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<1…28293031323334>
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... the screen without using any buffer at all.
    One of ... that it then clears the buffer at the end and also ... you remove the 256-byte buffer, copy_buff, copy_3 and the preceding ... the buffer and therefore works with the ZX Printer in 128K BASIC ...
    chev chev April 2011 Sinclair Basic
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... stupid in the end... I double checked the listing that was ... (ie: double spaced), prior copying across to Unreal's keyboard buffer... (note ...
    kgmcneil kgmcneil April 2011 Announcements
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... were interested in having your Double Dragon game premiered there or ... thing will never fit in 128K. not with music. probably. that ...
    Fikee Fikee April 2011 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... SU Double Hits 1 version works.
    [*]Yie Ar Kung Fu 128K ...
    Alessandro Grussu Alessandro Grussu May 2011 Games
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... or less all of my 128K demos have used the second ... extent, for purposes ranging from double buffering (including the DivIDEo player ... it became acceptable to make 128K-only games, the programmers already ...
    gasman gasman May 2011 Sinclair Miscellaneous
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    I'm using Spin for testing most of the time, in 48k mode. Crusoe is not 128k compatible as it uses the printer buffer for temporary workspace; plus it uses all 21 UDGs and there's only 19 available on the 128k.
    Battle Bunny Battle Bunny June 2011 Games
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... messages are almost impossible without double buffering. the point being: no ... when copying screen from shadow buffer. if done inside drawing function ...
    tstih tstih June 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... . You probably need at least 128k to do anything interesting in ... (9 byte including attribute) back buffer is used to completely draw ... fixed address of the back buffer can speed up and simplify ... approach used by Symbos requires 128k as minimum spec.

    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... the possibilities yourself? Also, my 128K programming knowledge is very rusty ... ; it also has a wrapping buffer, which means that you can ...
    Timmy Timmy June 2011 Development
  • Which BASIC commands/functions affect FRAMES?Hi Folks, Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far: BEEP CAT (thanks…

    ... a DI when the printer buffer is full and it's ... to channel "P" on the 128k, plus the 128ks DI all ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
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