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<1234567…34>
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... stretched horizontally, and later, when double buffer is drawn on screen, vertical ...
    Bedazzle Bedazzle July 2019 Games
  • New release of ZEsarUXFound today by chance on: [url]https://github.com/chernandezba/zesarux/releases/tag/10.1-13122021[/url] [quote]ZEsarUX-10.1 Beta1 Pre-release che…

    ... setting for double buffer to avoid flickering on menu (--fbdev-double-buffer)
    Improved ...
    Luzie Luzie May 2022 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... re-programmed version of Double Dragon for the 128k Speccy.

    Swainy Swainy January 2010 Development
  • 800+ Spectrum 128k & 48k original titles still availableHi guys, The original thread was a bit messy and has vanished from the front page, so rather than bump it, here it is again a bit tidier: All origi…

    ...
    I also have three 128k units left, all for sale ... Combat Zone
    3d Game Maker
    3D Pool
    ...
    Daley Thompsons Supertest 128k
    Daley Thompson's ...
    Double Dragon
    Double Dragon
    Double Dragon
    Double Dragon II ...
    Kilmannan Kilmannan September 2013 Sales
  • Double Dragon Forever: Demo now readyNot exactly Speccy related I know, but since the demise of Double Dragon 128k I have been working on the background graphics of a PC Double Dragon ga…

    ... since the demise of Double Dragon 128k I have been working on ... background graphics of a PC Double Dragon game.

    You ...
    Swainy Swainy January 2005 Announcements
  • BRIDGEND: 128K +2 (Light Grey) and 3 boxfulls of Games.I whent to a well known carboot sale in Cardiff today (Splot Market) and came across a bloke selling a 128K =2 (light Grey) with power supply e.t.c. …

    ... across a bloke selling a 128K =2 (light Grey) with power ... the Caped Crusader", "Chase HQ", "Double Draggon II", "Edd The Duck ...
    Scottie_uk Scottie_uk November 2006 Sales
  • Doubling the Spectrum's resolution?Before the advent of digital, PAL TV sets had a resolution of about 702x576 pixels. It was overscanned (i.e. the edges of the broadcast picture would…

    ... :1 interlace. By toggling the 128k display page with an IM2 ... even-numbered one, and thereby double the vertical resolution of the ... of (part of) the screen buffer on a 48k machine.
    ajmoss ajmoss October 2009 Hardware
  • So you need to double (or triple, or quadruple) the clock speed...No particular reason for posting this, other than I was looking at an eZ80 evaluation board that does this, and that jogged my memory of a project I'…

    ... by. If you want to double it, you divide by 2 ... will turn on the output buffer and will mean the pin ...
    Winston Winston June 2010 Hardware
  • Double Dragon Redux thread?Whats happened to the Double Dragon Redux 128k thread?

    Whats happened to the Double Dragon Redux 128k thread?
    retrogod retrogod October 2010 New game ideas
  • Rubbish 48K versions. Is Double Dragon 2 the worst?Okay, so obviously later in the Speccy's life, the 128K machines became dominant and most software was written with them in mind. Up until about 199…

    ... the Speccy's life, the 128K machines became dominant and most ... />
    But then there's Double Dragon 2. The 128 version ...
    MartynC MartynC September 2011 Games
  • 16k versions of 128k games?After seeing the thread about Double Dragon 2 and the crappy cut-down versions of 128k games, I'm wondering if they are some 16k version of a 128k ga…

    ... about Double Dragon 2 and the crappy cut-down versions of 128k ... some 16k version of a 128k game.

    I'm ... older 16k game converted to 128k (adding AY music, levels or ... game that was released for 128k machines AND could run or ...
    Zup Zup September 2011 Games
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... /> So what is the buffered 128k limit without flicker? As it ... out command to switch the buffer, and gain a full raster ... highest possible colour resolution with 128k)

    thank you ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Sorry if I've become an irritant, heres another one!Sorry! Box 5 Auf wiedersehen Monty ? Gremlin ATF ? Digital Integration Asterix ? Melbourne House Army Moves ? Imagine Arkanoid ? Revenge of Doh ? Im…

    ... Arts
    Arc of Yesod 128k ? Odin
    Apocalypse ? Command Software ... Pool ? Firebird
    3D Game Maker ? CRL
    1942 ? Elite
    Dogfight: 2187 ? Starlight
    Double Take ? Ocean
    Dragon Spirit ...
    jamorski jamorski November 2011 Sales
  • Still got 128k + joystick issues ! Please help :(Hi- I wrote a thread a while back asking why my 128k toastrack might have been having joystick issues, working for a bit, then not. I bought a new po…

    ... while back asking why my 128k toastrack might have been having ... went to meet Clive? (its maker)
    Would really appreciate help ...
    retromad retromad May 2012 Hardware
  • Carlos Michelis - New Game from World XXI Soft Inc.World XXI Soft Inc. announces the release of [B]Carlos Michelis[/B], a top-view arcade/adventure combination for Spectrum 48K and 128K. Main featur…

    ... Compatible with Spectrum 48K and 128K.
    - Music composed by ... br /> - Double graphic engine (48K and 128K), with giant ... TR-DOS programming: Shadow Maker
    Russian Translation: Mikhail ... Vyacheslav "Newart" Kalinin and Shadow Maker
    Test: Javi " ...
    worldxxisoft worldxxisoft November 2012 Brand new software
  • Al's Double Bill - Official release[IMG]http://www.alessandrogrussu.it/img/ADB.png[/IMG] [I]Al's Double Bill, [/I]the combined and enhanced, 128K-only version of my first two Spectrum…

    ... ]Al's Double Bill, [/I]the combined and enhanced, 128K-only version ...
    Alessandro Grussu Alessandro Grussu July 2013 Brand new software
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... I discovered some problems with 128K models.
    I remember ... /> But the problems with the 128K models make me think there ... .

    When a 128K model is switched on with ... two inverters (74LVC1G14), one TTL buffer (74LS08 ), and some discrete logic ...
    bverstee bverstee January 2014 Hardware
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... a demo. Only good for 128K and +2A at the moment ... /> [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player ... .
    ;
    ;+2A timing and 128K timing tested.
    ;Full 16x16 ...
    joefish joefish March 2014 Development
  • 128k Toastrack Problem...Ok, so I sold a 128k Toastrack on eBay, absolutely fine, perfect working order, etc (not needed since i've got a +2e now.) Returned faulty, with a c…

    Ok, so I sold a 128k Toastrack on eBay, absolutely fine, ... before posting it, just to double check...) brings the sound through ... 6 games, first on the 128k, then on the +2e... Loaded ...
    SimonLCFC SimonLCFC October 2014 Hardware
  • ZX Evolution -- contended memory and raster emulationFresh bleeding update for [url=http://www.nedopc.com/zxevo/zxevo_eng.php]ZX Evolution[/url] [url=https://code.google.com/p/pentevo/source/list]Baseco…

    ... emulation for original 48k and 128k models.

    ... 31 or vice versa, double stroke cycles through different ... ZeroTeam: for some sources regarding 128k multicolor effect.


    Harlequin clone maker, emulator writers: for your very ...
    lvd lvd January 2015 Hardware
  • [NEW] Retro Virtual Machine v1.0.0 for OSX released!!!!Here it is! Retro Virtual Machine v1.0.0 RELEASED!!!! Many thanks first to Patrik Rak for the PZX format and for their Z80 tests without which RVM…

    ... in the affected machines (48k / 128k / +2) (Not 100% accurate).
    double side (3’’ 1/2) supported ... /> Vertical sync using a triple buffer.
    Visual effects like scanlines ...
    jcgamestoy jcgamestoy September 2015 Emulators
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    Figured I'd do some double buffered graphics, so I can ... a 48k speccy, so no 128k spec page flipping used here ... /> In all routines, the source buffer is linear (not in screen ...
    Sol_HSA Sol_HSA April 2016 Development
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... been pondering on the 128k memory thing a bit, ... to use the video double buffering, I can't ... 't want to use double buffering, things get a ... double buffering is one of the major selling points of going 128k ... /> Since audio on the 128k doesn't need busy looping ...
    Sol_HSA Sol_HSA May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... is a 128k game that uses the shadow screen for double buffering ... the screen.

    The double buffering code is simply an ...
    dave18 dave18 May 2017 Development
  • Vallation 128K coming soon.It's been 15 months since Vallation was released, and back then we thought we'd use your suggestions and feedback to make a 128K version and an even …

    ... and feedback to make a 128K version and an even ... />
    The coding on the 128K version was actually finished over ... to release.

    The 128K version has these new features ... - double the amount of tiles used to build the levels.
    * 128K ...
    Sokurah Sokurah October 2017 Announcements
  • GZX emulator source code publishedHi, GZX is the name of my own personal ZX Spectrum emulator that I wrote and have been using for my needs. I just wanted to let you know that I publ…

    ... rendered inside the spectrum frame buffer
    - compile for Linux/unixish ... /DirectDraw)
    - emulates Spectrum 48k/128k, AY-3-8192
    - scanline ... , double-vertical-res
    - Emulate built-in MIDI port of Spectrum 128k ...
    Chip Chip November 2017 Emulators
<1234567…34>

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  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
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  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
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