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<1…28293031323334>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... still cannot find the reason ZX BASIC cannot compile line 190 properly ... return of -1 or 255 in a byte usually. I think ...
    Gedlion Gedlion March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... again for the suggestion, but in this case I think it ... would always have 32K, since ZX BASIC programs compile to 32768 by ... source code version especially for ZX BASIC (using LOCAL declarations) and made ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... end up in space that the newest versions of zx basic use for ... is uncontended? I can believe in 256 byte alignments (there's ...
    Gedlion Gedlion March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... BIFROST* ENGINE DEMO adapted to ZX BASIC using the [URL="http://www ... DEMO - converted to Boriel's ZX BASIC Compiler
    '
    ...
    280 ... already done) and include it in the ZX BASIC official distribution.

    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 608577]and include it in the ZX BASIC official distribution.[/QUOTE]< ... the library interface into ZX BASIC official distribution or to ... welcome to include it in the ZX BASIC distribution. You are ... above in the "examples" folder as part of ZX BASIC distribution ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of memory of course, but in this case it would not ... .[/QUOTE]

    Even if ZX BASIC provides its own interrupt mechanism ... other hand, using ORG (available in the command line) 32768 + 256 ... , can you place your routine in the 32768 RAM address and ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of memory of course, but in this case it would not ... size (which you can set in the command line). The default ... Saukas;608593]
    Even if ZX BASIC provides its own interrupt mechanism ... .
    [/QUOTE]
    Agree. Infact, ZX Basic does not use IY register ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... for a command-line option in the compiler to specify a ... address (assuming our assumptions about ZX BASIC heap are correct).
    [/QUOTE ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... that address and compile your ZX Basic program with a higher ORG ... would make anything easier for ZX BASIC developers. It still seems easier ... just load one extra block in the loader afterwards.

    Einar Saukas Einar Saukas March 2012 Brand new software
  • New project: CargandoLeches. Ultraloads with ROMHi This project has started months ago, between decicoder, macleod and me. Uses the best modulation of k7zx (throwing shavings). But this ultraloa…

    ... paging that allows RAM in lower memory (so it ...
    Sorry, the web is in Spanish. The web is bilingual ... />
    The web is in this URL:

    ... of 16kB ram page in external DIVIDE PLUS memory ... can be call in any time from ZX basic via OUT 23 ...
    velesoft velesoft March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... little free time I had in the last couple days ... the additional information I promised in this thread. I also ... section specifically about Boriel's ZX BASIC (although it may change depending ... documentation will appear in the next WoS update, in the meantime here ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... section specifically about Boriel's ZX BASIC[/QUOTE]

    I forgot ... 2 small suggestions to improve ZX BASIC that should be trivial to ... keyword that would be useful in the following cases:

    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... idea and it would work. In this case, sub-routine "BIFROSTstart ... any specific assembler/compiler, but in this case Pasmo was the ... into an ASM file that ZX BASIC can compile won't be ... would require changes on ZX BASIC's built-in assembler, or spending quite ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 2 small suggestions to improve ZX BASIC that should be trivial to ... keyword that would be useful in the following cases
    [/LIST ... /> (I think this is already in the wiki: see [URL]http ...
    boriel boriel March 2012 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... br /> The game when loaded in +2A models does not obey ... what control option you select in the menu.[/QUOTE]
    ...
    problem is in keyboard port testing. Game code ... load game from 128 basic (if you need compatible ... code to other space in ZX ram)
    velesoft velesoft March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... empty parenthesis in a future version of ZX BASIC preprocessor? Otherwise ... )[/code]

    In this case, I noticed that ... make a reasonable difference in performance. In the previous example, ... /> The original code executes in 164 T-states (not considering ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... QUOTE=velesoft;610209]problem is in keyboard port testing. Game ... #5B00 this code:
    IN L,(C)
    SET ... impossible load game from 128 basic (if you need compatible ... place code to other space in ZX ram)[/QUOTE]
    All ... this piece of code in a patch and/or ...
    Alessandro Grussu Alessandro Grussu March 2012 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... library interface for Boriel's ZX BASIC, available here:

    ZX BASIC, I recommend using this ... br /> However notice it requires ZX BASIC version 1.2.9-s809 ... not sure, but the sequence in function BIFROSTfindAttr:
    [CODE ...
    boriel boriel March 2012 Brand new software
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Alessandro Grussu;610668]International Rugby Simulator and Shao Lin's Road must be loaded in 128 BASIC. Tried and tested.[/QUOTE]
    Shao-Lin's Road tap crashes in 128K mode too.
    LCD LCD March 2012 Infoseek database
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... currently live in Herefordshire.

    Ive been a ZX Spectum fan ... games, I did some programming in Sinclair BASIC, went on to study ... my current projects (programming them in C).

    I like ...
    Terrorhertz Terrorhertz March 2012 Chit chat
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... z88dk, that he previously posted in this thread. The new version ... />
    Now the z88dk and ZX BASIC routines adhere to a similar ... />
    Compile with:
    zcc +zx -lbifrost -vn bfdemo.c -o ... and BIFROST data
    found in the bifrost demo.

    Einar Saukas Einar Saukas March 2012 Development
  • +2A 128k Loading issuesJust recieved a +2A and tried to play a few games. All the games loaded fine in 48k mode, but in 128k they just reset the machine. Tried: Terramex,…

    ... the list: type USR0 in +3 BASIC and then load it by ... simply load it under 48 BASIC but you won't get ... must be loaded under 48 BASIC. 128K versions of it and of ... problem with the +2A, but in the list you will find ...
    Alessandro Grussu Alessandro Grussu April 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Velesoft.
    [*]Amaurote 128K: Returns "C Nonsense in BASIC, 2:9" error after ... game.
    [*]Austerlitz 128K: Returns "C Nonsense in BASIC, 1500:3" error after ... [/URL].
    [*]Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... pressing SPACE access to the ZX BASIC (like any key when copyright ... text style graphics in the border like in Bordertron 3000/Chevron ... s demo, multicoloured sprite like in Buzzsaw, graphical seqences like ... away the stuff we saw in the 1980s.

    ...
    ewgf ewgf April 2012 Development
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... keypress" option that returns to BASIC (as per kgmcneil's ... . Changed the PAPER colour in the basic loader to white, so ... starts.
    5. Added "Use 128K Spectrum Timings" option, which creates ... that display correctly on the 128K speccies rather than the 48K ...
    ccowley ccowley April 2012 Announcements
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... some speedy alternate routines for ZX Basic's Growing library.

    in the end. Seems easier to ...
    Gedlion Gedlion April 2012 Development
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... 've added it to the ZX Basic Library in the wiki more or ...
    Gedlion Gedlion April 2012 Development
  • Released programs using Boriel's ZX BASIC?A list of released titles using Boriel's ZX BASIC is now available here: [url]http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs[/ur…

    ... uploaded the sources, in case somebody is interested in the simple mechanics ... about writing a game using ZX Basic, fourspriter, and many things (it ... needs), but sadly it's in Spanish and I won't ...
    na_th_an na_th_an April 2012 Development
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... your example doesn't work in BASIN, then try:
    [code ... I had become familar with ZX BASIC again. I understand what you ... I get the same error in BASin 15.8 even with ... an error that was introduced in to BASin 15.8. :cry ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
<1…28293031323334>

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