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Search Again :: Adv Search 1000 results in 0.020s
<1…23242526272829…34>
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... . I did load it in 128k mode though so that might be ... the original do that in 128k mode? I wonder if POKE 23739 ... just tested it in 48k mode and it seemed ok)
    leespoons leespoons June 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... the original do that in 128k mode? I wonder if POKE 23739 ... just tested it in 48k mode and it seemed ok)[/QUOTE ... version does the same on 128k. I just made a headerless ... ) which disables paging on the 128k.

    [url]https://dl ...
    FrankT FrankT June 2013 Games
  • new game - R2-D2 (Exam)i'm glad to announce new Russian game for ZX Spectrum 48/128 by [I]Alexey Kashkarov (kas29)[/I] - [B]R2-D2 (Exam)[/B]: [IMG]http://i48.fastpic.ru/bi…

    ... the game is started in 128K mode, you'll get AY music ... game is started in 48K mode, you'll get a beeper ...
    introspec introspec June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... in one go on the 128k machines.[/QUOTE]

    You ... statement, that implicitly forces 48K mode... !?:

    [CODE];
    ; mr ... ; bit 4: 0=ROM 0 (128K Editor), 1=ROM 1 (48K ... +$01) ; bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K ...
    jp jp June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... statement, that implicitly forces 48K mode... !?:

    [CODE];
    ... ; bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K ... understood, the 128k cassette version loads automatically in 48k mode?
    ... the cassette in 128K load in 128K mode itself?? :)
    Ivanzx Ivanzx June 2013 Games
  • Spike: 48k onlyDoes anyone know what's going on with Spike? [URL=http://s1142.photobucket.com/user/daveyboyhughes/media/spike_zps232a1745.gif.html][IMG]http://i114…

    ... cassette worked fine in 48k mode on my +3? Don't ... issues with loading it in 128k mode though?

    The box ... if you load em' in 128k?
    dm_boozefreek dm_boozefreek June 2013 Games
  • Spike: 48k onlyDoes anyone know what's going on with Spike? [URL=http://s1142.photobucket.com/user/daveyboyhughes/media/spike_zps232a1745.gif.html][IMG]http://i114…

    [QUOTE=dm_boozefreek;708936]In 48k mode?

    The cassette worked ... fine in 48k mode on my +3? Don't ... issues with loading it in 128k mode though?

    The box ... ' in 128k?[/QUOTE]

    Yep this is in 48k mode, even ...
    R-Tape R-Tape June 2013 Games
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…

    ... very slightly enhanced graphics on 128k mode.

    As you finished ... doesn't appear on 48k mode.

    Additionally on ... from behind" view, whereas on 128k mode there were also "straight from ... the second cassette and the 128k stage data on side B ...
    gkmac gkmac July 2013 Games
  • esxDOS v0.8.5 released (with TR-DOS emulator)Yup, you read right! Now with TR-DOS emulation! More info and download here: [url]http://www.esxdos.org/[/url] Enjoy :)

    [QUOTE=velesoft;711243]PROFI MODE can contain special modified ZX128 ... computer type. Jump to USR0 mode or to 48 basic and ... ]

    No...even on 128k mode + external device it does not ... work. :)
    for 128k or profi modes, only with ...
    Turrican Turrican July 2013 Announcements
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    Dandy (from activision?) only works on 48k mode. I've managed to load and run it in 128k mode but runs very slow. Is there a fix? Im trying to make a +3 disk version
    BCH BCH July 2013 Games
  • Plus D Voltage Regulator OrientationHi, I?ve got a Plus D Disc Interface circuit board without case from a friend. Sadly he sends it to me without care for proper packaging. So it arr…

    ... While testing with the 128k instead of the 48k spectrum ... I also notice, the 128k only starts in 48k and ... not in 128k anymore.

    ... OK in 48k mode, but in 128k Mode the spectrum don? ... to life working with the 128k spectrum.

    ...
    Luzie Luzie July 2013 Hardware
  • Football ManagerHello! I don't know if anyone will remember 12 months ago when I released 'Football Manager Revisited', an update of the 1982 Football Manager with …

    The program will only work in 128k mode not 48k.

    If you have broken into the code, typing GOTO 1 and pressing the Enter key should run the program ok...
    The Great Glen The Great Glen August 2013 Games
  • Possible dodgy +2 - resets when loadingSo I have a grey model +2 with a recently refurbed tape deck (new belts and cleaned heads). It might be a product of bad loading, but from what I ca…

    ... freescape games and some 128k versions / 128k only games. Specifically it ... example) don't run in 128K mode because they write to output ... . :)

    48K mode disables 128K RAM paging until a reset ... second quick look for a 128K memory test program and ...
    RobeeeJay RobeeeJay August 2013 Hardware
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... on 48k/128k models in either mode and preserves the mode after loading ... any 48k/128k model. A 128k save will load in 128k mode on the ... /> add a,d ;A =83 +128k; =65 +2; =233 +2A/+3 ...
    Battle Bunny Battle Bunny September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    [QUOTE=Battle Bunny;723094] A 128k save will load in 128k mode on the same model but not on other models as the extra system variables area is incompatible between models.[/QUOTE]
    Which is why ultimately it's easier to force USR0 mode.
    chev chev September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... mode?[/QUOTE]
    Do you mean there was a problem in 128K mode ... or on 128K spectrums? I didn't ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... was a problem in 128K mode or on 128K spectrums? I didn't ... the game in the default 128k mode it would freeze when I ... to load it in 48k mode it was find n dandy
    Wookiee Wookiee September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the game in the default 128k mode it would freeze when I ... to load it in 48k mode it was find n ... much by the time the 128K was out anyway :(
    < ... a fix for the interrupt mode that got messed when a ... working at all on a 128K if a kempston joystick interface ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the game in the default 128k mode it would freeze when I ... to load it in 48k mode it was find n dandy ...
    John Elliott John Elliott September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the game in the default 128k mode it would freeze when I ... to load it in 48k mode it was find n dandy ... version of FK+ works on 128K. There will probably be a ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... 725638]If there's a 128K only version, can you ... the MK games using the 128K versions where possible, however ... was a retrofit to 128K I didn't use ... didn't ensure all existing 128K Spectrum games could be ... issue with the maze in 128K mode that needs sorting as ...
    David Jones David Jones September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... a hi-res 80-column mode. The target platform was the ... ?edit any line number
    [*]MODE?switch between 32-column and 80 ... /> [*]TRACE?debugging command
    [*]UDG?switch between block graphics/UDGs and ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ;start:
    di ; switch off the 50Hz (or 60Hz ... unstack HL
    ei ; switch on interrupts
    ret ; end ...

    ; THE 'MODE SWITCH' SUBROUTINE
    org 0x0099
    mode
    out (c), e ; ...
    chev chev October 2013 Development
  • Games that checksum the ROMHello, is there a list of games that checksum the ROM and won't run (or maybe exhibit a different behaviour) unless it is the original 48k one? Searc…

    ... it crashes when loaded in 128k mode. I guess some other "alternate ... crash if not in 48K mode, or if they hit any ...
    Zup Zup October 2013 Sinclair Miscellaneous
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... /> 3. Runs in 48K and 128K mode
    4. Has some sort ...
    David Jones David Jones November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... /> 3. Runs in 48K and 128K mode
    4. Has some sort ...
    spectrumlinux spectrumlinux November 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... it fails in +3 mode, USR0 mode and 48k mode. It even fails ... all RAM 4563 mode).

    In "standard" 128k (toastrack and grey ... +2) it works as intended even in 128k mode.
    Zup Zup November 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... it fails in +3 mode, USR0 mode and 48k mode. It even fails ... all RAM 4563 mode).

    In "standard" 128k (toastrack and grey ... works as intended even in 128k mode.[/QUOTE]

    Thanks for ...
    Ivanzx Ivanzx November 2013 Games
  • My Rendition of Horace to the RescueHi Spectrum World, I have spent the last 2 month writing my rendition of Horace to the Rescue. Horace to the Rescue was a planned game but it was ne…

    ... to be loaded into 128K mode, but in 48K mode it loads a ...
    spud spud December 2013 Brand new software
<1…23242526272829…34>

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