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<1…28293031323334>
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... you are using the 48K editor, of course.

    Another ... am not using the 48K editor - I am coding in BASin ... program is written for the 128K Spectrum as it uses the ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • New PDS ?Has anyone ever designed a new version of the PDS. Thinking a USB based version with some extra whistles might be a cool thing. Steve.

    ... recemtly built his own Spectrum 128K RS232 to PC serial cable ... uses the original P2 assembler\editor program to do all the ...
    Turkwel Turkwel February 2011 Hardware
  • New PDS ?Has anyone ever designed a new version of the PDS. Thinking a USB based version with some extra whistles might be a cool thing. Steve.

    ... recemtly built his own Spectrum 128K RS232 to PC serial cable ... uses the original P2 assembler\editor program to do all the ...
    rich_chandler rich_chandler February 2011 Hardware
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... to use in 48 and 128K versions of a project. However ... and related features in the editor.
    Shiru Shiru March 2011 Development
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... working with the 48k editor, rather than the 128k; the latter has ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • I cant get this listing to run!Ive read this through so many times my eyes are misting up! [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/DUC/Issue08/Pages/DUC0800039.jp…

    So, a valid Spectrum command line that can't be entered in 128k BASIC. Yet another reason for me to dislike the 128k BASIC editor. It would have to be entered as "LET size=VAL (CHR$ 196+b$(1 TO 2))".
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... it be used on a 128k motherboard?[/QUOTE]

    Yes ... tact). By ditching the 128 editor you lose the PLAY and ... for moving stuff around the 128K memory banks). What you can ... ROM 1 with the 128 Editor in ROM 0.
    chev chev April 2011 Sinclair Basic
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... /snapshot. When you insert a 128k command eg. PLAY, it just ... swaps the 48k snapshot with 128k snapshot. But normally the state ... why when you load a 128k snapshot into basin you'll ... . now, get back to main editor type "GOTO 9999"
    5 ...
    Arda Arda April 2011 Sinclair Basic
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... toolchain for this later: level editor, dox, samples, etc.

    128K mode. basically, it should work ... [/i]
    any standard 48k/128k shell do. if you will ... work on any spectrum. for 128k there will be some 'cheating ...
    Ketmar Ketmar May 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... after loading Level 2. The 128k version has incorrect level data ... The Tipshop.

    [b]Editor/Assembler[/b] (OCP)
    The ... invalid code. The original OCP "Editor/Assembler" had the bug; it ... fixed in the "Full Screen Editor/Assembler Plus 80" version. ...
    Battle Bunny Battle Bunny May 2011 Infoseek database
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... you got the dumbed-down editor ROM and no keypad.[/QUOTE ... the owner of the only 128K that has a keypad with ...
    zxbruno zxbruno May 2011 Sinclair Miscellaneous
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... played with for..next editor but it looks like ... br />
    [quote][*]128K snapshots do not work in ... be selected in the editor and with one option ... clear the contents of the 128K RAM disk
    ... br /> [*]Repeated access to the 128K RAM causes BASin to crash ...
    Arda Arda May 2011 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... =0023886"][B]Sweevo's World Editor[/B][/URL] - problem mentioned [URL ... ?id=0005719"][B]Wonder Boy (128K)[/B][/URL] - problem mentioned [URL ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... rom layout:
    128 editor (classic zx128rom-editor)
    48 rom (classic ... /> - RTC support with setup (editor of internal memory in RTC ... /> trdos
    48k basic
    128k menU
    cacHe #66
    128k menu, but that is all ...
    Hercules Hercules May 2011 Hardware
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... =0023886"][B]Sweevo's World Editor[/B][/URL] - problem mentioned [URL ... ?id=0005719"][B]Wonder Boy (128K)[/B][/URL] - problem mentioned [URL ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... the possibilities yourself? Also, my 128K programming knowledge is very rusty ... roof.

    In GAC editor: IF ( ( VERB 3 ) AND ( NOUN ...
    Timmy Timmy June 2011 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... /> [list]
    [*]Swords Of Bane 128K: Stops after loading the second ... the WOS archive in ZX-Editor, so that the parts of ...
    Alessandro Grussu Alessandro Grussu June 2011 Games
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... !

    Imagine a game editor that allowed you to create ... game to several formats (48K, 128K-only, +3E only, IDE-media ...
    zxbruno zxbruno July 2011 Development
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... (Alt-A in the assembler editor), you can indeed assemble to ... or ROM1 on the original 128K, and ROM0-ROM3 on the ...
    Marko Marko July 2011 Emulators
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... be possible to use his editor from his 128K game "Wolfenstein 3D"?
    Yerzmyey Yerzmyey August 2011 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... possible to use his editor from his 128K game "Wolfenstein 3D"?[/QUOTE ... could be done in the editor). There is major problem with ...
    Shiru Shiru August 2011 Games
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... problem with programming for the 128K is then people expect improvements ... />
    As for a sprite editor, no, I don't have ...
    joefish joefish October 2011 Brand new software
  • Divide and Divide Plus issue'sHi, After about a year of inactivity I brought out my Spectrum +3 the other day and plugged in my Divide plus. The result was constant crashing on t…

    ... where 128K is available, but it is in the 48K editor mode ...
    Alien 8 Alien 8 October 2011 Hardware
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... forum wrote a JAVA paint editor, suitable for creating such images ... this TZX (only for 48K/128K, not +2A/+3):
    [url ...
    mcleod_ideafix mcleod_ideafix November 2011 Sinclair Miscellaneous
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... such needs to run in 128k.

    The only thing ... /> Have you used the HEX editor at all on the game ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... be no version to support 128K RAM in the game engine ... 't ruled out a 128K version of the editor which makes use ... consider would be a PC editor, but I'm not really ...
    jonathan jonathan November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... start thinking about making the editor 128K-only, while keeping the games ...
    jonathan jonathan November 2011 Development
<1…28293031323334>

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