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  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... after loading Level 2. The 128k version has incorrect level data ... The Tipshop.

    [b]Editor/Assembler[/b] (OCP)
    The ... invalid code. The original OCP "Editor/Assembler" had the bug; it ... fixed in the "Full Screen Editor/Assembler Plus 80" version. ...
    Battle Bunny Battle Bunny May 2011 Infoseek database
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... you got the dumbed-down editor ROM and no keypad.[/QUOTE ... the owner of the only 128K that has a keypad with ...
    zxbruno zxbruno May 2011 Sinclair Miscellaneous
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... played with for..next editor but it looks like ... br />
    [quote][*]128K snapshots do not work in ... be selected in the editor and with one option ... clear the contents of the 128K RAM disk
    ... br /> [*]Repeated access to the 128K RAM causes BASin to crash ...
    Arda Arda May 2011 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... =0023886"][B]Sweevo's World Editor[/B][/URL] - problem mentioned [URL ... ?id=0005719"][B]Wonder Boy (128K)[/B][/URL] - problem mentioned [URL ...
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... rom layout:
    128 editor (classic zx128rom-editor)
    48 rom (classic ... /> - RTC support with setup (editor of internal memory in RTC ... /> trdos
    48k basic
    128k menU
    cacHe #66
    128k menu, but that is all ...
    Hercules Hercules May 2011 Hardware
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... =0023886"][B]Sweevo's World Editor[/B][/URL] - problem mentioned [URL ... ?id=0005719"][B]Wonder Boy (128K)[/B][/URL] - problem mentioned [URL ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... the possibilities yourself? Also, my 128K programming knowledge is very rusty ... roof.

    In GAC editor: IF ( ( VERB 3 ) AND ( NOUN ...
    Timmy Timmy June 2011 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... /> [list]
    [*]Swords Of Bane 128K: Stops after loading the second ... the WOS archive in ZX-Editor, so that the parts of ...
    Alessandro Grussu Alessandro Grussu June 2011 Games
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... !

    Imagine a game editor that allowed you to create ... game to several formats (48K, 128K-only, +3E only, IDE-media ...
    zxbruno zxbruno July 2011 Development
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... (Alt-A in the assembler editor), you can indeed assemble to ... or ROM1 on the original 128K, and ROM0-ROM3 on the ...
    Marko Marko July 2011 Emulators
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... be possible to use his editor from his 128K game "Wolfenstein 3D"?
    Yerzmyey Yerzmyey August 2011 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... possible to use his editor from his 128K game "Wolfenstein 3D"?[/QUOTE ... could be done in the editor). There is major problem with ...
    Shiru Shiru August 2011 Games
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... problem with programming for the 128K is then people expect improvements ... />
    As for a sprite editor, no, I don't have ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... should have included a screen editor, so that we could have ... byte would require 3 different colors (possibly 4), which doesn't ... />
    Rainbow Processor allows 2 colors for each line of pixels ... not increase the number of colors within the same line.[/QUOTE ...
    ewgf ewgf October 2011 Brand new software
  • Divide and Divide Plus issue'sHi, After about a year of inactivity I brought out my Spectrum +3 the other day and plugged in my Divide plus. The result was constant crashing on t…

    ... where 128K is available, but it is in the 48K editor mode ...
    Alien 8 Alien 8 October 2011 Hardware
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... forum wrote a JAVA paint editor, suitable for creating such images ... this TZX (only for 48K/128K, not +2A/+3):
    [url ...
    mcleod_ideafix mcleod_ideafix November 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... you play it on a 128K machine - no multi-load, plus ... blocky graphics and washed-out colors of the C64 version (and ...
    Alessandro Grussu Alessandro Grussu November 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... you play it on a 128K machine - no multi-load, plus ... blocky graphics and washed-out colors of the C64 version (and ... , so I never tried the 128k. I remember the Speccy version ... .
    I never had a 128k... but I just bought a ...
    Spectrum Spectrum November 2011 Sinclair Miscellaneous
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... such needs to run in 128k.

    The only thing ... /> Have you used the HEX editor at all on the game ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... be no version to support 128K RAM in the game engine ... 't ruled out a 128K version of the editor which makes use ... consider would be a PC editor, but I'm not really ...
    jonathan jonathan November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... start thinking about making the editor 128K-only, while keeping the games ...
    jonathan jonathan November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... start thinking about making the editor 128K-only, while keeping the games ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... start thinking about making the editor 128K-only, while keeping the games ...
    TechnicianSi TechnicianSi November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... proper text editor and the ability use all 48k (or 128k) without ...
    rich_chandler rich_chandler December 2011 Sinclair Miscellaneous
  • PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…

    ... set on all machines running 128K BASIC.
    The 'standard' BASIC ... bit 5 to store the editor selection but it is no ...
    Geoff Geoff December 2011 Development
  • Music Trackers, draw a line! __________________________________ This is a little poll and here we can give us tips about music tracking with Zx Spectrum. Ask something and if I can , I'll…

    ... is prepared with a special editor that offers more comfortable interface ... of 'musical language', something like 128K PLAY's language (a kind ...
    Shiru Shiru December 2011 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... manually into a ZX music editor.

    [/QUOTE]
    It ... note-ripped cover of Cauldron, 128K version.
    [url]http://wl ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
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