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<1…28293031323334>
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... 'll find some 128K Gigascreen code and screen flipping routines documented in ...
    brownb2 brownb2 February 2011 Development
  • Jet Set Willy 2What did everybody make of Jet Set Willy 2? I remember at the time i disliked it, I thought it was a cash in, and hated the way they just expanded t…

    ... the fix here (needs a 128K spectrum*)

    [ ... SET WILLY 2 128K - THE FINAL FRONTIER (Fixed 128K version)
    ... routines into JSW2, it was necessary to convert JSW2 to a 128K ...
    48K game in 128K with the above additions.
    ewgf ewgf February 2011 Games
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... (V7 for example) runs in 128K or less (I think minimum ... as you call Interface 1 routines). The latter (C library calls ...
    tstih tstih February 2011 Development
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... small errors in the FP routines.

    [quote]It appears ... the extended one and add 128K of RAM to the two ... . TMX Portugal also wrote some routines allowing you to use the ... drawing routines in this mode and Zebra ...
    chev chev March 2011 Hardware
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... I was playing with multicolour routines again last week and managed ... , giving 228T total for the 128K - probably leave this out for ...
    gasman gasman March 2011 Development
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... TMX Portugal also wrote some routines allowing you to use the ... drawing routines in this mode and ... me if there are any graphic editor/processor programs designed ... especially for Timex graphic modes. Probably he wants to ...
    Mister Beep Mister Beep March 2011 Hardware
  • The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.

    ... using the demo's load routines so the demo could be ... all its multiload parts into 128k memory at the initial loading ...
    nuggetreggae nuggetreggae April 2011 Games
  • New Game: Cray 5 from Retroworks.It was presented on RetroEncounter meeting last saturday, and now it's released, check it here: [url]http://www.retroworks.es/php/game_en.php?id=9[/…

    ... than the equivalent hand-coded routines and the sprite engine is ... on the program). Moving to 128k relieves that memory pressure and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2011 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... really appreciate a collection of routines like this - keep 'em coming ...
    RET

    In 128k mode it died... In 48k ... to my library collection of routines (Gonna write me a game ... one day with all those routines, I am!!!)..

    Thanks ...
    kgmcneil kgmcneil April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... really appreciate a collection of routines like this - keep 'em coming ...
    RET

    In 128k mode it died... In 48k ... to my library collection of routines (Gonna write me a game ... one day with all those routines, I am!!!)..

    Thanks ...
    TomD TomD April 2011 Development
  • New Game: Cray 5 from Retroworks.It was presented on RetroEncounter meeting last saturday, and now it's released, check it here: [url]http://www.retroworks.es/php/game_en.php?id=9[/…

    ... and some code (menu, support routines, etc). So, could [b]this ... : why make games for the 128K Spectrum, not supporting the 48K ...
    utopian utopian April 2011 Brand new software
  • Good art programWhat's the best art program for speccy or for designing speccy screens using a windows program? I'm looking to design a loading screen for a speccy g…

    ... that with regard to the 128k version you were able to ... the RS232 port on the 128k machines... maybe somebody can confirm ... been patched to use DOS routines for loading/saving...
    Hercules Hercules April 2011 Development
  • Good art programWhat's the best art program for speccy or for designing speccy screens using a windows program? I'm looking to design a loading screen for a speccy g…

    ... that with regard to the 128k version you were able to ... the RS232 port on the 128k machines... maybe somebody can confirm ... been patched to use DOS routines for loading/saving...[/QUOTE]
    chev chev April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... , both routines work. I just checked them on Spin in 128k mode ... both work on 48k & 128k.

    The demo of ... />
    PS.
    The two routines, including 768 bytes for their ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... , both routines work. I just checked them on Spin in 128k mode ... both work on 48k & 128k.

    The demo of ... />
    PS.
    The two routines, including 768 bytes for their ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... working fine..

    [quote][*]Graphic commands/screen updates slow even ... asm.

    [quote][*]128K snapshots do not work in ... clear the contents of the 128K RAM disk
    [/quote ...
    [*]Repeated access to the 128K RAM causes BASin to crash ...
    Arda Arda May 2011 Sinclair Basic
  • So what is the best Spectrum?I've had a search and even though i can remember a similar thread somewhere I'll twist it a bit. Whats the best "unmodified" Spectrum? (modification…

    ... or less all of my 128K demos have used the second ... make 128K-only games, the programmers already had perfectly good display routines ...
    gasman gasman May 2011 Sinclair Miscellaneous
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... flicker-less sprite output. for 128K i can use shadow screen ... . It would make the sprite routines a hell of a lot ...
    kphair kphair May 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... look at it. ;) The proportional routines is actually described much properly ... . :) So, for me the font routines is currently much more important ... the extra memory in a 128K machines to have multi-block ...
    Timmy Timmy June 2011 Development
  • Which BASIC commands/functions affect FRAMES?Hi Folks, Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far: BEEP CAT (thanks…

    ... above, indirect calls to those routines have to be considered as ... to channel "P" on the 128k, plus the 128ks DI all ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... get it working on a 128k Spectrum. The address in ERR_SP ... 's just that the ROM routines somehow returns to BASIC instead ... modern emulators trap their saving routines (or new ROMs), and secondly ...
    Timmy Timmy July 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... table (high byte of ball graphic) as done elsewhere such as ...
    Bandit Bandit July 2011 Infoseek database
  • Improving existing games by hacking?Certain ZX-Spectrum games are already too close to perfection so it seems nothing else could be changed within the hardware limitations to make them …

    ... following options: "intro" (new intro routines for unmodified games that were ... "]this[/URL]), "modification" (code or graphic changes to the original game ...
    Einar Saukas Einar Saukas July 2011 New game ideas
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... looking for parts of existing routines to be used, so that ... />
    Yes, I tested in 128K BASIC mode and it worked ... the routine jumpback correctly to 128k-editor?
    And if triggered ...
    Einar Saukas Einar Saukas July 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... reuse the software sprite mask routines, or write dedicated code for ... (if not all) of the 128K music and sounds converted too ...
    Bangstick Bangstick July 2011 Games
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... routine blowing up the 8x8 graphic into a large background I ... [-1B, -3T]
    C) in routines level1, level2. etc you sometime ...
    R-Tape R-Tape August 2011 Brand new software
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... the Spectrum version, and some graphic effects are missing (e.g ... Mindbenders. Someone should make a 128K-only conversion of them nowadays!
    Alessandro Grussu Alessandro Grussu August 2011 Sinclair Miscellaneous
<1…28293031323334>

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