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<1…28293031323334>
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... [/url]. 48k made a cybernoid editor in basic, he got the ... waiting for that Windows GUI editor though ![/QUOTE]

    I ... sure it would in the 128k version I'd change the ...
    zxspecticle zxspecticle October 2008 Games
  • What did you do before WOS?Around 1992 I was still a very active Spectrum user, but had no one to talk about it. The stores stopped selling my favorite magazines and I was left…

    ... parents house. Found my brothers 128k+ and bought the mags again ... /> Then I took over as Editor of Crashed fanzine and that ...
    Dave Fountain Dave Fountain December 2008 Sinclair Miscellaneous
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... of Paul Rhodes' JSW 48k editor, my over-riding thought kept ... be one of those newfandangled 128k modern windows editors, eh? Hmmm ...
    krayzkrok krayzkrok December 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... the keywords.
    Fixed - The editor will no longer lock up ... your program changes from a 128k to a 48k compatible program ... to the 48k editor, thus rendering the BASin editor useless. (Jimmy)
    Dunny Dunny December 2008 Emulators
  • Sequel to Earth Shaker released (beta)Hi everyone, 18 years later, I have released a beta of a sequel to my spectrum game 'Earth Shaker'. It is called 'World Shaker', is written in a ret…

    ... /> I developed the Earth Shaker Editor which allows you to edit ... I tweeked the Earth Shaker editor and created a version specifically ... version of the Earth Shaker editor is 128k only (please read the ... the spectrum archive another level editor for the game 'Rock ...
    saiwong saiwong December 2008 Games
  • 2008 Lookback/2009 Lookforward ThreadSo, what have we done this year? On the YS site, I've added the Virtual News Stand (the clickable double-page magazine spreads you see dotted around…

    ... interface support or a simple 128k.

    - Just finished coding ... new version of a font editor.

    - After that, nothing ...
    NaMcO NaMcO December 2008 Sinclair Miscellaneous
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... like the idea of adding colors to Zx Spectrum games, but ... Dos emulator and buggy EmuZwin editor. I would love to see ...
    Ralf Ralf December 2008 Games
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... 128 editor by the loader and put a message like "128K Mode ...
    LCD LCD December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... 128 editor by the loader and put a message like "128K Mode ...
    Shadow Maker Shadow Maker December 2008 Sinclair Miscellaneous
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... with ConText as the text editor, though I'm thinking of ... to use UltraEdit as the editor but I can't afford ... below).

    Still no 128K support, but this one now ...
    Digital Prawn Digital Prawn January 2009 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... the tzx into the the editor and alter the timings - I ... multiloads to "all-in-one 128k versions") to convert easily to ...
    nuggetreggae nuggetreggae January 2009 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... the tzx into the the editor and alter the timings - I ... multiloads to "all-in-one 128k versions") to convert easily to ...
    Ivanzx Ivanzx January 2009 Games
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... which contain +2 or original 128k ROM contents.[/QUOTE]

    128k app I bothered to check ... 48k ROM). I hope 128k BASIC editor is not such a loss ...
    baze baze February 2009 Hardware
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... as follows:

    ROM0: Editor
    ROM1: Syntax (+3 BASIC ... /> On the 128K, there are only two ROMs: the editor (ROM0) and ... interpretation of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ...
    glancaster glancaster February 2009 Development
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... On the 128K, there are only two ROMs: the editor (ROM0) ... 't know about the 128K ROMs in detail, I ... of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ... you are in 48K or 128K mode.[/quote]

    chev chev February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... CAPS SHIFT as per Spanish 128K machine ]

    While it ... mainly with Amstrad CPC, Spectrum 128K and Jupiter Ace and others ... and forth to the original editor (improved) by typing 'stop' at ...
    Geoff Geoff March 2009 Sinclair Basic
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... "editor" to suit t 48k version!


    re: 128k.... i ... the whole trilogy whacked into 128k myself, with some kind of ...
    Hungry Horace Hungry Horace April 2009 Games
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... my engine. Having the game editor code is quite helpful, I ... think I'll target the 128K models first for a colour ...
    na_th_an na_th_an May 2009 New game ideas
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... for a 128k version, maybe with a built in level editor?
    FrankT FrankT May 2009 Development
  • JSW: Holy [expletive]!!![url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017876[/url] @boozefreek, is this one of your creations? one of the best JSW clones I've play…

    ... go with Andrew Rhodes 48k editor then transfer it to JSWED ... 7 years ago when that editor still did a couple of ... want to do a JSW 128k or JSW64, JSWED is your ... has a built in hex editor.
    dm_boozefreek dm_boozefreek May 2009 Games
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... for a 128k version, maybe with a built in level editor?
    editor built-in, but would probably ... .

    A fully-fledged 128K version with larger levels, scrolling ...
    bobs bobs May 2009 Development
  • Earth Shaker - just remembered! Where 2 play?For ages I have been trying to remember a game akin to boulderdash that I enjoyed way back when. The rubber beermat finally answered my Q, with an i…

    ... /> I wrote the Earth Shaker Editor so that you can create ... +Shaker+Editor$&pub=^Your+Sinclair$

    Note: This is 128k ...
    saiwong saiwong May 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... with XVI32 (the freeware hex editor)!

    I'm back ... ZX-Block Editor) to make a TAP file from a 128K Z80 ...
    Digital Prawn Digital Prawn May 2009 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... are correct values for 48k, 128k and Pentagon, respectively, AFAIK.
    editor. It should be 04h for 128k machine, 0Ch ...
    FrankT FrankT May 2009 Emulators
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... .TAP"]here[/URL]

    128K users have to enter 48K ... . I hope to release an editor program to make this an ...
    Jimmy Jimmy July 2009 Development
  • RBG monitor for Spectrum?I'm using a very old TTL RGB monitor with my Spectrum, with a RGB adapter that I made many years for my Sinclair QL. It works perfectly with my QL, b…

    ... />
    - If you have a 128K "toastrack" (or a +2 grey ... the "bright" signal with primary colors, and acommodates the voltages to ...
    mcleod_ideafix mcleod_ideafix September 2009 Hardware
  • worth buying a zx spectrumAs i have been watching Micro Men i have been really thinking about buying another Spectrum. Now as i grew up in the 80's and was a massive speccy fa…

    ... patched version of the 128 editor that works with the unmodified ... released for the 48K or 128K and using all of the ...
    chev chev October 2009 Hardware
  • Commando[url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/c/Commando.png[/url] Just the eight levels in this map of screen dumps. After that, do th…

    ... . Of course hunt down the 128k version with the theme tune ... Badbeard created a great Commando editor so you can create your ...
    psj3809 psj3809 October 2009 Games
  • AY interface - How many possibilities?Currently the newest AY interface available for sale gives 16K and 48K owners a chance to add AY sound to their Speccy, but (correct me if I'm wrong)…

    ... it, because there's no editor for this machine.
    You ... +AY will work correctly on 128K
    Mister Beep Mister Beep October 2009 Hardware
<1…28293031323334>

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