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<1234567…34>
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... to code graphic routines that use the shadow screen present in 128K Spectrum ... Spectrums" or code AY music routines. Also, these purists refuse any ... maintains software compatibility with 48K / 128K Spectrums, a "Spectrum compatible machine ...
    mcleod_ideafix mcleod_ideafix August 2009 Development
  • Best way to codeHi, I've been using Zeus Assembler to code MC programs so far. Nothing fancy just the odd scroll left or animation stuff. Wot I'd like to know is, …

    ... , but it has some excellent graphic routines.
    Interupt is not so ... bank or lace screens on 128K Spectrum. First time I used ...
    LCD LCD August 2001 Sinclair Miscellaneous
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... code graphic routines that use the shadow screen present in 128K Spectrum ... " or code AY music routines.[/QUOTE]Haha - guilty m ... no idea how the 128K works, and I realised ... I may stray onto 128K if I get stuck ... off with the original 128K, so I'll consider ...
    joefish joefish August 2009 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... the graphics and changing the graphic routines to really suit the host ... , if he chose, use a 128K machine, how much could the ...
    Jmk Jmk April 2012 Games
  • Sam Revival issue 19 out now! [Sam CoupIssue 19 of Sam Revival is now out! Let's start off with what's on the coverdisk: Conquest. Written by Peter King in 1997 this originally had a lim…

    ... the core and all new graphic routines to get it running a ...
    Quazar Quazar September 2007 Announcements
  • Whos Your Favourite Game Programmer ? Mine's Keith Burkhill, Mike Lamb. Its the people behind Commando, Arkanoid. There are others cant remember their names, I'll continue later [img]/_…

    ... clue may be, that the graphic routines look similar as in myth
    Mikie Mikie February 2002 Games
  • Whos Your Favourite Game Programmer ? Mine's Keith Burkhill, Mike Lamb. Its the people behind Commando, Arkanoid. There are others cant remember their names, I'll continue later [img]/_…

    ... (aka Joffa Smifff) - Cobra (splendid graphic routines, inspired many speccy coders)
    Mikie Mikie June 2002 Games
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... decent book that talked bout graphic routines so I'm fairly limited ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • Who is Andrew Pennell?According to the [URL="http://www.worldofspectrum.org/whatsnew.html"]What's New[/URL] page, Andrew Pennell has granted distribution of his software. …

    ... in the manual for the 128K keypad routines.

    When, in ...
    Geoff Geoff May 2006 Sinclair Miscellaneous
  • What was *the developers'* choice?While reading this forum, I came to a question which I have never thought about. What was the developers' choice of language back in 80's? are all…

    ... a few nice sound and graphic routines implemented. As I recall Laser ...
    rich_chandler rich_chandler July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... simple stuff - first your drawing routines need to be as fast ... /> You will find that several routines to transfer graphics are much ... sure the buffer, graphics & graphic routines are all in upper memory ...
    robpearmain robpearmain August 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... with the differences to the graphic routines, the calculator using the FP ...
    Dunny Dunny November 2006 Emulators
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... divIDE to work from within 128K BASIC - the original ... the middle of the 128K Editor routines, which means the keyboard ... Ignore support for 128K BASIC altogether although 128K BASIC users are ... DivIDE Plus Board to select 128K BASIC compatability (not ideal ...
    rwap rwap January 2007 Development
  • Level9 Adventure GraphicsI have been developing a windows based adventure creating tool, which at the end of it all, creates a spectrum .tap file. Its a while off being finis…

    ... of L9's space saving graphic routines involved drawing the picture in ...
    Ian Hamilton Ian Hamilton June 2008 Games
  • Level9 Adventure GraphicsI have been developing a windows based adventure creating tool, which at the end of it all, creates a spectrum .tap file. Its a while off being finis…

    ... of L9's space saving graphic routines involved drawing the picture in ...
    carlinski carlinski June 2008 Games
  • Games in basicIs there a definitive list of published games written in Basic, I'm particularly interested in Text adventures.

    ... include a few machine code routines in a REM statement or ... mind is Valhalla, only the graphic routines are MC, the game logic ...
    rich_chandler rich_chandler October 2008 Sinclair Basic
  • R-Type III missingI was cheking the previous big update of WoS and saw a game called R-Type III, but now is gone from the archive, what did it happend? Cheers!

    ... to rewrite all the core graphic routines. Then you'd have to ... with decent scroll and sprite routines on the Spectrum and build ...
    Turkwel Turkwel November 2009 Games
  • R-Type III missingI was cheking the previous big update of WoS and saw a game called R-Type III, but now is gone from the archive, what did it happend? Cheers!

    ... to rewrite all the core graphic routines. Then you'd have to ... with decent scroll and sprite routines on the Spectrum and build ...
    Shaun.Bebbington Shaun.Bebbington November 2009 Games
  • bee-keeper manager?random idea. how many variables could be fit into this? - number of hive colonies active...amount of honey harvested (maybe in in a set time)... need…

    ... re-done some of the graphic routines so that they don't ...
    Graz Graz January 2010 New game ideas
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... of C64 code, ultra-optimal graphic routines required... It's a big ...
    Jmk Jmk October 2012 Games
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... , we can see work of graphic routines in videoram.

    next ...
    velesoft velesoft March 2013 Hardware
  • Great Giana Sisters found?An user in the Facebook group "Spectrum 4 Ever" just uploaded this picture... [IMG]http://i.imgur.com/YOMwUpA.jpg[/IMG] It's a fake screen dump... …

    ... have to be redrawn, and graphic routines adjusted for Speccy.

    Ralf Ralf February 2015 Games
  • Great Giana Sisters found?An user in the Facebook group "Spectrum 4 Ever" just uploaded this picture... [IMG]http://i.imgur.com/YOMwUpA.jpg[/IMG] It's a fake screen dump... …

    ... have to be redrawn, and graphic routines adjusted for Speccy.

    Swainy Swainy February 2015 Games
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... to look at incorporating the 128k commands PLAY and LOAD!, SAVE ... /> It won't be full 128k emulation. No bank switching. You ... 'll get 128k snapshots out of it, and ... BASin's tools and internal routines without providing two versions of ...
    Dunny Dunny November 2005 Sinclair Basic
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... the multi-line clipboard paste routines which resulted in some lost ... - Caps lock indicator (C/L graphic at the bottom left) wasn ... pressed. (Arjun Nair)
    Fixed - 128k/48k mode was misreported for ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... the multi-line clipboard paste routines which resulted in some lost ... - Caps lock indicator (C/L graphic at the bottom left) wasn ... pressed. (Arjun Nair)
    Fixed - 128k/48k mode was misreported for ...
    Dunny Dunny April 2006 Sinclair Basic
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    Regarding how the Spectrum 128K ran at 3.54 MHz ... on the 128K, and added more complexity to the timing routines that ... run on both 48K and 128K machines.
    ewgf ewgf September 2006 Hardware
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... due to a conflict between 128k and 48k modes
    ... to the recent inclusion of 128k keywords, the printing routine didn ... small bug in the Graphic Editor's clipboard routines - graphics are no ... Saukas)
    Fixed - Spacing of 128k keywords entered whilst in 48k ...
    Dunny Dunny February 2008 Emulators
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... created a lot of little routines to do all sorts of ... to post some of these routines, fully annotated, for others to ... place in ROM for character graphic
    ; **************************************************
    exx ; 4t - alt ...
    TomD TomD April 2011 Development
<1234567…34>

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