World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.018s
<1…28293031323334>
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... ago (when velesoft started converting 128K games).[/QUOTE]

    AY ... back in 1990, when 100+ 128K games and a lot of ... 128K demos were patched to run ... the SAM.

    Music routines were written to patch into ...
    Quazar Quazar September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... 08 - Number to string converting routines
    09 - A debug screen ... fixed point (16:16) maths routines for calculating velocity, gravity, ... need to locate the decompression routines or snapshot the screens ... to avoid multi-load and 128K games as they can ...
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... you make your library routines. Library code can be ... br /> 02 - Hires colour routines
    03 - Music/SFX ... - Compression routines
    08 - 48K/128K detection
    09 - 128K memory management ... Map collision and terrain detection routines
    12 - Object ...
    ASM ASM October 2010 Development
  • Powerplay and Martin SevernMartin Severn has taken a part in Powerplay development, according to the instructions: Art Direction & Graphic Design by JABBA [url]ftp://ftp.worldo…

    ... art direction and graphic design for Andy's 128K CD Demo that ...
    ASM ASM October 2010 Infoseek database
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... finally decided to go for 128K only!!!

    There is ... set of optimised Spectrum sprite routines (NOT SO BAD!)
    9 ... , keep those comments on the 128K only issue coming...
    ASM ASM October 2010 New game ideas
  • Rotating Register PairsWhat's the best way to rotate left (or right) a register pair, so that (eg.) FE76 becomes E76F (or 6FE7)? I presume that passing the intermediate bit…

    ... simpler. I have provided three routines to deal with packed 12 ... on a real ZX Spectrum 128K +3 using the PDS/2 ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... been coding some Z80 +3DOS routines recently to load single files ... tend to profile time critical routines and juggle suspect areas of ... ebay today (Original 48K and 128K+) so I'm gonna go ...
    ASM ASM October 2010 Development
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... to write off the original 128K+ as the RS232 and keyboard ... want to resque some cool routines I spent ages developing as ... own each model of the 128K Spectrum so I can investigate ... and make sure all my routines are compatible (just +2A/+2B ...
    ASM ASM November 2010 Emulators
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... PDS/2 project, check the routines for page alignment and to ... attributes and then get the graphic blocks up on screen - I ... can tell you that those routines are not for the faint ...
    ASM ASM November 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... code. Now to finish to routines so I can build the ... to transfer data to my 128K+ toast rack and to send ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... public.

    Compatible networking routines are also shared in the ... does work with a toastrack 128K, and +2.
    jp jp November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... with snapshots (SNA), 48 & 128k types... If your into that ... of the screen for depacking routines, then reconsitutes the screen as ...
    kgmcneil kgmcneil November 2010 Sinclair Miscellaneous
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... out the patch if 48K, 128K+ or +2 models are detected ... some games to work in 128K mode - Sabre Wulf etc.
    routines will fail as the first ...
    ASM ASM November 2010 Announcements
  • What Spectrum to choose?Hi i'm new to the Spectrum. I read 'bout it in CDA (Polish game magazine) and watched LGR review of the 48k and it REALLY interested me. What model m…

    ... /> Sinclair made sure that the 128K Spectrums had two bytes containing ... sets) ensuring that the programmers routines would be compatible with new ...
    Geoff Geoff November 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... or TS2068, in which case 128K is needed, or if you ... 'm interested in add more routines/statements to the compiler.
    boriel boriel December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... no need for more than 128K unless the Spectrum SE is ... greatly accelerated the screen redraw routines by up to 10 times ...
    Rebelstar Rebelstar December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... going to be multiload or 128k. It was always the intent ... versions of a specific sprite graphic in memory for you. So ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Xmas / NY present for all ZX UsersHi there, wasn't sure where this should go, but this is a couple of years "work" during free time while not in the office. This is a package of 480 o…

    ... about 95% for all speccy 128K machines. The ones tagged (Fixed ... still not work correctly in 128K or grey +2 machines.
    routines into AY!
    At the ...
    Yerzmyey Yerzmyey December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... only used to translate a graphic or mask byte to its ... ); // letter A changed to new graphic
    sp1_IterateUpdateArr(list, sp1_InvUpdateStruct); // invalidate ... compression, using own inline ASM routines in C.[/QUOTE]

    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... will tell the engine which routines should be executed for each ... " which allows me to produce 128K games with bank switching without ...
    na_th_an na_th_an January 2011 Development
  • RGB to VGA convertor for ZX128/+2/+2A/+3David Luftner release source code (VHDL) of SCANDOUBLER for ZX128/ZX128+2/+2A/+3: [url]http://velesoft.speccy.cz/other/scandoubler-for-zx128_fixed_by…

    ... avoid timing effects in scrolling routines. For example doubling vertical AND ... of the second screen on 128k Spectrums.

    Greets Ingo ...
    ingo ingo January 2011 Hardware
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... . I can even get simple routines to work first time without ... Linux and also have a 128K toastrack under my desk here ...
    Oktup Oktup January 2011 Chit chat
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... haven't modified the command routines to the new X,Y ... and 'teacher giving out codes' routines worked. There's another hidden ... to 128K as I'd have to move a lot of routines ...
    Jimmy Jimmy January 2011 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ... to jump to a 128K or just drop routines. After all, if ...
    Turkwel Turkwel January 2011 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... customized graphic programs and assemblers, C compilers, optimized sound, high res routines ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... customized graphic programs and assemblers, C compilers, optimized sound, high res routines ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... change to reflect this
    [*]Graphic commands/screen updates slow even ... always returns 255
    [*]128K snapshots do not work in ... clear the contents of the 128K RAM disk
    [*]Repeated ... access to the 128K RAM causes BASin to crash ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... 'll find some 128K Gigascreen code and screen flipping routines documented in ...
    Turkwel Turkwel February 2011 Development
<1…28293031323334>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
128k 16.7K 25K
graphic 3.8K 5K
routines 5.1K 6.5K

Related Threads

  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…
  • old 128K music and nowaday 128k musicthe old "official" specy 128 games has very good music, I love them.<br /> but these music are not uses the capatibilites of the AY chip, why?<br />…
  • Spectrum games that are both 48k and 128k but where the 128k version is infinitely superiorThe only one I can think of is "Rock Star Ate My Hamster" but there must be others . So where are the games where the 128 version is great but where …
  • Pi-Dentity 128k and Moritz The Striker 128k free downloadHi there, <br /> Pi-Dentity 128k ( exclusive version for Fusion - one more level plus more extras compared to the 48k version) and<br /> Moritz The…
  • TZX / TAP of Glider Rider 128KCan anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version o…
  • Wanted: TZX of Technician Ted 128k RemixAfternoon again,<br /> <br /> So anyone have an original or copy of the title mentioned, we only have a Z80 of this one. A TZX of the 128k version w…
  • 48k with keyboard of 128k+2 and tapes..ahoi!i worked to make a 48k+ with keiboard of 128k+2 and i want to send it! so i have many tapes with games, workings'n' demo, compilation, fanzine!!!! fo…

Related Searches

  • poke 128k into 48k mode
  • screen routines
  • 128k enhanced
  • 128k enhanced games
  • harlequin 128k
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • largest 128k game
  • 128k sna files
  • divmmc 128k
  • trans am 128k
  • ultimate compatible 128k
  • ultimate 128k
  • 128k rom
  • 128k play command
  • detect 128k pentagon
  • rom 128k pentagon
  • rom peek 128k pentagon
  • 128k graphic paging

Copyright © 2024 World of Spectrum