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Search Again :: Adv Search 1000 results in 0.016s
<1…28293031323334>
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... /> What is most 'common' ? what routines do you use to store ... your gigascreen?
    are there routines that compress the 2 screens ... ?[/QUOTE]

    Gigascreen is graphic mode used on old russian ...
    velesoft velesoft August 2011 Development
  • Howto play the AY files in the Spectrum +3 ?I have read that is possible to play the AY files in the real spectrum 128 hardware. Can someone to explain how to do it ? thx in advance

    ... data mixed with machine code routines. Gasman taught me that trying ... this does not work outside 128K ROM. I am playing it ...
    Hood Hood August 2011 Sinclair Miscellaneous
  • IDE Hard Drive on your Spectrum!Hello there my fellow WoS'ers Today, I am going to share with you something that has truly captivated me over the last couple of months, some of you…

    ... the lesser machines - like the 128k and 48k machines. My hope ... manage rom modules, trap rom routines (to extend basic, provide tap ...
    guesser guesser August 2011 Development
  • Empire! Help neededCan anyone convert the listing in the Tipshop to Multiface pokes? Im having a hard time with this game, over 15 years playing it, now I could do wit…

    ... extra ram and many other 128K features continue to be available ... the multiface rely on the routines from +3DOS or does access ...
    zxbruno zxbruno September 2011 Games
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... Spectrum (at least on a 128K one).
    [QUOTE=Pegaz;562076 ... where the blocky lo-res graphic mode of the C64 managed ...
    Alessandro Grussu Alessandro Grussu September 2011 Sinclair Miscellaneous
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... , it was mostly done before 128K clones with disk drives became ... stop it. With machine code routines all the problems starts to ...
    Shiru Shiru September 2011 Development
  • The Sqijer v1.0This is just a quick'n'dirty utility to convert png to self-printing graphics in assembly which you can easily use from BASIC (or from whatever you w…

    Nope, just character coordinates. The routines are rather simple and don' ... 23, as long as the graphic fits on screen - there's ...
    na_th_an na_th_an October 2011 Brand new software
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... can?t use runable code routines at adress #0,#8,#38 ... 'd only need the normal 128K paging setup. But I think ...
    velesoft velesoft November 2011 Games
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... very differently than the sprite routines typically discussed here and as ... , another for 8 bytes of graphic data of the sprite character ... right so you need the graphic data to the left), and ... input the left and current graphic bytes and returns the result ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... limit is 32x96 attributes for 128k.

    As you say ... 'm trying to create a graphic for a demoparty, I want ... use what's available for 128k. I can create a painting ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... ]
    16/48k = $1EDC
    128k = $1A3F
    +2 = $1A5E
    routines and then ROM1 restored. Alternatively ... stack and use the 48k routines with ROM1 in situ. Either ... , I haven't got the 128k version to work yet; it ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... really get JC's sprite routines either I'm afraid! ... right before writing the sprite graphic to the screen.
    ...
    ; de = current sprite graphic definition address
    ; c = ...
    ; de = current sprite graphic definition address (point to GGGGGGGG ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... you play it on a 128K machine - no multi-load, plus ... tried the 128k. I remember the Speccy version's graphic was good ... .
    I never had a 128k... but I just bought a ...
    Spectrum Spectrum November 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... tried the 128k. I remember the Speccy version's graphic was good ... .
    I never had a 128k... but I just bought a ... made was to try the 128K versions of games as much ... all). I now own several 128K machines (a gray +2 is ...
    Alessandro Grussu Alessandro Grussu November 2011 Sinclair Miscellaneous
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... be no version to support 128K RAM in the game engine ... haven't ruled out a 128K version of the editor which ... the tape loading and saving routines from the original ROM though ...
    jonathan jonathan November 2011 Development
  • Castlevania ZX : what's going on?Hi to all! I love all the Castlevania series games and I also collect 'em on many platforms. I would like to see it also on ZX Spectrum. Some months …

    ... in either colour or monochrome graphic style,perhaps like the speccy ... ' Goblins main theme with soundtracker 128k but it's incomplete..
    DaRkHoRaCe DaRkHoRaCe November 2011 New game ideas
  • Z80 Cross-assemblersI need to build some code which contains sets of routines which run at one address but are stored elsewhere. Unfortunately, neither of the assembler…

    ... of contended memory on the 128K machines. At different times I ... to run different groups of routines in the same shared memory ... to know where all these routines are to call them when ...
    jonathan jonathan November 2011 Development
  • Z80 Cross-assemblersI need to build some code which contains sets of routines which run at one address but are stored elsewhere. Unfortunately, neither of the assembler…

    ... of contended memory on the 128K machines. At different times I ... to run different groups of routines in the same shared memory ... to know where all these routines are to call them when ... problem.[/QUOTE]

    hmmm 128k version of AGD perchance? ( here ...
    BiNMaN BiNMaN November 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... prefer the 48k to the 128k, but I've played ... of Doh had an impressive graphic, in my opinion) but ... And the music on the 128k was not so bad, I ... the 16/48 and the 128k. The Amstrad versions are quite ... I love the high resolution graphic of the Spectrum and even ...
    Spectrum Spectrum December 2011 Sinclair Miscellaneous
  • PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…

    ... set on all machines running 128K BASIC.
    The 'standard' BASIC ... is set it uses extra routines to implement the PLAY command ...
    Geoff Geoff December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... be to optimise your copying routines. If you turn off interrupts ... />
    Or just use a 128K Speccy, which can page screens ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... be to optimise your copying routines. If you turn off interrupts ... />
    Or just use a 128K Speccy, which can page screens ...
    apenao apenao January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=climacus;592450]With a 128k is too easy... I want ... />
    Well... My first sprite routines work this way: for every ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ;592693]Well... My first sprite routines work this way: for every ... , tell me wich kind of graphic do you need, with mask ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , tell me wich kind of graphic do you need, with mask ... the shift of the sprite graphic, rather than doing the actual ... with problems With the screen routines.[/QUOTE]

    Everybody has ...
    bobs bobs January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to while copying the sprite graphic. The sp1 engine reduces ... using a selection of provided routines (masked, ORed, XORed, LOAD, ... they can share the same graphic data. Horizontal shifting is ... . Simply by changing the graphic associated with the letter A ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to while copying the sprite graphic. The sp1 engine reduces ... using a selection of provided routines (masked, ORed, XORed, LOAD, ... they can share the same graphic data. Horizontal shifting is ... . Simply by changing the graphic associated with the letter A ...
    climacus climacus January 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Megatape 14
    [*]Frightmare 128K - Zafiro
    [*] ... to nuggetreggae.
    [*]Fairlight 128K: Crashes after initial screen. ... reasons.
    [*]Starglider 128K: Missing text and graphics. ... CPU racket shows some graphic corruption. nuggetreggae provided ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... and take advantage of the graphic functions of SP1...but that ... C calling conventions for certain routines (as already mentioned).

    routines for the Speccy, after all ...
    Winston Winston January 2012 Development
  • Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…

    ... a 128K version I'd be interested in writing the scrolling routines ...
    joefish joefish January 2012 Games
<1…28293031323334>

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