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<1234567…34>
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ...
    the following:

    Memory Disassembly/Hex Dumping, either from ... Main (currently paged) memory,
    or from the memory bank of your choice ... functions (such as modifying registers/memory, logging
    register/pc activity ...
    Dunny Dunny June 2002 Emulators
  • Deduggers in emulatorsI've used several emulators with build-in debuggers, and now I want to share my opinion. Debugger in Spectaculator 6.0 is great! The interface is nic…

    ... information about I/O ports, 128k memory pages.

    There ... scrollbar to get to some memory location. "run to selected" ... breakpoint, but still fine. "memory hex display" and "hardware info ... info" allows to see which 128k memory pages are mapped. I ...
    kmatveev kmatveev February 2004 Emulators
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... page 2 due to the memory contention issue).

    How ... /> In normal operation of the 128k editor, if page 7 is ... +3, although info on the 128k memory model in particular would be ...
    rbsfou rbsfou January 2007 Development
  • SpecBAS 0.644 now available.There's a new SpecBAS out, and it's available for download here: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Not much new (again) …

    ... there is a new memory bank type - the GRAPHIC bank. Primarily controlled by ... /BMP/GIF) 8bpp graphics in memory, and draw them to any ... , rotated and scaled (both in-memory and at draw-time). With ...
    Dunny Dunny April 2011 Sinclair Miscellaneous
  • SpecBAS 0.775 released!Hi all - me again :) SpecBAS has been updated again, and a whole load of new stuff has been added. Not many bugs fixed (none reported, and I only fo…

    ... in and played from a memory bank
    WINDOW MERGE id can ...
    Dunny Dunny May 2013 Sinclair Miscellaneous
  • Addresses in Fuse debuggerFrom Fuse man page: [I]Addresses can be specified in one of two forms: either an absolute addresses, specified by an integer in the range 0x0000 t…

    ... a location offset bytes into memory bank page, independent of where that ... bank is currently paged into memory. RAM pages are ... /> br 7:0x000F
    (RAM bank 7 and offset 0x000F)
    TK90XFan TK90XFan October 2013 Emulators
  • FS: MOSTEK 4116 DRAM for 48k SpeccysHi I have a bunch of Mostek 4116 DRAMs here for the 48k Speccy - fits in the lower 16k memory bank. They look like NOS unused, still in their origin…

    ... - fits in the lower 16k memory bank. They look like NOS unused ...
    JonB JonB February 2014 Sales
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... 4, as there was some 128K memory detection bug fixed, but still ... is it because of the memory map that is different? Allthough ...
    bverstee bverstee April 2014 Hardware
  • New version emulator ZEsarUX 3.1Hi I have uploaded a new version of my emulator ZEsarUX on http://sourceforge.net/projects/zesarux I have improved accessibility support, no…

    ...

    Added Pokeing to 128k machine (bank, address, value)

    chernandezba chernandezba October 2015 Emulators
  • Samurai Warrior - The Battles of Usagi Yojimbo Remakehttp://www.worldofspectrum.org/infoseekid.cgi?id=0004326 Hi there, I was a huge fan of this game when I was young that I played on my Spec+ 48K. I…

    ... cut everything out because of memory. With 128K memory, maybe someone want to ...
    ivanb303 ivanb303 October 2016 New game ideas
  • Mysterious error message ?Something just occurred to me, when I try to load certain JSW games which require 128k memory into my emulator in 48K mode I get this error message. …

    ... certain JSW games which require 128k memory into my emulator in 48K ... message.

    4 Requires 128k memory, 40:1

    Doesn ... they were gonna make a 128k Speccy! Isn't there anything ...
    ivanb303 ivanb303 December 2016 Sinclair Miscellaneous
  • SpecBAS really needs a manual!That Word doc that I converted to an RTF for you Dunny and ASH-II, is still somewhat sparse. I spent bloody hours PLOT/DRAWing a landscape to steer m…

    ... one has to create a memory bank, place the graphic into it ... all create a new graphic bank in memory, and assign the index ... graphic. When creating a graphic bank by specifying the width and ... if not.
    The bank’s memory represents the bitmap surface, row ...
    mik3d3nch mik3d3nch August 2019 Sinclair Basic
  • Most engrosing Adventure GameThis is one for all you text adventure lovers. Of which I am one. I remember reading those Fighting Fantasy books when I was a kid. The ones where y…

    ... /> as far as the 128k ram bank thing, im afraid thats a ...
    Amigo Amigo April 2003 Games
  • Most engrosing Adventure GameThis is one for all you text adventure lovers. Of which I am one. I remember reading those Fighting Fantasy books when I was a kid. The ones where y…

    [quote]
    as far as the 128k ram bank thing, im afraid thats a little beyond me :)[/quote]

    Why? It's just a simple OUT. Really is that easy.
    cyborg cyborg April 2003 Games
  • About buying Spectrum system for gaming. What kind of package?Hi, I've always been a C64 fan. No do not get me wrong, Spectrum was so rare here compared to Commodore. Lately I've been looking for Spectrum to pl…

    The 128K+ is the best one in ... 's the rarest. To have 128K memory with 4 channels of sound ...
    Spector Spector October 2003 Sinclair Miscellaneous
  • Spectaculator & .pok filesI'm trying to use ZXPoker to create .pok files for games which I then wish to load into Spectaculator. As I understand it, provided the .pok file is …

    ... a .pok file with the 128k memory file set to 0 Spectaculator ... go in and change the 128k memory value to 8 - the file ... Lives poke works with a memory setting of 0, the Rooms ...
    martinball martinball December 2003 Emulators
  • Spectaculator & .pok filesI'm trying to use ZXPoker to create .pok files for games which I then wish to load into Spectaculator. As I understand it, provided the .pok file is …

    Well I seemed to have fixed the problem by inputting the 128k memory setting as 8 each time.
    martinball martinball December 2003 Emulators
  • Last speccy game you ever played....................before packing the thing away and leaving your childhood behind. Mine was Where Time Stood Still, 1988 I think.

    ... and an extra 256 MB memory bank) to two years ago.
    Alessandro Grussu Alessandro Grussu June 2004 Games
  • ANN: Shadow of the Unicorn SEShadow of the Unicorn SE is no longer being distributed.

    ... place original SOTU ROM in 128K memory (for example in #01 RAM ...
    Viktor Drozd Viktor Drozd December 2004 Games
  • I would love it if they remanufactured the spectrum I am quite happy to correspond with anyone who has a serious interest in remarketing the ZX Spectrum (Rubber Key) 48 and 16K! In authentic fashion a…

    ... why not throw in also 128K memory and support for AY music ... sow some project for flash memory card support on the net ... keep all your files on memory sticks instead of taking a ...
    Arm73 Arm73 February 2005 Games
  • Spectrum IDE port addressesWith eight standard IDE ports to address and with the common access to information via the internet I would have thought that Spectrum IDE add-on har…

    ... /> - Bit 1 blocks activation of 128k memory paging port

    - At ...
    baze baze July 2005 Development
  • 128 ramdisk loaderanyone got a program which will save the contents of ramdisk to tape in one go, rather than saving each file seperately then loading them and save!in…

    ... Z80 cannot address that much memory at once and there is ... bytes switch to the next memory bank and reset the load address ... . Or more simply, save each bank as a separate headerless 16k ... the first 2C00h bytes of bank 7 should be saved/loaded ...
    John Elliott John Elliott July 2005 Sinclair Basic
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... [/I] make it check the 128K memory banks but it'd be ...
    Spirantho Spirantho September 2005 Sinclair Miscellaneous
  • The best way for converting +D Snapskot > TZX fileI became some +D Disk images with 48K +D snapshots and I had no problems to load them with LOAD D1"XXXXX"S. But what's the best method to convert the…

    ... without trashing some part of memory. You always need to set ... aside some memory for the loader code itself ... utility will use the screen memory for that. The only real ... the loader from an external memory bank that the game doesn't ...
    gasman gasman September 2005 Emulators
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... equ 49152

    ;flip memory bank *only*, without waiting
    ;no ...
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... is displayed
    2) which memory bank is mapped on 49152 (C000h ...

    ad 2) which memory bank [0-7] is mapped on ... pernamently sitting on 16384 (bank 5) and 32768 (bank 2)
    so ... other words, bank 5 is present two times in memory

    Fikee Fikee February 2006 Development
  • The Great Bad Bundle PollWith Oh Mummy being mentioned on another thread, it made me think about those awful games that came bundled with the +2. Crazy Golf was probably the…

    ... advanced features of the +2 (128k memory and AY soundchip), but if ...
    Pascal Tournois Pascal Tournois June 2006 Games
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... the 128k RAM. Ie I'm not talking about segmented memory here ... . When you go up to 128k memory you have to start thinking ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... the 128k RAM. Ie I'm not talking about segmented memory here ... . When you go up to 128k memory you have to start thinking ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • My First Mobile PhoneOkay - I need a mobile phone. BUT I need it to do two things - 1 - be able to play my own home made mp3 ringtones ( via a plug in cable sort of dea…

    ... on the massive internal 48K memory bank.


    As to ...
    Collie Collie December 2006 Chit chat
<1234567…34>

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HitBox

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128k 16.7K 25K
memory 21.8K 32.5K
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