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<1…25262728293031…34>
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... do with the way a 128k game unpacks itself in the ... are more commonly saved in 128k+ mode rather than +2 or ... in ROM's - either the routines are in slightly different places ...
    Tom-Cat Tom-Cat June 2008 Games
  • Good 128k +2 emulator for Windows XPWhat emulator would you recommend for windows XP, to emulate 128k +2 Spectrum. I want to play Turbo Esprit like I did all those years ago! :-)

    ... saving to tape with custom routines, its accurate and stable, never ... not) and SCREEN (number of 128K screen in use, either 0 ...
    Marko Marko August 2008 Emulators
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... writing any sound routines for the Twenty Commodes/Speccy 128K environment. There ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... edition intertwined with unused 128K m/c routines from the previous edition ... extra BASIC scroller and BEEP routines used a bit more RAM ...
    Digital Prawn Digital Prawn October 2008 Development
  • Attention Arjun (and people interested in BASIC games programming).I've been looking at the games created by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^EP+Software$&model=spectrum"]Angel Ortega/EP S…

    ... somewhat bigger. This requires a 128K machine (+2A/+3/SE) and ... need to set up some routines to page out the screen ...
    BloodBaz BloodBaz November 2008 Sinclair Basic
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... the game to fit into 128K![/QUOTE]
    How large is ... was not to store the graphic data for sprites facing right ...
    SkoolKid SkoolKid November 2008 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... just be aware that interrupt routines will use the same stack ... the stack instructions for copying graphic data about. This requires very ... the copy you'll get graphic corruption or, even worse, seemingly ...
    evilpaul evilpaul January 2009 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... a tzx using normal rom routines - then load the tzx into ... multiloads to "all-in-one 128k versions") to convert easily to ...
    nuggetreggae nuggetreggae January 2009 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... a tzx using normal rom routines - then load the tzx into ... multiloads to "all-in-one 128k versions") to convert easily to ...
    Ivanzx Ivanzx January 2009 Games
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... /> Why generate a mirrored half graphic beforehand, where probably the
    "print-graphic-to-screen" routines. (And printing two bytes ...
    roko roko January 2009 Development
  • how to reflect a byte's bit-pattern in assembly?I'm trying to use 16 pixel-wide graphics which are symmetrical around the vertical, i.e. if the left byte is 01001110 the right byte will be 01110010…

    ... /> Why generate a mirrored half graphic beforehand, where probably the
    "print-graphic-to-screen" routines. (And printing two bytes ... slow shifting in the draw routines. In this case, a look ...
    evilpaul evilpaul January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... TC2144 but with an additional 128K of RAM connected in the ... basic:
    1) set multicolor graphic mode
    2) write and ...
    velesoft velesoft January 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... to the Harlequin
    * Contributed routines from SE Basic to the ... 2 Tile Editor
    * Timex Graphic Aventure Display System (TGADS)
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... on the Spectrum +3 in 128K mode? I have the 'A ... rom page ! All automapper enterpoints routines must be rewrited with new ...
    velesoft velesoft February 2009 Hardware
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ...

    On the 128K, there are only two ROMs ... interpretation of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ROM ... completely new set of interpretation routines, including the main loop and ...
    glancaster glancaster February 2009 Development
  • ZX Printer emulation in 128 modeFuse doesn't emulate the ZX Printer in 128 mode. ZX Spin does, but it doesn't run under Wine. Thankfully vbSpec does. Although the print buffer isn'…

    ... drive the ZX Printer in 128K Mode.
    It ... in 128K mode as they use their own ZX printer routines. ... developed long before the 128K was even considered of ... the launch of the 128K Spectrum, calls the ROM ... ) and crashes when dumping in 128K mode.

    ...
    Geoff Geoff March 2009 Emulators
  • What Speccy things are we looking forward to?Waiting for downloading to finish, so I thought I'd type something to pass the time. So, what Spectrum related things are you looking forward to? For…

    ... com/albums/v400/zxspectrum/128K%20keypad/KeypadComponents.jpg[/img ... com/albums/v400/zxspectrum/128K%20keypad/keypadassembly.jpg[/img ... com/albums/v400/zxspectrum/128K%20keypad/FinishedKeypad.jpg[/img ... models. Afaik the keypad routines were removed from these ...
    zxbruno zxbruno March 2009 Sinclair Miscellaneous
  • RSP - RS232 Patch for MB02Hi all, I patched tape LOAD/SAVE routines in BSROM by RS232 communication routines with TAP emulation. In principle you only send TAP file to COM por…

    ... /> I patched tape LOAD/SAVE routines in BSROM by RS232 communication ... routines with TAP emulation. In ... special hardware is required, internal 128k's RS232 port is used ... simple cable to connect ZX (128k onwards) and PC. This patch ...
    Little Hal Little Hal March 2009 Development
  • Alllmost Sinclair Basic CompilerYou guys looked at the compiler Boriel is working on over at boriel.com? It's definitely interesting work - and makes Spectrum m/c as output...

    ... own Runtimes (Not the ROM routines) it override some Spectrum ROM ... UDG "T" and "U" in 128K mode, but this makes the ...
    LCD LCD April 2009 Sinclair Basic
  • !!! Trdos Emulation On Zx !!![B]This is software emulator of TRDOS(betadisk). Yet is writed only for interface MB02+, but will ported to more other IDE interfaces with external r…

    ... ROM TAPE LOAD and SAVE routines. These routines are trapped by BSDOS ... are simple commands to change 128k pages: '[page number], ability to ... 8 additional LEDs showing what 128k page is paged, one LED ...
    omega omega May 2009 Development
  • Rescate AtlantidaThe authors of the game (if you let some time pass in the menu, you can see the credits) Program : Pablo Ariza and Gustavo Tallon Graphics : J. Carl…

    ... ).

    Music (only in 128k) was composed and directed by ... by a wonderful machine code routines.

    The script has ...
    Shadow Maker Shadow Maker May 2009 Infoseek database
  • Multiface 128 Disassembly questionI was looking at a disassembly from a Multiface 128 rom, now I'm not a coder so I have a question, am I correct in understanding the code starts at #…

    ... 't hold true for the 128K editor ROM which could then ... , the Spectranet runs its reset routines, changes some internal state to ...
    Winston Winston May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... that can synchronise with 48K, 128K and Pentagons is to do ... provide alternatively timed row-copy routines.

    What this means ...
    joefish joefish May 2009 Development
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... . 32 (Sep '86)
    The Graphic Adventure Creator N/R Iss ... . 36 (Jan '87)
    Starglider (128K version) 97% Iss. 36 (Jan ... . 40 (May '87)
    Amaurote (128K version) 94% Iss. 40 (May ... (Jul '87)
    Tai Pan (128k Version) 93% Iss. 43 (Aug ...
    Sard Sard June 2009 Sinclair Miscellaneous
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... . 32 (Sep '86)
    The Graphic Adventure Creator N/R Iss ... . 36 (Jan '87)
    Starglider (128K version) 97% Iss. 36 (Jan ... . 40 (May '87)
    Amaurote (128K version) 94% Iss. 40 (May ... (Jul '87)
    Tai Pan (128k Version) 93% Iss. 43 (Aug ...
    ZX Beccy ZX Beccy June 2009 Sinclair Miscellaneous
  • games you love, but you're crap at themGunfighter [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002177[/url] it's such a great game, loads of rooms, loads of characters to shoot,…

    ... , in fact, as a big graphic of (presumably) Willy's house ... had written games for the 128K Speccy. Still, surely they were ...
    ewgf ewgf June 2009 Games
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... 's serial port machine code routines! It seems he got everything ... of any difference between the 128K's serial port and the ...
    zxbruno zxbruno June 2009 Sinclair Basic
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... of any difference between the 128K's serial port and the ... heavily based on the standard routines found in the Spectrum 128 ... of the 128. The RS232 routines begin at address 05E6. The ... a better understanding of the routines.

    -What speed did ...
    zxbruno zxbruno July 2009 Sinclair Basic
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... will be a problem in 128k, but screen space might.
    [*]Moved scrolling routines to the end of code ... .
    [*]Moved a lot of routines out of contended RAM into ...
    Jimmy Jimmy July 2009 Development
<1…25262728293031…34>

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  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
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