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<1…28293031323334>
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    ... 128K and faster operations.
    The biggest pain for me is editor ...
    kpuchatek kpuchatek August 2013 Sinclair Basic
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... characters/blocks, level maps). Each editor would be responsible for spitting ... the various banks of a 128K Speccy for the game code ...
    joefish joefish September 2013 Development
  • Interface 1bisHas anyone on here got a "Interface 1bis": [URL="https://sites.google.com/site/interface1bis/"]https://sites.google.com/site/interface1bis/[/URL] I …

    ... Spectrum, the 128k BASIC features, like the full screen editor or the ...
    Dan Antohi Dan Antohi September 2013 Hardware
  • Interface 1bisHas anyone on here got a "Interface 1bis": [URL="https://sites.google.com/site/interface1bis/"]https://sites.google.com/site/interface1bis/[/URL] I …

    ... Spectrum, the 128k BASIC features, like the full screen editor or the ...
    pkersey pkersey September 2013 Hardware
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... /> On the +128/+2 the Editor ROM gets paged in ONERROR ... be possible to get the 128k models to ignore the BREAK ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... more robust infrastructure for the editor itself :) Of course, there is ... " per line of characters (on 128k computers that is). So this ...
    introspec introspec October 2013 Emulators
  • Clarification about Datel Genius MouseAlthough I found some threads about the Datel Genius Mouse, I still have some difficulties with it. Maybe someone can help me with these questions: …

    ... one, where the cover says 128K version, but maybe that?s ... /> You must jump to 128 editor and write "USR 0". Your ...
    velesoft velesoft October 2013 Hardware
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... +DivIDE firmware, as it supported 128K, allthough not perfectly. But as ... of the routines in the editor ROM triggering one of the ... thought I managed creating a 128K snapshot on Fuse and load ...
    chev chev October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a great idea - for the 128k or even PC.

    128k before and won't have ... writing a UDG/block/map editor in PYTHON to run on ...
    joefish joefish December 2013 Brand new software
  • ROM Routines Quick ReferenceSomebody was asking about calling ROM routines a few days ago, and it just so happens that I compiled this handy-dandy quick reference for same over …

    I've added some addresses for the equivalent routines in the Editor or Syntax ROMs when in 128k mode, plus a footnote from Geoff Wearmouth.
    Battle Bunny Battle Bunny December 2013 Sinclair Miscellaneous
  • ROM Routines Quick ReferenceSomebody was asking about calling ROM routines a few days ago, and it just so happens that I compiled this handy-dandy quick reference for same over …

    ... routines in the Editor or Syntax ROMs when in 128k mode[/QUOTE ... 1985 editor ROM
    * 1986 Spanish editor ROM
    * 1986 French editor ROM ...
    chev chev December 2013 Sinclair Miscellaneous
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... QChan or Tritone as the editor handles them much better now ... Spectrum emulation ON (original 48K/128K Spectrums) or OFF (+3, Timex ...
    ccowley ccowley December 2013 Announcements
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... Calculator directly in the Program Editor, invoke the MONP3 monitor (when ... therefore only work on a 128K Spectrum.

    Well, that ...
    The_Bert The_Bert January 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... on the 128k models. Line 0 crashes the 128 editor, and because ... call is integrated with the editor it needs a second line ... " message) but fatal on the 128k).
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... "Line 0 crashes the 128 editor". A program containing a line ... the 128k models, but on returning to the 128 BASIC editor it ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... the line into the 128 editor buffer to be corrected, but ... of system variables as the 128k plus the Microdrives won't ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... magazine. They also published an editor and routine that could do ... 't too hard on a 128K, where you could alternate screens ...
    joefish joefish April 2014 Brand new software
  • Learning Machine Code the +2a wayHello again all, I thought I'd ask in this forum as the other categories seem less relevant. I keep re-reading the thread below with the advice given…

    ... uses them.

    The 128k ROMs all provide routines to ... a synthesizer. The original investronica 128k ROM (and I assume the ... 128k ROM too?) also have code to receive input from an editor ...
    guesser guesser April 2014 Sinclair Basic
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... 's not staying set. The +128k reset routine should have a ... $01AE in ROM.0 (the Editor ROM). What's yours got ... PRINT PEEK 23611 on the +128k in 128 mode should give ...
    Battle Bunny Battle Bunny May 2014 Hardware
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... works fine ie the pallette editor and games with new pallettes ... hoping for multicolour too, and 128K-like paging would be nice ...
    Basher Basher May 2014 Hardware
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... the last update of ZX-Editor was more than one year ... that is used by ZX-Editor to indicate a variable that ... . In Basic token mode (48k, 128k, BetaBasic 3 and 4), the ... .
    [*] Important changes for ZX-Editor called and bound by ZX ...
    clausjahn clausjahn May 2014 Emulators
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... some suggestions :)

    ZX Editor:
    1. could the lines ... 4 token mode buttons (48k, 128k, BB3 and BB4), you have ... second Basic block) into the editor:

    [IMG]http:// ... its job (think about enabling 128k mode for this example):
    clausjahn clausjahn May 2014 Emulators
  • Best 128k Speccy?Hi Which 128k Spectrum is the best from the point of view of the operating system, hardware design etc. Reason I'm asking is that I read on here th…

    [QUOTE=JonB;772896]Which 128k Spectrum is the best from ... version of the UK 128 editor that works with it. That ...
    chev chev June 2014 Hardware
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... knock up a basic tile editor/map editor for this, but will ... going to make this as 128K only so that I can ...
    polomint polomint June 2014 New game ideas
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    I wish when the Spectrum 128K had come out, it had ... speed increase an advantage), with 128K of memory and a music ... . Oh, and a basic BASIC editor complete with bugs. It really ... people who had a Spectrum 128K.
    ewgf ewgf June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... wish when the Spectrum 128K had come out, it ... increase an advantage), with 128K of memory and a ... , and a basic BASIC editor complete with bugs. It really ... people who had a Spectrum 128K.[/QUOTE]

    ... when they released the 128K. It would have been ...
    Paddy Coleman Paddy Coleman June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... speed increase an advantage), with 128K of memory and a music ... . Oh, and a basic BASIC editor complete with bugs. It really ... people who had a Spectrum 128K.[/QUOTE]

    The C128 ...
    Matt_B Matt_B June 2014 Development
  • Two player, split screen Speccy gamesWhat are you favs? I'm referring to the type of games where you and a friend shared a Speccy keyboard with the corresponding game play split on the…

    ... wish someone would make a 128k single load version. I also ... ]

    I made a 128k version back in the day ... to and from the car editor or between the tracks. Would ...
    Fred Fred July 2014 Games
  • Robocop 3 and Spectrum 128K toast-rackHi all, we are going on with the tests on the new 128K emulator for the V6Z80p board, and we have found something odd: Robocop 3 (designed for the 12…

    ... Galaxy Force. They both have 128K music files loaded after the ... the music, so fire up 128K speccy load and BAM! It ... Mode. It's OK. Check 128K or +2 again. BAM!
    128K and +2 Grey this code pages in the editor ROM ...
    nuggetreggae nuggetreggae July 2014 Emulators
<1…28293031323334>

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