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<1…28293031323334>
  • At the Carboot sale today.Today at the carboot sale I picked up An Acorn Electron -I see these all the time, An Official Branded BBC Micro Datacassete Recorder - I'v…

    ... ( told me they are worth double on ebay) .

    Bagged ... , dusty and slightly cracked ZX 128K +2 without its power supply ...
    Scottie_uk Scottie_uk April 2009 Chit chat
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... the middle of the Printer Buffer (commonly used as a place ... store small programs until the 128K machines came along).

    buffer.

    The 15 bytes ...
    BloodBaz BloodBaz May 2009 Games
  • RetroWorks presents: Gommy, medieval defenderHi all! Our webpage is finally open. We're a new programming group formed by a bunch of ex-CEZ GS people. To start nicely, we're presenting Gommy, …

    ... ]Ops! Nothing to do with 128K error I reported :roll:, I ... , for utopian it worked in 128k and crashed in 48k, so ... anyway.

    [QUOTE=Shadow Maker;355148]Also there is situation ...
    Metalbrain Metalbrain May 2009 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... /James bond game. it needs 128k and spin was set to ... I shut down spin and double click the game the hiss ...
    ASH-II ASH-II June 2009 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... /James bond game. it needs 128k and spin was set to ... I shut down spin and double click the game the hiss ...
    Dunny Dunny June 2009 Emulators
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... Ummm...
    [B]Best 128K Intro/Menu Music:[/B] Robocop ...
    [B]Best 128K Ingame Music:[/B] Robocop
    [B]Best 128K Sound Effects:[/B] Ummm...
    128k.
    [B]Best ... advert in a magazine:[/B] Double-page OutRun.
    [ ...
    NickH NickH June 2009 Games
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... would you say to double buffering using the 128k shadow screen?
    Dunny Dunny June 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... ask Jmk for the enhanced 128K version I'm afraid! I ... . Even the UDG/screen back buffer is in contended RAM ($7F00 ...
    Jimmy Jimmy July 2009 Development
  • z80 format: ED ED xx yyI've just been studying the documentation for the z80 file format: [url]http://www.worldofspectrum.org/faq/reference/z80format.htm[/url] I have a d…

    ... KBytes (for a standard Spectrum 128K snapshot).
    If you are ... work with a 32768 byte buffer.
    mcleod_ideafix mcleod_ideafix July 2009 Development
  • z80 format: ED ED xx yyI've just been studying the documentation for the z80 file format: [url]http://www.worldofspectrum.org/faq/reference/z80format.htm[/url] I have a d…

    ... can be considerably more than 128K, particularly if you've embedded ... can easily provide a 32K buffer. I've got a C ...
    chev chev July 2009 Development
  • Renegade or Target Renegade?It's been a while since I posted a thread on WOS, so I thought I'd have a go at a poll. I've deliberately not included Renegade III, and I'm sure we …

    ... has the shoulder throw on 128k, you can spin the jump ... a good home version of Double Dragon, the arcade game that ...
    Danforth Danforth July 2009 Games
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... nice and simple on a 128k with MD), but i still ... that is to reserve a buffer within page 2, and call ... the object code into this buffer - then return from dos, page ... would like to make the buffer as big as possible to ...
    rbsfou rbsfou August 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    Is that a Renegade 128k remake or a DoubleDragon 128k remake your referring ... a 128k/48k version when released... Perhaps your thus thinking of Double ...
    kgmcneil kgmcneil August 2009 Development
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... priority, such a memory swap, buffer flush, etc. can steal the ... LCDs: simply render to a double framebuffer at 50 Hz, and ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Development
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... priority, such a memory swap, buffer flush, etc. can steal the ... LCDs: simply render to a double framebuffer at 50 Hz, and ...
    Fred Fred August 2009 Development
  • 128K Music & FX Advice PleaseHi All, Now BIPBOI is being tape duplicated by Cronosoft as we speak, my next game will be for the 128K Spectrum. Please can anyone advise me: …

    ... game will be for the 128K Spectrum.

    Please can ... . The best method to compose 128k Music
    2. Assembly Source ... generator in JC's game maker was pretty usefull but still ...
    Fikee Fikee August 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    is this really works on a plain 128k / grey+2? a full screen, buffer swapping multicolour picture?

    if it is, why we were talking about 12 char wide limitation when discussing multicolor river-raid techdemo?
    Arda Arda September 2009 Sinclair Miscellaneous
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... on a plain 128k / grey+2? a full screen, buffer swapping multicolour ... for a 48K, not a 128K, so it doesn't use ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... it not valid to perform 128K paging within a few thousand ... />
    On the plus and 128K models, there is also a ... passed via a 74HCT series buffer - the other thing about the ...
    Winston Winston September 2009 Development
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... , or you need a double-size screen buffer that lets you run ...
    joefish joefish September 2009 Chit chat
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... unnecessarily cleared the unused printer buffer which contains the new system ... to a ZX Printer in 128K mode.
    I think PSSST ...
    Geoff Geoff November 2009 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... rather than 8 and you double the horizontal resolution fior a ... later differently implemented in the 128k spectrum.

    There is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • Magnetic Scrolls Adventures...Look at that: [url]http://www.mobygames.com/game/guild-of-thieves/screenshots[/url] all of the platforms evil c64, little brother cpc, even crappy a…

    ... ;398478]no, only one disk (double sided). and Zx Spectrum version ... . On the box it said 128K Spectrum only (I had a ... 128K+2). I rushed home in ...
    xyzzy xyzzy November 2009 Games
  • some debugger in emulators that is able to brakpoint when a mem address is accessed ?Is there a debugger (disassembler) available in some emulator that is able to stop (breakpoint) when a particular memory address is accessed ? For e…

    ... the keyboard, and, on the 128K machines, to write to the ...
    Ralf Ralf November 2009 Emulators
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... sit through review after review double checking them, i'm the ... rubber keyed original, then the 128k, the Speccy +, the +2, +3 ...
    psj3809 psj3809 December 2009 Sinclair Miscellaneous
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... ; d1ff - d1ff SP1.LIB attribute buffer
    54 ; d1f7 - d1fe SP1 ... .LIB pixel buffer
    55 ; d1ed - d1f6 SP1 ... +sp1 project with optional future 128k music to maximize available memory ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    The 128k version of Double Dragon 2 always starts of with the backgrounds inverted. If you die and start again on mission 1 the backgrounds are no longer inverted.
    Swainy Swainy January 2010 Games
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    [QUOTE=Swainy;416450]The 128k version of Double Dragon 2 always starts of ... reason I think the first Double Dragon looks inverted, or at ...
    Rickard Rickard January 2010 Games
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