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<1…20212223242526…34>
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... since they write to the 128k paging port. You will either ... games which were fixed so they work on 128k spectrums.

    Tom-Cat Tom-Cat March 2007 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    [QUOTE]get the compilation versions of the games which were fixed so they work on 128k spectrums.[/QUOTE]

    Do you have anymore details of these so i may track them down?
    Jack_Leather Jack_Leather March 2007 Games
  • Galaksija emulator for ZX Spectrum +3/+2A(black)This is a NEW program/utility/game pack for ZX Spectrum. It is basically an emulator of an ex-Yugoslav computer "Galaksija" which is also Z80 based. …

    FIXED.
    Ofcourse I didn't restore the proper speccy rom. So now it goes back to the SE 128k selector. YAY !

    Doing a quick docs update and then I will upload it.

    TC
    Tom-Cat Tom-Cat March 2007 Emulators
  • Atic Atac 128k version?Can anyone confirm that the version of atic atac in the 'UPTG : The Complete Works' is in fact 128k compatible? that is can you load it on a spectrum…

    ... 'fixed' version on the ultimate compilation that would run on 128k machines ...
    Jack_Leather Jack_Leather March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... /> I do remember a mates 128k doing that in the late ... random games, and that was fixed by getting a new power ...
    Skarpo Skarpo March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... ]I do remember a mates 128k doing that in the late ... random games, and that was fixed by getting a new power ...
    Ivanzx Ivanzx March 2007 Games
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... been fixed.

    I do use a Sinclair 'toastrack' 128K Spectrum ...
    chaosmongers chaosmongers April 2007 Games
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... , can you explain "Fixed +D paging under 128k models. It's currently ... actually did work with the 128k.. but it does now. If ... is to be believed, the 128k would never start up!" Do ... need the Direct Sound thingy fixed before I can do this ...
    DEATH DEATH April 2007 Emulators
  • couple of issues help please!First of all sorry if i sound like a complete N00bulator. I'm not acquainted with the etiquette of this forum yet and don't want to occur the wrath o…

    Hmmm on the 128K Spectrum Target Renengade loads in ... sure the emulator is in 128K mode (click on the arrow ... icon) Select either Sinclair 128K or Grey 128K +2

    2 ... sure you've got the fixed version

    hope this ...
    BruceNorton BruceNorton April 2007 Games
  • What happened to [insert nick here]?I've been reading the old threads and I wonder why some people stopped posting. I'm going to post a few nicks, and maybe this thread could be used to…

    [QUOTE=GP;189727]I still lurk around occasionally.

    Hope Gilby is keeping that copy of Specvaders under armed guard ;)[/QUOTE]

    Gary Poole?
    You fixed my 128K Spectrum 4 years ago - still working! :)
    Spector Spector May 2007 Sinclair Miscellaneous
  • A Spectrum that fixes itselfWell, the modulator on my 128K toastrack machine fixed itself. It used to drift horribly within the first half hour or so of power up, but now it's a…

    ... , the modulator on my 128K toastrack machine fixed itself. It used to ...
    BruceNorton BruceNorton June 2007 Hardware
  • divIDE ProductionJust to let everyone know that we have made further progress with the updated divIDE. Board design has been completed and changes have been made to …

    ... the other was preventing 128K mode from working. Fixed the latter and ...
    rwap rwap June 2007 Announcements
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    Tell them to use Z802TZX instead of TAPER to convert 128k snapshots to TZX files... it uses the same loader as TAPER but is bug-fixed...
    Well, the loader is the same, but the conversion engine is written from scratch ;-)

    Tomaz
    Tom-Cat Tom-Cat August 2007 Sinclair Basic
  • psycho soldierhello i am trying to map the above game.so far i have done levels 1+2,but when i get to level 3 the graphics are messed up.i am running in 128k mode…

    ... -release could be a bug fixed version ?

    As per ... version on side A and 128k on Side B, but this ...
    Andrew Barker Andrew Barker August 2007 MIA/STP/SDP
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... />
    - Fixed +D paging under 128k models. It's currently ... did work with the 128k.. but it does now ... to be believed, the 128k would never start up ... without problems, on all 128K machines excluding the +2a/ ... .

    The 128K certainly DOES start up - I ...
    DEATH DEATH September 2007 Emulators
  • Faulty +2 Grey :(Hello everyone... i was trying to fix a +2 grey board the other day, i had it for some time now. It gave a black screen (paper and border) with two …

    ... in issue 6 48K machines, 128K+ and the grey +2 - I ... that once by mistake but fixed it....
    Thanks Lloyd.
    128k tester by Paul Farrow) to ... test my 128k machines, all of them passed ...
    gtsamour gtsamour November 2007 Hardware
  • +2A, are they all this incompatible?My +2A does not seem to be faulty but the number of games that don't run on it are silly. Scooby Doo(Elite), Crazy Cars , Turbo Outrun, Vindicator(im…

    ... - whatever the problem was they fixed it.

    In reality ... Paul Farrow's, V1.02 128k memory tester ROM be used ... +3 machines or just on 128k heatsink/+2 grey spectrums?
    128k mode).
    Some other games ...
    gtsamour gtsamour December 2007 Hardware
  • It's a trap!So I got a CPLD (not the eventual one I want to use for the ethernet project - rather, one I actually have here and now, an XC9536 in a PLCC44). And…

    ... I have (48K and toastrack 128K).

    I did have ... flop has the D input fixed to Vcc, and the output ...
    Winston Winston December 2007 Hardware
  • Faulty +2 Grey :(Hello everyone... i was trying to fix a +2 grey board the other day, i had it for some time now. It gave a black screen (paper and border) with two …

    ... for example.

    I fixed my faulty +2 grey board ... same time.

    I fixed the sound adjusting the ferrite ... ) although a cable for the 128k heatsing doesn't work at ...
    gtsamour gtsamour December 2007 Hardware
  • Thanatos and grey +2 incompatibleThanatos (original release) loads ok on original Sinclair 128k, but not Amstrad +2. Not even in USR 0 mode. 'THANA128' will only load on original 1…

    I think I found out why.
    'It's because original was saved as complete mirror of 48k RAM with paged second (128k) ROM.'

    Found this from speccy.cz old site which has a fixed version that loads on 128/+2 and 48.
    FrankT FrankT December 2007 Games
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... could be fixed in 0.666, without loading the 128k ROM... oh ...
    Knight Knight February 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    I've now fixed the previous issue I had ... out as a ZX Spectrum 128K snapshot under RealSpectrum, that did ... for online play in the 128K "Crap Game Arcade", which is ...
    Digital Prawn Digital Prawn February 2008 Games
  • Genie DOS +D ROMWhat does this do, i think its for the plus d but the emulators wond use it Anyone?

    ... ], of course) into 48K or 128K BASIC, without any BASIC lines ... . called BetaDOS (I think), that fixed bugs and added new features ...
    ewgf ewgf February 2008 Hardware
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... paged out the ROM in 128K mode and replaced it with ... RAM area that contained a fixed version of the ROM code ...
    ewgf ewgf March 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... caused an access violation in 128k mode on Spin too, which ... wasn't working. I've fixed a bug in the routine ...
    jonathan jonathan April 2008 Development
  • Specdrum 3 W.I.PIts a new app so i needed a new thread sorry :) I am sorry i have been neglecting this site and i have been working hard on Specdrum 3 Honest i hav…

    ... routines.

    2-For 128K users: Data would be converted ... , which in turn would be fixed or improved using .AY trackers ...
    zxbruno zxbruno April 2008 Announcements
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... 't work too well in 128K Basic.
    The fault is ... Zeus code.
    Zeus is fixed in memory and one byte ... by the NEW command in 128K BASIC but not in 48K ... to a fault with all 128K Spectrums.
    Geoff Geoff May 2008 Emulators
  • What's wrong with 128k Spectrums...Prolly best posted here in the chit-chat section: 1. The "Delete" Key You've spent a good deal of your time working with a "dead flesh" 48k, and yo…

    ... . we got the second one fixed. then about a year later ... external tape player into the 128k either, don't know if ...
    def chris def chris May 2008 Chit chat
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... you end up with a 128k spec that works with virtually ... and has the snow effect fixed. You really will struggle to ...
    thingley thingley June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... you end up with a 128k spec that works with virtually ... and has the snow effect fixed. You really will struggle to ... ) ROM's ... still have the 128k basic and editor, and the ...
    Tom-Cat Tom-Cat June 2008 Games
<1…20212223242526…34>

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