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<1…26272829303132…34>
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... are using floppies greater than double density because the z80 on ... you have only 48k or 128k of RAM?

    A ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Hardware
  • MULTITECH pictures[url]http://velesoft.speccy.cz/data-gear.htm[/url]

    ... are using floppies greater than double density because the z80 on ... you have only 48k or 128k of RAM?[/quote]You never ...
    omega omega October 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scrolls a full screen wide double-width message on row 20 ... since we're dealing with double width characters). scroll_isr() is written ... pointer to start of text buffer
    }
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that we wanted this double width printer to be ... block of memory (for the double width scroller) where scanlines ... adds 256 and for buffer printing you'd pass a ... now and the present double width printer only prints ... doing it to a buffer and then copying the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • SAM gets ethernetWhilst off topic - head over to [url]www.samcoupe.com[/url]. Colins got his ethernet board for the SAM available to buy and some interesting news ab…

    ... have a >=128K flash ROM and >=128K static RAM (any ... any page (ROM, RAM, W5100 buffer) should be arbitrarily mappable (so ...
    Winston Winston October 2007 Hardware
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... particularly "hard" to do. Double or triple buffer everything. Job done. But ...
    Laser Laser October 2007 Emulators
  • +3 startup modesWill it make any difference which mode I select (+3 Basic / 48 Basic) if I'm gonna load a 48k game ? Is one mode more compatible with 48k games than…

    ... % compatibility. The problem with any 128K mode (doesn't matter if ... it needs the ZX printer buffer memory area, and when certain ...
    zxbruno zxbruno October 2007 Sinclair Miscellaneous
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Matuzevski) - Utility: Programming
    Poke Maker (Svet Kompjutera) - Utility
    Poolsdata ... Tool - Type-in
    Sinclair 128K to 8056 Serial Printer () - Utility ...
    Digital Prawn Digital Prawn November 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... ) - Utility: Programming
    Poke Maker (Svet Kompjutera) - Utility
    ... - Type-in
    Sinclair 128K to 8056 Serial Printer () - Utility ... br />

    Sinclair 128K to 8056 Serial Printer:-
    128K paging routine, and it ...
    Digital Prawn Digital Prawn November 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... in-game screen for "Poke Maker".

    I think either ... [/url]

    I have double-checked this is the correct ... which contains the actual "Poke Maker" program.
    Digital Prawn Digital Prawn November 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... I think it's the double-buffering feature that matters which ... but is available on the 128k machine and the C64. The ... 's tried-and-true software double buffering wasn't possible.
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... screens (graphics, icons...). Utilization of 128k is understandable. I also looked ... remember correctly it's using double buffering.

    I believe ...
    omega omega December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... . Even silly transfer from memory buffer to screen must be done ... reason I would count Spectrum 128k into comparison vs C64. You ... have to be afraid that 128k games are using tons of ...
    omega omega December 2007 Games
  • Escape from Pulsar 7The files claiming to be the [url=ftp://ftp.worldofspectrum.org/pub/sinclair/games/e/EscapeFromPulsar7.tzx.zip]original release[/url] and the [url=ft…

    ... | The Fury - 128k.tzx |
    ... 14649 | Soccer Double (Challenge).tzx | Soccer Double.tzx | < ...
    Philip Kendall Philip Kendall January 2008 Infoseek database
  • Shoot em up designerJust seen Jonathans site, years ago he started doing a Shoot em up Designer utility. Could be very good, i think if people are interested please ema…

    ... version use up the whole 128k if possible. PGD is already ... know there was a Shootemup maker in the works too. Now ...
    ZnorXman ZnorXman January 2008 Games
  • multiloadersWhich were the worst games for disruptive multiloaders? These games came on the scene after I had stuck my Speccy in the loft, so I missed them. I …

    dm - did you play op wolf on 48K? on 128K machines is wasn't multiloaded.

    didn't matter which machine you played double dragon on though - no enhanced 128k version there, unfortunately
    michaelf michaelf January 2008 Games
  • One game which made you change computersWas there any game (or games) that made you think 'thats it, the times up with the Speccy, time to move on' and get an Amiga or ST back in the late 8…

    ... the speccy seemed to require 128K, and the speccy magazines were ... that old DOS app to "double" your hard disk space by ...
    Womble Womble February 2008 Games
  • Bandersnatch ... what if.I just watched [strike][U][COLOR="Blue"]Commercial Breaks[/COLOR][/U][/strike] (again :rolleyes: ) and am wondering how it might have changed or revo…

    ... - think of how many great 128K-only games there were? If ... a colour-per-pixel frame-buffer... the +3e really?!

    bobs bobs April 2008 Games
  • Which games did you complete?Ok, time for another survey - list which Spectrum games you completed. Please list those with some poke or other cheat separately. Define completion …

    ... !)
    Ghostbusters
    Double Dragon 2 (the 128k version) - Just jump kick ...
    thingley thingley April 2008 Games
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    Double dragon 2 was totally different on 128k machines (much bigger playing screen ... ...

    And Double dragon 3 was 128k only : I'm still ... and Rodland was another brilliant 128k only game.

    One ...
    thingley thingley May 2008 Games
  • Spectrum Arcade ConversionsI have added my Spectrum Conversion Classics video to YouTube is you fancy taking a look. It is my top 10 arcade conversions and follows up the vid I…

    ... 2 characters missing, although the 128K version re-includes them.

    With Double Dragon coming a close second ...
    dm_boozefreek dm_boozefreek June 2008 Games
  • myspeccy.org - online gaming which auto-saves scoresIt's a blimmin' miracle - I'm most impressed.

    ... any slower because of the 128k upgrade. Probably just very busy ... is a bug with the 128k, the score gets corrupted on ... an impossible and suspicious (printer buffer) score value.
    FrankT FrankT July 2008 Sinclair Miscellaneous
  • Spectrum to Amiga emulationIs there an emulator I can install on my Amiga that will play tzx and tap files from the WOS archive? I cannot find one but wonder if anyone here can…

    ... off), using a larger audio buffer, running in Screen mode instead ... if you are running in 128K mode ensure you have mmu ...
    Laser Laser July 2008 Emulators
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... rather than a memory mapped buffer).

    ... to receive) from the buffer and returns it - poll ... not without touching the buffer. This avoids having to ... blocking. Reading the entire buffer with INKEY$# is going ... remainder of the 128K onboard flash ROM.
    Winston Winston July 2008 Development
  • Myth II - Return to HellHello all. A new game has been released... a sequel to one of the best ZX games ever. It is of russian make (I THINK) but I think you can get around…

    ... (it doesn't work in 128k mode !!!).

    Link :
    double clicked the file only to ...
    CUCHULAINN CUCHULAINN July 2008 Games
  • Questions about the Speccy and it's emulationOut of interest, and to raise another interesting discussion, I have some questions about the Spectrum and it's emulation; 1) Is everything known ab…

    ... (or even 128k) of PC RAM into a temporary buffer every second ... ]
    Not from RAM, no. 128k models ran faster than 48k ...
    ewgf ewgf September 2008 Emulators
  • CoffeeI just bought my very first coffee maker. It's a 4-cup Mr. Coffee. I hate coffee. Lately I've felt a bit slow(er) and like I'm dragging my feet in…

    ... vile ... and I have to double the suggested dosage as per ... the manual for the coffee maker (because I want/need that ...
    ZnorXman ZnorXman September 2008 Chit chat
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    ... present in memory (16K, 48K, 128K depending on emulated model and ... . Something like 3D Game Maker saving a 128K game with Speedlock scheme ...
    worldxxisoft worldxxisoft October 2008 Emulators
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    [QUOTE=worldxxisoft;305270]Something like 3D Game Maker saving a 128K game with Speedlock scheme on emulators...
    [/QUOTE]

    Funny you should mention that...

    D.
    Dunny Dunny October 2008 Emulators
<1…26272829303132…34>

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