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<1…25262728293031…34>
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... on the screen. Pics are double sized.
    [url=http://www ... Sound On/Off on the 128k.
    FrankT FrankT March 2007 Development
  • Help make Retro Gamer greatI'm more than happy with the articles that are now appearing in Retro Gamer, but I want it to become far more of a hub for the retro community than i…

    ... Eurocard sized (160 x 100mm) double sided PCB with a Z80 ... (PIO and SIO), 32K SRAM, 128K Flash ROM and some memory ...
    Winston Winston March 2007 Games
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... ] in Speccy is divided. Spectrum 128K also has only 48K available ... ]CAN[/B] use the Printer Buffer and System Variables area, they ... and if you want the 128K) are named as such.
    rich_chandler rich_chandler March 2007 Hardware
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... with .621 last night. I double-clicked Bubble Bobble to open ... behaves pretty much as a 128k machine will. The lack of ...
    Dunny Dunny April 2007 Emulators
  • Testing RAM Chips After RemovalHi I am going to use Winstons Hot Air Gun method of removing the RAM chips from a 4S circuit board. I wish to check the RAM chips, I have a Logic Pr…

    ... their own PCB. It is double sided, but things are reasonably ... pages (8 if using a 128K flash chip, 32 if using ...
    Winston Winston April 2007 Hardware
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... going for the 128k, you also have access to double buffered video ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the "playing field" from buffer where are no movements in ... in "usr 0" mode on 128k)

    If you need ...
    omega omega May 2007 Development
  • TC2068 emulator cart - problemHi, Sorry for posting timex related stuff on a spectrum forum. So, this cart (spectrum emulator) can only adress 16K. I can load small games but i …

    ... be sent to a PCB maker like Olimex who will make ... ) using just a bit of double sided copper clad board, glossy ... designed about half a dozen double sided PCBs that I've ...
    Winston Winston May 2007 Hardware
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... draw graphics into a second buffer and then copy the ... new). The 128k specs have that second display buffer available so that ... algorithm only updates the back buffer where sprites are moving.
    buffer". However tearing becomes much ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Spectrum Games You Always Wanted........I've just downloaded Gauntlet 3, a game I always wanted to play but never sampled until I discovered it on here! It's brilliant! I was just wonderi…

    Double Dragon 2. I hoped it ... copy, which definitely said "48/128k" on the sticker. No joy ... . Decided the game must be 128k only after all and returned ...
    Danforth Danforth June 2007 Games
  • Spectrum Games You Always Wanted........I've just downloaded Gauntlet 3, a game I always wanted to play but never sampled until I discovered it on here! It's brilliant! I was just wonderi…

    [QUOTE=Danforth;196067]Double Dragon 2. I hoped it ... copy, which definitely said "48/128k" on the sticker. No joy ... . Decided the game must be 128k only after all and returned ... ?[/QUOTE]

    Yeah the 128k version was released first which ...
    Swainy Swainy June 2007 Games
  • Spectrum Games You Always Wanted........I've just downloaded Gauntlet 3, a game I always wanted to play but never sampled until I discovered it on here! It's brilliant! I was just wonderi…

    [QUOTE=Swainy;196071]Yeah the 128k version was released first which ... given that the much-reviled Double Dragon 1, which ran in ... many other games where the 128k version was 'enhanced' in this ...
    Danforth Danforth June 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... /right/center justification and a double-width text printer that can ... screen or into a memory buffer (for scrolling).

    [quote ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> [code]
    // prints double width chars without any formatting ... for printed bitmap (screen or buffer)
    // f = ... buffer. The latter will be done to simplify the scroller. The double ... width text bitmap will be written to the memory buffer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... row
    - The message is double width text
    - The message ... in mind uses memset() for buffer init, memop() for pixel scroll ... at a time into the buffer and probably memcpy() because I ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Games you have completed (no cheating)Beach Head. erm....that's it.:-(

    ... /> Cobra
    Danger Mouse in Double Trouble
    Daily Thompsons Decathlon ... Supertest (Thought it was the 128k version but I'm sure ... /> Devils Crown
    Dizzy
    Double Dragon (yuck).
    Dragon Ninja ...
    dm_boozefreek dm_boozefreek July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... double printed message 1 pixel at a time in the buffer ... br /> // Blit the stuff from buffer to screen
    ////////////////////////////////////////
    . ... continual scrolling message printed double-width but not running ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the double printed message 1 pixel at a time in the buffer ... the address of the scroll buffer in hl so a "ld ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... continual scrolling message printed double-width but not running ... br /> ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scroller installs a new double-width character-half and ... br /> ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... DIRECTLY TO SCREEN AND-OR BUFFER

    static ... /> }

    // prints double width chars without any formatting ... +i-33, 32); // copy buffer to screen
    temp += 256 ... fat char at end of buffer
    if (!(*(++m_ptr))) m_ptr ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Games you have completed (no cheating)Beach Head. erm....that's it.:-(

    ... e.g. bubble dizzy)
    Double Dragon 1, 2 & 3 ... Weeks in Paradise (48 and 128K versions)
    Toobin'
    Total ...
    aktiv8 aktiv8 July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... one step to take. The double width helper functions are really ... so the code inside the double width helper routine loop is ... someone solves this then the double width printer can get rid ... the 260+ byte buffer required by the scroll buffer. The scroll operates ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... of compression to increase text buffer. But again, I haven't ... much space, use RAMDISK on 128k mode :) You don't have ...
    Arda Arda August 2007 Sinclair Basic
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... of compression to increase text buffer. But again, I haven't ... much space, use RAMDISK on 128k mode :) You don't have ...
    DEATH DEATH August 2007 Sinclair Basic
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... ! Would you consider doing a 128K version, and using all of ... .:)

    I think a 128k version would be a bit ... disc that used the printer buffer area(23296), and that was ...
    FrankT FrankT August 2007 Games
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... the virtual keyboard, adding the 128K Spectrums' extra keys, and also ... /ZX_Spectrum128K.jpg"]photo of the 128K[/URL] (although doesn't the ... '+' keyboard has caps lock and double quotes keys, as well as ...
    zub zub August 2007 Emulators
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... mode but slows down in 128k mode. Maybe BlazeWCP will give ... /> If ASp runs slower in 128K mode for the same game ... a medium or large audio buffer, low sample rate, and adaptive ...
    Laser Laser August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]d_Print()[/b] and the double width text printer [b] ... be used to print double width characters for the ... 'll probably revisit the double width printer and simplify ... ); // OR plot border into buffer
    memopi(buff, gfx_exploitMask[p ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
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