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<1…25262728293031…34>
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... with ConText as the text editor, though I'm thinking of ... to use UltraEdit as the editor but I can't afford ... below).

    Still no 128K support, but this one now ...
    Digital Prawn Digital Prawn January 2009 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... the tzx into the the editor and alter the timings - I ... multiloads to "all-in-one 128k versions") to convert easily to ...
    nuggetreggae nuggetreggae January 2009 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... the tzx into the the editor and alter the timings - I ... multiloads to "all-in-one 128k versions") to convert easily to ...
    Ivanzx Ivanzx January 2009 Games
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... which contain +2 or original 128k ROM contents.[/QUOTE]

    128k app I bothered to check ... 48k ROM). I hope 128k BASIC editor is not such a loss ...
    baze baze February 2009 Hardware
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... as follows:

    ROM0: Editor
    ROM1: Syntax (+3 BASIC ... /> On the 128K, there are only two ROMs: the editor (ROM0) and ... interpretation of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ...
    glancaster glancaster February 2009 Development
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... On the 128K, there are only two ROMs: the editor (ROM0) ... 't know about the 128K ROMs in detail, I ... of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ... you are in 48K or 128K mode.[/quote]

    chev chev February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... CAPS SHIFT as per Spanish 128K machine ]

    While it ... mainly with Amstrad CPC, Spectrum 128K and Jupiter Ace and others ... and forth to the original editor (improved) by typing 'stop' at ...
    Geoff Geoff March 2009 Sinclair Basic
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... "editor" to suit t 48k version!


    re: 128k.... i ... the whole trilogy whacked into 128k myself, with some kind of ...
    Hungry Horace Hungry Horace April 2009 Games
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... my engine. Having the game editor code is quite helpful, I ... think I'll target the 128K models first for a colour ...
    na_th_an na_th_an May 2009 New game ideas
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... for a 128k version, maybe with a built in level editor?
    FrankT FrankT May 2009 Development
  • JSW: Holy [expletive]!!![url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017876[/url] @boozefreek, is this one of your creations? one of the best JSW clones I've play…

    ... go with Andrew Rhodes 48k editor then transfer it to JSWED ... 7 years ago when that editor still did a couple of ... want to do a JSW 128k or JSW64, JSWED is your ... has a built in hex editor.
    dm_boozefreek dm_boozefreek May 2009 Games
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... for a 128k version, maybe with a built in level editor?
    editor built-in, but would probably ... .

    A fully-fledged 128K version with larger levels, scrolling ...
    bobs bobs May 2009 Development
  • Earth Shaker - just remembered! Where 2 play?For ages I have been trying to remember a game akin to boulderdash that I enjoyed way back when. The rubber beermat finally answered my Q, with an i…

    ... /> I wrote the Earth Shaker Editor so that you can create ... +Shaker+Editor$&pub=^Your+Sinclair$

    Note: This is 128k ...
    saiwong saiwong May 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... with XVI32 (the freeware hex editor)!

    I'm back ... ZX-Block Editor) to make a TAP file from a 128K Z80 ...
    Digital Prawn Digital Prawn May 2009 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... are correct values for 48k, 128k and Pentagon, respectively, AFAIK.
    editor. It should be 04h for 128k machine, 0Ch ...
    FrankT FrankT May 2009 Emulators
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... .TAP"]here[/URL]

    128K users have to enter 48K ... . I hope to release an editor program to make this an ...
    Jimmy Jimmy July 2009 Development
  • worth buying a zx spectrumAs i have been watching Micro Men i have been really thinking about buying another Spectrum. Now as i grew up in the 80's and was a massive speccy fa…

    ... patched version of the 128 editor that works with the unmodified ... released for the 48K or 128K and using all of the ...
    chev chev October 2009 Hardware
  • Commando[url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/c/Commando.png[/url] Just the eight levels in this map of screen dumps. After that, do th…

    ... . Of course hunt down the 128k version with the theme tune ... Badbeard created a great Commando editor so you can create your ...
    psj3809 psj3809 October 2009 Games
  • AY interface - How many possibilities?Currently the newest AY interface available for sale gives 16K and 48K owners a chance to add AY sound to their Speccy, but (correct me if I'm wrong)…

    ... it, because there's no editor for this machine.
    You ... +AY will work correctly on 128K
    Mister Beep Mister Beep October 2009 Hardware
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    ... have the 48K Basic editor, but the 128K paging mechanism is still ... is to type 'usr0' in 128K Basic.)

    Also, note ... 't necessarily an indication that 128K mode is active.
    gasman gasman November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... have been for the original 128K Spectrum to have incorporated this ... 've always thought that the 128K Spectrum was a wasted opportunity ... ?), but I hated the 128K's new editor, and of course there ... what?

    Was the 128K Speccy just a rush job ...
    ewgf ewgf December 2009 Emulators
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    So let me get it clear: It allows me to access the 128K functionality in 48K mode without the unnecessary crap found in the 128K BASIC editor?
    Swevicus Swevicus January 2010 Hardware
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    Imo it would be great to have it change to usr 0 mode without resetting the Spectrum. It would just go to the 48K editor while retaining all the 128K features.
    zxbruno zxbruno January 2010 Hardware
  • using a divide+ on different machines?so I got a 48k that works today.. finally :) but the divide just acts as a reset switch when I hit the NMI button.. on my +2 (black issue) it boots t…

    I haven't used my DivIDE+ in a while, but I'm pretty sure it doesn't go to 48K mode. It goes to usr 0 mode, which is the 48K editor but 128K machine code stuff, pagination, etc still works. The usr 0 mode topic was covered two weeks ago.
    zxbruno zxbruno January 2010 Hardware
  • using a divide+ on different machines?so I got a 48k that works today.. finally :) but the divide just acts as a reset switch when I hit the NMI button.. on my +2 (black issue) it boots t…

    ... mode, which is the 48K editor but 128K machine code stuff, pagination ... /> However if the program needs 128K mode then it will reset ... into 128K mode after the first crash ... , it should go back into 128K mode in a second time ...
    Mister Beep Mister Beep January 2010 Hardware
  • Some Beeper TunesAfter doing a verion of [URL="http://freestuff.grok.co.uk/vbspec/popcorn.szx"]popcorn[/URL] a few weeks back, I got a bit carried away with doing a f…

    ... an 128K AY tune if someone can tell me what editor I ... should be using (The 128K version of ...
    ccowley ccowley March 2010 Sinclair Miscellaneous
  • 48K -128K upgradeHas anybody ever made, or is it possible to make an upgrade module for a 48K spectrum that will let you operate it like a 128K Spectrum, and back aga…

    ... that my Divide+ has no 128K functionality anyway, on the face ... , but if it did have 128K facility it would be a ... list:

    DivIDE+, with 128K upgrade facility built in for ... provide the Spectrum with 128K memory, just the 128 Editor and commands...
    rwap rwap March 2010 Hardware
  • 48K -128K upgradeHas anybody ever made, or is it possible to make an upgrade module for a 48K spectrum that will let you operate it like a 128K Spectrum, and back aga…

    ... the Spectrum with 128K memory, just the 128 Editor and commands...[/QUOTE ...
    Alien 8 Alien 8 March 2010 Hardware
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    Going to 48K mode or going to the 48K editor in USR 0 mode are two completely different things (as previously explained in several topics in the past few weeks). In 128K mode you should type "usr 0", then Enter, and then load "".
    zxbruno zxbruno May 2010 Sinclair Miscellaneous
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... or going to the 48K editor in USR 0 mode are ... the past few weeks). In 128K mode you should type "usr ... but flickers) and black buffered (128K only) - links below. 1.2 ... .zip"]Download Alice in Wonderland (128K buffered)[/URL]
    brownb2 brownb2 May 2010 Sinclair Miscellaneous
<1…25262728293031…34>

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