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<1…26272829303132…34>
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... nice and simple on a 128k with MD), but i still ... i cannot call any dos routines from the upper bank (as ... as i can call some routines in the 48K ROM from ...
    rbsfou rbsfou August 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... contention turned off, the colour routines are all way off.
    128K/+2 mode (215t) and the ...
    joefish joefish August 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    Is that a Renegade 128k remake or a DoubleDragon 128k remake your referring ... ?... Renegade already came as a 128k/48k version when released... Perhaps ... Dean Swain, and myself contributed graphic work to the project (Dean ...
    kgmcneil kgmcneil August 2009 Development
  • I want a DivIDE but....I need help, I want to get a DivIDE but I need some advice. Which one do I go for DivIDE or RWAPS DivIDE+ (when they become available). Which firmwa…

    ... of it. Squeezing all the routines into 8K is only necessary ... music players, trackers, text editors, graphic editors and who knows what ...
    gasman gasman August 2009 Development
  • I want a DivIDE but....I need help, I want to get a DivIDE but I need some advice. Which one do I go for DivIDE or RWAPS DivIDE+ (when they become available). Which firmwa…

    ... of it. Squeezing all the routines into 8K is only necessary ... music players, trackers, text editors, graphic editors and who knows what ...
    Hood Hood August 2009 Development
  • WizballI finished this years back on the *ahem* 64 but not on the speccy, does anyone know why there is a huge alien head in the spectrum code? well obviou…

    ... laugh when I saw that graphic. The alien head in question ... machine and saved as a 128k snapshot.

    oh and ...
    BiNMaN BiNMaN August 2009 Games
  • WizballI finished this years back on the *ahem* 64 but not on the speccy, does anyone know why there is a huge alien head in the spectrum code? well obviou…

    ... machine and saved as a 128k snapshot.
    [/QUOTE]

    graphic.
    Arjun Arjun August 2009 Games
  • Should I buy a Sam Coupe?Hi folks I been interested with the Sam Coupe since Miles Gordon Technology released the SAM as the successor to the Spectrum. Are their any SAM us…

    ... of the 'new' emulators support 128K snapshots, or do you still ... emulators do not support 128K snapshots, but 128K games can be hacked ... paging and patching AY sound routines to work via the SAA1099 ...
    Quazar Quazar August 2009 Chit chat
  • Should I buy a Sam Coupe?Hi folks I been interested with the Sam Coupe since Miles Gordon Technology released the SAM as the successor to the Spectrum. Are their any SAM us…

    ... emulators do not support 128K snapshots, but 128K games can be hacked ... paging and patching AY sound routines to work via the SAA1099 ...
    chev chev August 2009 Chit chat
  • 2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…

    ... /> Once I'm happy, the 128K with optional Timex video modes ... game with a completely new graphic mode.... Absolutely not trivial and ...
    csmith csmith August 2009 Hardware
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... really works on a plain 128k / grey+2? a full screen ... for a 48K, not a 128K, so it doesn't use ... do-everything version of these routines then everyone would be using ... spare slack time in these routines then they'd be doing ...
    joefish joefish September 2009 Sinclair Miscellaneous
  • ZX games for fixingExist any games/software which need fix any bugs ? - incorrect graphics - incorrect or bad keyboard controll - too fast games (need slow-down) - game…

    ... about fairlight and fairlight 2 128K editions and thought i'd ... ) and 46 (23713) which most routines will not alter,
    nuggetreggae nuggetreggae September 2009 Games
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... , and noticed the "You Died" graphic when killed by a zombie ... - how was that graphic generated?... Was it drawn with ... to call other machine code routines?... (if there are, then you ...
    kgmcneil kgmcneil October 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... , and noticed the "You Died" graphic when killed by a zombie ... - how was that graphic generated?... Was it drawn with ... to call other machine code routines?... (if there are, then you ... be a call to other routines, but i haven't got ...
    mile mile October 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... to use external machine code routines via the EXTERN command in ... feasible it is to insert routines into it...

    If ... game can run on a 128k speccy, you could perhaps even ...
    kgmcneil kgmcneil October 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... to use external machine code routines via the EXTERN command in ... feasible it is to insert routines into it...

    If ... game can run on a 128k speccy, you could perhaps even ...
    mile mile October 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... to use external machine code routines via the EXTERN command in ... feasible it is to insert routines into it...

    If ... game can run on a 128k speccy, you could perhaps even ...
    zeropolis79 zeropolis79 October 2009 New game ideas
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... ..
    On the other side 128K Speccy is far better machine ... also included other crazy audio routines you can check out by ...
    Pegaz Pegaz October 2009 Sinclair Miscellaneous
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... wants to display. The D3D routines are very, very memory hungry ... . Those high resolution, smooth edges graphic displays are surely interesting and ...
    Ralf Ralf November 2009 Emulators
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... routines so will COPY the screen to a ZX Printer in 128K ...
    Geoff Geoff November 2009 Sinclair Miscellaneous
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... user's to print in 128k mode. How can that be ... connector when compared to the 128k and +2 models. I didn ... are the basis of the routines in the Gosh Wonderful ROM ... had their own ZX Printer routines is that they were also ... the tape equivalents work in 128K BASIC.
    Geoff Geoff November 2009 Sinclair Miscellaneous
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... save memory by drawing a graphic, use it then clear ... and use it for another 'graphic'?[/QUOTE]

    ... 12;"A" the ROM routines convert the 3,12 ... 's just the ROM routines rounding everything up to ... with custom written Print routines then you could print ...
    Turkwel Turkwel November 2009 Games
  • AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…

    ... any 128K machine and posted source for the +3 disk loader routines ...
    nuggetreggae nuggetreggae December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... for use of the sp1 routines mostly.
    [/QUOTE]

    128k machine a good approach might ... of.

    First, the 128k spectrums (except the +3/2A ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • This Is Your (Gaming) LifeHi there spec-chums. I'm in an inquisitive mood, and feel like doing a bit of writing, so I was wondering if you folks would like to share the story …

    ... envying to friends who had 128k models with awesome sound led ... compatible with 128k, but you had to change machine code routines in ... bank as it was on 128k, but the levels load as ...
    bohusk bohusk December 2009 Chit chat
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... as text rather than a graphic, so it is now defined ... characters amongst others)
    [*]Several routines have been re-coded to ... 've crept in. Several key routines have changed to no longer ...
    Jimmy Jimmy January 2010 Development
  • New game - All Present and CorrectNew game available from my site or the link below, quickly beaten together with help from Mister Beep, Fikee, Graz & Andrew Owen. [URL="http://www.b…

    ... I could test the playback routines. I'd rather not put ... into as it is a 128K-only game and so I ... think it deserves 128K AY-music. Similarly I'd ...
    bobs bobs January 2010 Games
  • Star Trip (SU)Sinclair User's [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0012123]Star Trip[/url] based on (or same game as) [url=http://www.worldofspect…

    ... . Star Trip have 128k sound, and changes in the graphic (slower game ... different games: Solaris have enchanted graphic, different from Speed Zone game ...
    biotoxin biotoxin January 2010 Infoseek database
  • Star Trip (SU)Sinclair User's [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0012123]Star Trip[/url] based on (or same game as) [url=http://www.worldofspect…

    ... . Star Trip have 128k sound, and changes in the graphic (slower game ... Star Trip is a 48K/128K game.
    I linked Thundersoft ... different games: Solaris have enchanted graphic, different from Speed Zone game ...
    mheide mheide January 2010 Infoseek database
  • 128k musicThis has probably been asked before but I'm going to ask again (just because I can :razz: ) I was playing OutRun2sp on my Xbox360 the other night an…

    The 128K memory and the sound chip ... to check whether there's 128K memory or an AY chip ... is only true for music routines written in machine code - the ...
    gasman gasman January 2010 Games
<1…26272829303132…34>

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