World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.015s
<1…28293031323334>
  • alternate BASIC ROMI've come up with a few patches to the standard ROM to make it use the 128 shadow screen by default. The ROM is reorganised as follows: RAMTOP is se…

    ... 0x4000 and the printer buffer is moved up to ... ROM only (but on 128K hardware) or does it ... side-by-side with the 128K ROM?[/QUOTE]

    128K hardware. It is not ... location, uses the printer buffer to store additional system variables ...
    chev chev October 2008 Sinclair Basic
  • New Game: Nipik 2 by 3umfThere is a new (128k only) game released by 3umf : NIPIK 2 . Again provided by kyv^3umf :) zip contains TAP, TZX (custom loaders, doesnt work on Spe…

    ... didn't make it! A double pack would be fine by ... folder contained seperate 48k and 128k versions. Found the file yesterday ...
    Graz Graz October 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    [quote=Shadow Maker;308527]I need a FOUR ... routines) to move it from buffer to videoram. You would need ... per x movement and one buffer for 8 pixels movement. Buffers ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    [quote=Shadow Maker;308543]I really do ... text. Like "print text in buffer, scroll up one string, ... ldi the text from buffer to screen, scroll up ... recommend to print all into buffer and LDI only visible ... fact start pointer into your buffer. I think for system ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    [quote=Shadow Maker;308546]I wish to have ... nice. So printing in buffer and then moving it cannot ... /> 1) ldi the window from buffer
    2) scroll screen and ... get new pixels from buffer.

    ld b ... ,width
    ld a,(buffer) ; this is left border, ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    [quote=Shadow Maker;308555]That example you typed ... add or sub "buffer width" to current buffer start and then move ... the buffer to vram. That ...
    omega omega October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    [QUOTE=Shadow Maker;308594]very big memory losses ... the screen (on a 48K/128K anyway; it's a lot ...
    Philip Kendall Philip Kendall October 2008 Sinclair Miscellaneous
  • New Game: Nipik 2 by 3umfThere is a new (128k only) game released by 3umf : NIPIK 2 . Again provided by kyv^3umf :) zip contains TAP, TZX (custom loaders, doesnt work on Spe…

    ... that there is a new (128k only) game released by 3umf ... , I remember playing seperate 48k/128k games called 'Nipik' about a ... I guess that means no double-pack. *Boo Hoo*

    Graz Graz October 2008 Games
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... /> ld hl, ** - the entire graphics buffer is stored in this sequence ... method demands double amount of memory for the screen buffer and special ...
    TVzombie TVzombie October 2008 Development
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... /> ld hl, ** - the entire graphics buffer is stored in this sequence ... method demands double amount of memory for the screen buffer and special ...
    Fikee Fikee October 2008 Development
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    ... their sides, since I have 128K of flash available, it made ... starts on in the frame buffer is done by means of ... appropriate byte in the frame buffer.

    For the screen ...
    Winston Winston October 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... second screen as a back-buffer, so the pixel data is ... . I started work on a double-buffered version (where it stores ...
    gasman gasman November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... -191
    add hl,hl ; double it to get word offset ... screen line in the scroll buffer
    db 0,0,0 ...
    Digital Prawn Digital Prawn December 2008 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... screen":-

    [b]TasSign 128K[/b]
    [b]Supadrive[/b ... a fast-changing temporary data buffer when loading up, but that ...
    Digital Prawn Digital Prawn December 2008 Games
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    [QUOTE=Shadow Maker;324357]Anyway, I do not ... the graphics required, a back-buffer screen, your interrupt routine, pixel ... that your game loop, back-buffer, and blitting routines all fit ...
    bobs bobs December 2008 Games
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... end user. Granted going into 128K BASIC, typing USR 0, and ... to press [ENTER] and the 128K Spectrum starts loading via it ... .


    [quote=Shadow Maker;325229]Demo program can do ...
    ewgf ewgf December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... USR 0 mode has the 128K features (sound and extra ... that will drop the 128K Spectrum into USR 0 ... the same program (as Shadow Maker said)?



    [quote=Shadow Maker;325275]You ask whom? Me ... code to drop the 128K into USR 0 mode ...
    ewgf ewgf December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... USR 0 mode has the 128K features (sound and extra ... code that will drop the 128K Spectrum into USR 0 ... the same program (as Shadow Maker said)?
    [/QUOTE]
    ... due the background stuff of 128K Basic before you will ... won't work in 128K mode if they are ...
    LCD LCD December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... I first started out doing 128K demos, I put a fair ... ) - because working with the full 128K was a bit of a ... loading.

    If Shadow Maker's code does the trick ...
    gasman gasman December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    [QUOTE=gasman;325371]If Shadow Maker's code does the trick ... example (it works buggy in 128k mode, but works normally in ...
    Shadow Maker Shadow Maker January 2009 Sinclair Miscellaneous
  • 128k heat sink - ULA problems and a hintHello, I had two ZX Spectrum 128k with a similar behaviour. One item worked only a short time after switching on and then there were increasing RAM …

    ... be an issue on a 128K machine, it might be on ... TIP3055 power transistor as a buffer amp, but you'd need ...
    DEATH DEATH January 2009 Hardware
  • 128k heat sink - ULA problems and a hintHello, I had two ZX Spectrum 128k with a similar behaviour. One item worked only a short time after switching on and then there were increasing RAM …

    ... be an issue on a 128K machine, it might be on ... TIP3055 power transistor as a buffer amp, but you'd need ...
    BloodBaz BloodBaz January 2009 Hardware
  • New game from CEZ GS: I Need SpeedRun fast to download it! [url]http://computeremuzone.com/ficha.php?id=752&l=en[/url] This is the last Spectrum game from CEZ GS, and my first serio…

    ... /> Utopian developed a turbo tzx maker tool that makes it very ... (when I started adding the 128k extra stuff), I started creating ...
    Metalbrain Metalbrain January 2009 Games
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    ... about.

    Somehow the 128K version is loads better - and ... -in-one-part' feature to 128K owners - For me this alone ... />
    Double dragon 2 included a bigger screen area for 128k owners ... a crap game optimised for 128k.
    thingley thingley February 2009 Games
  • Request: searching +3 titles in not-disk formatSee subject: i like to know all Spectrum +3 titles in the archive not released as disks, but as tapes (TAP, TZX or snapshots). I just can search in l…

    ... +3 is basically just a 128K Spectrum with a disk drive ... can be run on a 128K Spectrum.
    And those are ... .cgi?id=0001956"]3D Game Maker[/URL] but the program itself ...
    mheide mheide March 2009 Infoseek database
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... , and so have my back-buffer, pixel-address look-up table ... into that, along with some 128K AY-tunes if somebody can ...
    bobs bobs March 2009 Development
  • Mushroom ManNice to see that Mushroom Man has been such a popular new release coming in at [URL="http://www.worldofspectrum.org/bestgames.html"]the top of the ch…

    ... mean... here we have a 128k only game, that doesn't ... the size of some levels double sized graphics (4x, 16x16 not ...
    Dr BEEP Dr BEEP March 2009 Games
  • When did you get your first Spectrum?Prompted by the Byte-Back thread, when did you get your first Spectrum and how old were you?

    ... I think the latter was 128k only and I bought Ghostbuters ... 'm sure it was a double cassette box for Neverending Story ... possibly came bundled with the 128k machine in '86 ? I saved ... later when I had a 128k speccy.

    I can ...
    Andrew Barker Andrew Barker March 2009 Sinclair Miscellaneous
  • Who Are You Guys..... ???I'm curious to learn about the guys (and no doubt gals) who keep this forum alive. Were you all Spectrum-heads from the start? Did any of you come la…

    ... month. None would load the 128k version of Renegade - a game ... for a new Speccy version Double Dragon a few years back ... and drew the graphics on Double Dragon Forver: [url]http://www ...
    Swainy Swainy March 2009 Games
<1…28293031323334>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 12:41AM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 15
  • Cooperative Games.
    harriusherbartio on April 15
  • Celebrity deaths...
    mel the bell on April 15
  • Minor British Sports that did become games on the ZX Spectrum
    dm_boozefreek on April 15
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 15
  • Inside No.9 favourite episodes
    Maroc's Other Projection on April 15
  • How we became brainwashed by social media
    Scottie_uk on April 15

HitBox

Word Docs Hits
128k 16.7K 25K
double 8K 9.4K
buffer 2.6K 4.9K
maker 2.1K 2.3K

Related Threads

  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed.<br /> <br /> Am i right in thinking t…
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Double Buffer UtilityHi Folks,<br /> <br /> I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. <br /> <br /> After reading …
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…

Related Searches

  • poke 128k into 48k mode
  • 128k enhanced
  • 128k enhanced games
  • harlequin 128k
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • largest 128k game
  • 128k sna files
  • divmmc 128k
  • the double
  • trans am 128k
  • double buffer
  • 128k double buffer
  • 128k buffer
  • double buffer maker
  • 128k basic buffer
  • ramdisk double buffer
  • double buffer timing
  • 128 double buffer

Copyright © 2024 World of Spectrum