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<1234567…34>
  • 128k editor undelete function?I was reading the "Spex" section in an issue of NCE, which gave some of the extended keyboard functions which replicate the external keypad functions…

    ... external keypad functions on the 128k. As far as I knew ... number and pressing Enter the editor firstly reclaims the space occupied ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Divide with Exdos 8.5 128k mode.Hi I am now getting to grips with my new divide, I understand that it will not boot up in 128 editor on a 128 Machine and that it enables USR 0 autom…

    ... not boot up in 128 editor on a 128 Machine and ... found a way of accessing 128K editor, just by loading a .tap ... file of a 128K game that is known to ...
    carl_retrotext carl_retrotext September 2013 Sinclair Miscellaneous
  • BASin Release 10 releasedHi all, A quick note to let you know that BASin_r10 is out as of now. I've gone off on something of a tangent now with BASin, it's more like what …

    ... intended it to be. The editor has been removed from the ... is now more a notepad/128k editor style.

    This has ...
    Dunny Dunny May 2004 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... look and sound of the 128k Editor.
    Resizeable, with ... /> Memory viewer/editor - a simple hex editor for mucking about ... the addresses
    Variables editor for viewing and editing ... integrate the new editor seamlessly.
    The editor integration has ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... look and sound of the 128k Editor.
    Resizeable, with ... /> Memory viewer/editor - a simple hex editor for mucking about ... the addresses
    Variables editor for viewing and editing ... integrate the new editor seamlessly.
    The editor integration has ...
    Dunny Dunny June 2005 Sinclair Basic
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... safely "exit" to the basic editor?

    General Questions about ... /> In normal operation of the 128k editor, if page 7 is mapped ... +3, although info on the 128k memory model in particular would ...
    rbsfou rbsfou January 2007 Development
  • Some questions to pass the time1. What is the best 8 bit machine? I don't mean software range wise, as we all know that the Spectrum has the best games software (well, the people …

    ... sound chip, midi-out, the 128K editor, etc, so why does the ...
    ewgf ewgf December 2008 Chit chat
  • Divide+ and ResiDOS questionhaving a real blank moment, i got a +3e (obviously) with V1.38 roms how do i install TAPEIO? Do i need to convert it .TAP ? As i would like to save …

    ... the +3e to start in 128k editor/+3 basic (cant get it ... to '48k' mode actually says 128k mode).

    %zx reboots ...
    reanimator reanimator August 2009 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... . ROM 0 is the 128k editor and menu system; ROM ... are:
    ROM 0: 128k editor, menu system and self-test ... program
    ROM 1: 128k syntax checker
    ROM 2 ... /> 2. OUT #1FFD, 0 (128K editor rom)

    After selecting ...
    bverstee bverstee April 2010 Hardware
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... overcomes the problem with the 128k editor of not being able to ... function will work on the 128k models. (It PEEKs 'l' bytes ... of embedded print controls in 128k BASIC listings.
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... select. ROM 0 is the 128k editor and menu system; ROM 1 ...
    Ralf Ralf June 2013 Emulators
  • Interface 1 putting me in 48kHi All, I have a 128 toasty with interface 1 connected to a PC via serial. If I save a basic program using 'SAVE *"b" LINE 10', all is well. If I …

    ... up in the 48k editor and not the 128k editor where I was ...
    jagman5994 jagman5994 May 2014 Hardware
  • BASin's BASIC Editor! Suggestions?Hi all! I'm just starting BASin's BASIC editor now - and it's finalised as a resizeable window that uses the spectrum font. Kind of like Notepad mee…

    ... /> I've started on the editor, and it's going to ... and (optionally) replace the ROM editor.

    It's taking ... a speccy font-based text editor - due to the fact that ... looks a lot like the 128k editor at the minute, but it ...
    Dunny Dunny October 2003 Development
  • Investronica Inves Spectrum +Hi, Has anyone here ever heard of the Investronica Inves Spectrum +? This site [url="http://www.silicium.org/uk/sinclair/inves.htm"]http://www.sili…

    ... ROM in the 1985 Spanish 128K ZX Spectrum. There are no ... $0004 in the earlier Spanish 128K editor ROM. Anthony Tebby may have ...
    Geoff Geoff June 2005 Sinclair Miscellaneous
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... select. ROM 0 is the 128k editor and menu system; ROM 1 ... ; the rest of 7 contains editor scratchpads.

    Memory banks ...
    Fikee Fikee February 2006 Development
  • Papaya Labs shop open for DivIDE pre-orders.Papaya Labs are now taking pre-orders for DivIDE interfaces and other DivIDE accessories. Find their shop at [url]http://www.papayalabs.co.uk/shop/[…

    ... , point is in paging with 128K Spectrums, then no problems with ... 't be any problems with 128k programs at all. I only ... BASIC, effectively paging in the 128k editor incorrectly, causing a USR0 mode ...
    icabod icabod August 2006 Hardware
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... divIDE to work from within 128K BASIC - the original divIDE ... in the middle of the 128K Editor routines, which means the ... Ignore support for 128K BASIC altogether although 128K BASIC users are ... DivIDE Plus Board to select 128K BASIC compatability (not ideal ...
    rwap rwap January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... you want to use the 128k editor with the DivIDE is to ...
    icabod icabod January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... Ignore support for 128K BASIC altogether although 128K BASIC users are ... program !![/QUOTE]

    128K BASIC doesn't allow you ... to type in using the 128K editor ;) ). The extra RAM is ... DivIDE Plus Board to select 128K BASIC compatability (not ideal ...
    glancaster glancaster January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    [QUOTE=glancaster;167176]128K BASIC doesn't allow you ... to type in using the 128K editor ;) ). The extra RAM is just ... be copied. The 128 K editor uses his own buffer instead ...
    NotFound NotFound January 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... allowed me to use the 128k editor (the code was written into ...
    icabod icabod April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... allowed me to use the 128k editor (the code was written into ...
    icabod icabod April 2007 Development
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... onto the CF card from 128K BASIC using ResiDOS !![/QUOTE]
    128K BASIC as such. By default ... /> ResiDOS also supports the Spectrum 128K's ramdisk commands (LOAD ! etc ... really insist on using the 128K editor, the %ZX command will ...
    glancaster glancaster February 2008 Hardware
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... /> However, the 128 Basic editor always pages in Bank 7 ... manual) for use as an editor scratchpad area.

    editor. Interrupt handlers in ... not return to the BASIC editor.

    ... when you enter the 128K editor, is bank 7 paged ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    ... 48k mode. I found the 128k editor ugly and difficult to use.
    Rickard Rickard May 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... "paging", you don't mean 128k paging? If you are, then ... certain that BASin will complain - 128k support is only provided for ... whilst still allowing the usual 128K basic editor to use another bank ... in an emulator using the 128K editor. Over half of the app ...
    Digital Prawn Digital Prawn June 2008 Emulators
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... have the 128 editor - You basically have an original 128k+ in a ... can probably load it using 128k mode - but some of the ... 't attempt to display in 128k mode - But it does but ... , ofcourse. The SE has the 128k editor and everything. I just remembered ...
    Tom-Cat Tom-Cat June 2008 Games
  • WTF is this???[url=http://cgi.ebay.es/Spectrum-128-Emulator-ZX-Interface-2-ROM-Cartridge_W0QQitemZ170254558796QQihZ007QQcategoryZ50223QQrdZ1QQssPageNameZWD2VQQcmdZ…

    ... of RAM et al. merely 128K BASIC and the 128 menu ... so you can make the 128K BASIC editor work (paged in and ... . But for just adding the 128K editor and other things, you would ...
    Winston Winston August 2008 Hardware
  • Very simple 128k memory test?Just an idle thought, but... If on a 48K machine: [INDENT][B]PRINT PEEK 23732 + PEEK 23733*256[/B] [/INDENT]yields the last reliable RAM address, …

    ... command to execute on a 128K/+2/+3 machine?[/QUOTE]
    128K machines.

    The extra ... memory in the 128K machines is not accessible directly ... can use it in the 128K editor and in the RAM Disk ...
    Geoff Geoff April 2009 Hardware
  • Multiface 128 Disassembly questionI was looking at a disassembly from a Multiface 128 rom, now I'm not a coder so I have a question, am I correct in understanding the code starts at #…

    I thought the same about duplicate PUSH AF opcodes until spotting that the same didn't hold true for the 128K editor ROM which could then cause some real problems with slow paging :)
    Bob Stains Bob Stains May 2009 Development
<1234567…34>

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