improvedWas watching this video last night comparing the BBC and Spectrum version of Elite: https://www.youtube.com/watch?v=Ov4OAteeGWs It seems that the…

    ... flicker probably by using a double buffer. Circles are also real circles ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Games
  • Speccy image at ffffound.comSearchng for some inspiration, and look what I found at ffffound.com [URL="http://ffffound.com/image/f44ad8a1f7cc1c7f7836d261c02f41fdd74eca58"]http:…

    ... caring about the cpc. Not double buffer, not scroll hardware, not split ...
    judasEZT judasEZT August 2016 Sinclair Miscellaneous
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    The trick I use for double buffering is to hold the ... at once. I have a double buffer variable the flip flops between ...
    dave18 dave18 May 2017 Development
  • Super Mario Bros 64An 1:1 conversion of Super Mario Bros is now released for the c64 (and it's fantastic!). Things are looking good for the old breadbin what with Knigh…

    ... memory, so whilst you can double-buffer the character part of the ...
    AndyC AndyC April 2019 Chit chat
<1234567…34>

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  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
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