World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.026s
<1…28293031323334>
  • compatibility between ZX computers?Hey all, I'm new here :) I was wondering about compatibility between ZX computers. Is it possible to run a game made for ZX80 on a ZX Spectrum? Or a …

    ... as RAM 7 leaving the memory map as:

    ROM ... it a try on a 128K(-emulator) and give me the ...
    Dr BEEP Dr BEEP July 2003 Sinclair Miscellaneous
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... .
    The game will be 128k only (also for speed reasons ... the game. they take up memory but just a few "ugh ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... would use too much 48k memory, which I need to use ... 7th bank screens, so using 128k banks for sprites means that ... bank into the main 48k memory (2nd bank for example) and ... to count an amount of memory I'll need for sprites ...
    moroz1999 moroz1999 August 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    Erm..another novice-like question: if you were to use memory bank switching in 128K, did it help in faster scrolling? In other words, did 128K allow programmers to do scrolling faster and/or better?
    Arjun Arjun August 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... you were to use memory bank switching in 128K, did it help ... scrolling? In other words, did 128K allow programmers to do scrolling ...
    Woody Woody August 2003 Games
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... fingers on a toast-rack 128k machine.

    i was ... page). this is all from memory, so forgive me if i ... first hand to a toasty 128k...

    i still think ...
    Interceptor Interceptor August 2003 Emulators
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    ... basic and resulting code in memory all at once. It occurs ... on a normal 48k or 128k, if thats what you want ...
    Amigo Amigo August 2003 Sinclair Basic
  • are the following (tzx) really missing ?On the list at [url="http://www.worldofspectrum.org/stp/games.html"]www.worldofspectrum.org/stp/games.html[/url] there are some existing items ages a…

    ... , Amaurote has the additional 128k data stored after the 48k ... - if loaded on a 128k machine (in 128k mode), the extras automatically ... />
    I have a vague memory of reports that Mastertronic released ... cassette has. An 'enhanced' 128k copy will have quite a ...
    Refrenz Refrenz September 2003 MIA/STP/SDP
  • BASin's BASIC Editor! Suggestions?Hi all! I'm just starting BASin's BASIC editor now - and it's finalised as a resizeable window that uses the spectrum font. Kind of like Notepad mee…

    ... of independant of the main memory model - you can edit your ... " back to the ROM's memory space. This may or may ... looks a lot like the 128k editor at the minute, but ...
    Dunny Dunny October 2003 Development
  • New SpeccyDo you think someone should go about creating a new spectrum computer? I'm talking about a spectrum compatible (not an emulator) with the capabiliti…

    ... was great, and had enough memory and a decent sound-chip ... "zeitgeist".
    I have a 128K (not Amstrad) and I think ... the game. There was a 128K version of Cobra with the ...
    Spector Spector October 2003 Sinclair Miscellaneous
  • AmauroteSomeone mentioned recently that the Amaurote dump may be incomplete. Well, I've dug out my copy and dumped both sides and they are the same and match…

    Was the 128k version sold as a seperate ... 1 side and the 128k on the other. Memory must be going ... - I must have had just the 128k version ...
    martinball martinball October 2003 MIA/STP/SDP
  • About buying Spectrum system for gaming. What kind of package?Hi, I've always been a C64 fan. No do not get me wrong, Spectrum was so rare here compared to Commodore. Lately I've been looking for Spectrum to pl…

    Although the 128k is the best machine hardware-wise (peripherals, memory AY etc ... bet would be a plain 128k, but they don't go ...
    Alessandro Tommasi Alessandro Tommasi October 2003 Sinclair Miscellaneous
  • Need_Help...*.SCR TO *.TAPPLEASE...NEED HELP... HOW MADE STANDART 6912 BYTES ZX-SPECTRUM SCREENBLOCK (.TAP OR .TZX),FROM .Z80 OR .SCR(.GIF) FILE??? In 'Taper' convert .z80…

    ... , while
    they are actually 128K programs. All of these can ... be loaded into 128K mode on a
    real ... mode, AY-sound and extra memory used by the program is ... been taken so that several 128K programs will
    successfully load ...
    Alessandro Grussu Alessandro Grussu October 2003 Games
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    And now another question, related to the ZX81 memory program:

    Is there any address to PEEK which reveals whether the model is a 48K* or 128K Spectrum?

    * or a 128K Spectrum in 48K mode...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • +3 questions, easiest way of playing games?Yes my old 128K spectrum didnt seem to come alive, so I bought a second hand Spectrum +3 on an auction site, it wasnt cheap! but wtf nothing beats th…

    ... there a way of playing 128K stuff from floppy or HD ... each page of the 128k snap shot to memory. That's essentially ... a tape lead from a 128K?[/quote]

    I think ...
    cyborg cyborg November 2003 Sinclair Miscellaneous
  • an idea that could be very very good...but also very very bad...Hello all! I've been having a chat with some of my friends round here that once loved the spectrum (well...2...as they're all heathens round here...)…

    ... slightly different z80 than the memory contention or ULA. There aren ... than the 48k was with 128k games ;)


    _________________ ...
    b00mzi11a b00mzi11a January 2004 Emulators
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... to assemble into a scattered memory map, but this is only ... command, you specify where in memory these segments lie.

    128K Spectrum. Right now there is ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Stoopid questions im about to ask :)so.....wot exactly is the differences between the original 48k speccy and a + is it just the keyboard as im led to believe or has anybody found any …

    ... can't get 128k worth of code into 48k memory.

    memory calls were different between the ... use that part of memory would work on 128k machines.

    Lee Fogarty Lee Fogarty February 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... /> [quote]
    Ram pages in 128k
    [/quote]

    How ... that more than 64Kb of memory should have been addressed?
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... /> [quote]
    Ram pages in 128k
    [/quote]
    How do ... that more than 64Kb of memory should have been addressed?
    128k machine. :)


    [quote ... this, and other things in 128k model.



    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... 't hurt the 128k. The option of adding more memory would have ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... the 128k. The option of adding more memory would ... have partitioned the 64K memory space into chunks (16K ... have a pool of memory chunks available, say 256 ... a total of 4MB memory. Only 128K would come with ... a real paged memory system. The 128K got a limited ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... window - disassembly, CPU, memory view, stack view, 128k info. Maybe split into ... , toolbar should be separated from 128k information. And you use several ...
    kmatveev kmatveev March 2004 Emulators
  • TCP/IP for the SpeccyI found this website.(in italian) [url="http://zxspectrum.hal.varese.it/dituttounpo.htm"]http://zxspectrum.hal.varese.it/dituttounpo.htm[/url] [url=…

    Is there enough memmory in 128k to allow for TCP/IP ... games loaded into 80k of memory (for example) you have 20k ...
    stupidget stupidget March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... be impressive.

    Yeah, memory is definitely a big consideration ... . Adding support for the full 128K would be another layer of ... CPU time?

    The memory contention (fast/slow RAM) of ...
    gasman gasman March 2004 Sinclair Miscellaneous
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... .

    [quote]Yeah, memory is definitely a big consideration ... s memory.

    [quote]Adding support for the full 128K would ... If you segmented the paged memory so that samples had to ... .

    [quote]The memory contention (fast/slow RAM) of ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • ZX81 games on a Spectrum 128KI noticed on the Sonic The Hedgehog topic on the games forum there was a link to micromart, which in turn had this: [url="http://emul8.xlabs.sk/topga…

    [quote]
    On 2004-03-25 17:27, Yerz wrote:
    Anyway it's interesting the ZX81 games require ZX 128K
    [/quote]

    Not particularly interesting, IMO. It's due to where the screen memory is mapped rather than anything else.
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • ZX81 games on a Spectrum 128KI noticed on the Sonic The Hedgehog topic on the games forum there was a link to micromart, which in turn had this: [url="http://emul8.xlabs.sk/topga…

    ... the ZX81 games require ZX 128K
    [/quote]

    Not ... due to where the screen memory is mapped rather than anything ...
    Spector Spector March 2004 Sinclair Miscellaneous
  • ZX81 games on a Spectrum 128KI noticed on the Sonic The Hedgehog topic on the games forum there was a link to micromart, which in turn had this: [url="http://emul8.xlabs.sk/topga…

    Can't seem to get any of the buggers to work on my old Mac emulators (zxsp and MacSpectacle) - I reckon this must be due to the bad 128K emulation which I guess doesn't deal with the screen memory mapping thingy properly... or something :D
    jil jil March 2004 Sinclair Miscellaneous
<1…28293031323334>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
128k 16.7K 25K
memory 21.8K 32.5K

Related Threads

  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • 128K memory testingDuring a mad half hour I decided to write a little memory tester program in BASIC using the information from the 48K service manual. Now I was wonder…
  • Very simple 128k memory test?Just an idle thought, but...<br /> <br /> If on a 48K machine:<br /> <br /> [INDENT][B]PRINT PEEK 23732 + PEEK 23733*256[/B]<br /> <br /> [/INDENT]yi…
  • 128k memory use in multiloadsIs there a way to play golden axe and turtles coin op game on a real spectrum, without having to multiload and just the load the whole game into the …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
  • 48k memory dump to 128k???Having problems getting a 48k snapshot to load into 128k mode using ZX Spin.<br /> <br /> Tried saving 48k memory as a binary file and loading it bac…
  • Real Ghostbusters wrong memory label (128k)This game, according to the loading instructions, can also be played in 48K mode.<br /> <br /> [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-…
  • Captain Fizz wrong memory label (128K only)According to the Spanish instructions, the game can be loaded in 48K mode.<br /> <br /> [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/c/…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • lowest memory
  • memory map
  • 128k page memory from basic
  • 128k page memory routine
  • 128k 2 lower upper memory
  • 128k 2 grey lower memory
  • 128k memory errors
  • 128k memory bank
  • 128k memory bank load
  • load memory 128k
  • memory test 48k 128k
  • 128k memory bank selection
  • spectrum 128k lower memory
  • spectrum 128k contended memory
  • how to switch memory banks 128k

Copyright © 2024 World of Spectrum