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<1…26272829303132…34>
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... ] is:

    [LIST]
    [*]128k sound and music
    [*]Better ... = not fun.
    [*]Perhaps different colors/brightness on the walls to ...
    Rickard Rickard January 2008 Games
  • Loading games on Timex Computer 2048I've tried some tools published here in this site to try and load games in a Timex Computer 2048 (Spectrum clone) via my portable PC sound card, but …

    ... from a PC to my 128K some time ago and it ... the WAV into a sound editor and convert it to mono ...
    Vertigo Vertigo February 2008 Emulators
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... provides a windows/128k style interface to the BASIC editor, which means ... />
    BASin also provides 48k/128k emulation, which is used to ... for your program development - UDG editor, Assembler, CPU debugger (machine code ...
    Dunny Dunny February 2008 Emulators
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... doesn't support is the 128k Basic Editor.

    [QUOTE= ... rwap;249316]Anyway, a 128K .z80 snapshot ... and the registers (for 128k snapshots this also means the ... program would page IN the 128k Basic Editor for some reason and ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... start up with a 128K machine into the 128k's menu. So ... (I'm currently using a 128k toastrack for development).

    128k BASIC editor as it does on ...
    Winston Winston February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... (I'm currently using a 128k toastrack for development).[/QUOTE]
    128k Paging is still enabled - just ... would do USR0 on a 128k Speccy).

    The ... paged in, thus allowing the 128k Selector and Editor to work fine.
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... .
    BUT - the 128k ROM's have some other ... at the start (altough 128k Paging is still enabled - ... would do USR0 on a 128k Speccy).

    ... thus allowing the 128k Selector and Editor to work fine.[/QUOTE ... the extra logic for 128K mode is surely to ...
    rwap rwap February 2008 Hardware
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... as intended.

    In 128K mode, the routine instead appears ... a slightly different way in 128K mode. Maybe there are ... meaning I migrated over to 128K mode last month. The first ... was bitten by was the 128K BASIC editor environment "paging" my code ...
    Digital Prawn Digital Prawn March 2008 Development
  • Spectrum skin coloursShame the speccy did not have a pink,....but wait, bright magenta may have sufficed!? I don't recall any games using this though. Which colour wa…

    ... =Crisis;258649]I have a 128k picture in mind from a ... way to create resonable skin colors.
    but i dont remember ...
    gasman gasman March 2008 Games
  • Sinclair 128K+ Rom dead?While repairing one of these boards my mind was elsewhere and I put the rom back in the wrong way round and now it doesnt work (scrambled screen) alt…

    ... guess you want the original 128K MK I ROM in Spanish ... ROMs. The first is the editor ROM from the 128 MK ...
    ZnorXman ZnorXman April 2008 Hardware
  • Did you have a 128k version Spectrum or only 48k?In the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20495"]thread[/URL] discussing extra features of 128k games it seems like it ofte…

    ... been interested in getting a 128k machine, as someone earlier said ... the Spectrum to add more colors, sprites or just enable a ...
    Fizza Fizza May 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... to go back to the editor, but I can't edit ... isn't triggering in the 128k PLAY command. I'll look ... get you back to the editor with your code intact.
    Dunny Dunny May 2008 Emulators
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor, which I was massively impressed ... the title screen of a 128K Jet Set Willy game... [url ...
    gasman gasman May 2008 Sinclair Miscellaneous
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor,[/QUOTE]

    I'll ... Dan. :)
    And the only 128K version that I know of ... the title screen of a 128K Jet Set Willy game... [url ...
    zxbruno zxbruno May 2008 Sinclair Miscellaneous
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor, which I was massively impressed ... has the AY version in 128k mode, which obviously sounds a ...
    Wrick Wrick June 2008 Sinclair Miscellaneous
  • Porting more adv games to the ZX SpectrumIf anyone is up to the task, I'd love to see a port of some of my other games on the ZX Spectrum. I myself need to find a manual for Sinclair BASIC b…

    ... the Spectrums (except for the 128k and the 48k+). This is ... /pasted directly into BASin's editor to be tested.

    Dunny Dunny June 2008 Development
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... you end up with a 128k spec that works with virtually ... 's ... still have the 128k basic and editor, and the compatibility is ...
    Tom-Cat Tom-Cat June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... 's ... still have the 128k basic and editor, and the compatibility is ... have the 128 editor - You basically have an original 128k+ in a ... can probably load it using 128k mode - but some of the ... 't attempt to display in 128k mode - But it does but ...
    thingley thingley June 2008 Games
  • ANN: Spud v0.7...won't be ready for a very long time :razz:

    ... keypad when using the Basic editor.

    And I remember ... example, allows redirection of the 128K's RS232 port to the ...
    zxbruno zxbruno June 2008 Emulators
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... Specchums wants a nice Spectrum 128K with the best possible compatibility ... Spectrum, not with different border colors, etc.)
    -Fix port 255 ...
    zxbruno zxbruno June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... Specchums wants a nice Spectrum 128K with the best possible compatibility ... Spectrum, not with different border colors, etc.)
    -Fix port ... the same as the spectrum 128k roms - you get sinclair ... between this and a toastrack 128k+.

    You shouldn ...
    thingley thingley June 2008 Games
  • ANN: Spectaculator 7Spectaculator 7 is now available! More information is available in the [URL="http://www.spectaculator.com/news?ref=wos"]news section[/URL] on the web…

    ... should be in a separate editor/utility program IMO.

    128K and later models to the ...
    Jon Needle Jon Needle June 2008 Emulators
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... since John added a hex editor to JSWED the world is ... used Paul Rhodes' editor, then upgrade it to 128k/JSW64, but I ... do the few things Pauls editor let you do that JSWED ... 48k JSW or used Pauls editor that I can't remember ...
    dm_boozefreek dm_boozefreek June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... used Paul Rhodes' editor, then upgrade it to 128k/JSW64, but I ... do the few things Pauls editor let you do that JSWED ... 48k JSW or used Pauls editor that I can't remember ...
    Vertigo Vertigo June 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 's disassembly of the 128 editor ROM is here:

    128K source code.
    Geoff Geoff August 2008 Sinclair Miscellaneous
  • TZX Protection Scheme RemovingIs there a way to convert a TZX "perfect" image to a TAP or TZX non-perfect, that is, without fast-loading protection schemes? Thanks

    ... of these need the true 128k mode tape loader to work ... (it's just the 128 editor that doesn't). Use an ... take a snapshot of a 128k machine at the boot menu ...
    thingley thingley August 2008 Emulators
  • Dynamite Dan 2 Disassembly[url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly<<<[/url] for anyone interested. Warning! 1.01mb. Still got…

    ... ]How cool would a DD2 editor be?
    [/quote]

    editor could be 128K only, so the editor could fit into ...
    ewgf ewgf September 2008 Development
  • Dynamite Dan 2 Disassembly[url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly<<<[/url] for anyone interested. Warning! 1.01mb. Still got…

    ... ? Maybe an editor could be 128K only, so the editor could fit into ... />
    Pfft. Why write an editor on the speccy? You could ... .uk/speccy/rbreditor.php]RBR editor[/url] as an example.
    editor kicking around here somewhere too ...
    Dunny Dunny September 2008 Development
  • alternate BASIC ROMI've come up with a few patches to the standard ROM to make it use the 128 shadow screen by default. The ROM is reorganised as follows: RAMTOP is se…

    ... 48K ROM only (but on 128K hardware) or does it ... side-by-side with the 128K ROM?[/QUOTE]

    ... replaces ROM 0 on the 128K hardware. It is not ... to work with the 128 editor ROM as that ROM ... overwrite the screen). The 128 editor ROM could be patched, but ...
    chev chev October 2008 Sinclair Basic
<1…26272829303132…34>

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