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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... works fine in 48K BASIC, but screws up in 128K mode.

    128K BASIC? (Again I'm working ... tape magazine, which runs in 128K mode).

    I suppose what ... program to run correctly in 128K mode.

    But thanks for ...
    Digital Prawn Digital Prawn March 2008 Development
  • DivMMC 128k modeI have a DivMMC plugged into my +2a but when I power up the Speccy it always boots into 48k. What I'd want to know is how can I get my Speccy to run…

    ... Speccy it always boots into 48k. What I'd want to ... my Speccy to run in 128k mode with the DivMMC attached (all ... setting are correct for a 128k +2a) as I'd like ... to load 128k games from tape and then ...
    stupidget stupidget April 2016 Hardware
  • Play abc files in 128K mode?I was reading a tutorial on the abc music file format, and it seems the txt file has information that might allow a simple conversion from .abc to st…

    ... for the Play command in 128K mode.

    [url]http:// ... br />
    Same scale in 128K Basic:

    cdefgAB
    128K mode, one that would filter irrelevant ... 's tools... Import .ABC to 128K Basic. :)

    [SIZE=" ...
    zxbruno zxbruno May 2008 Development
  • Can someone help me found those games...... that seem to do not work ? I downloaded them from WOS but for many reason they don't function with my zx32 emulator: Androids, Boxing Manager 2,…

    ... games work ONLY in 48K mode or 128K mode. Switch to 48K first, reset and then ...
    Arjun Arjun June 2002 Games
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... that the 128K Spectrum was 30% slower in 128K mode than 48K mode when running ... forget that every statement in 128k mode (with the exception of the ... SPECTRUM) commands had to switch to the 48k ROM before they could ...
    Dunny Dunny September 2006 Hardware
  • Spectaculator ProblemI wonder if anyone can help with a problem I have with Spectaculator? Trying to go from 128k mode to 48k mode by 'switching models' I got a white sc…

    ... /> Trying to go from 128k mode to 48k mode by 'switching models' I got ...
    itsallgood itsallgood February 2006 Emulators
  • Greetings all overheat problemsfirstly hello everybody and thanks for adding me to the forum dont know if ill be much use here but i hope so the problem i have or should i say a…

    ... is near non existant in 128k mode but 48k mode is great

    the nth doctor the nth doctor September 2011 Hardware
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... all the time. Especially in 128k mode, but 48k mode isn't immune either.
    Lee Tonks Lee Tonks March 2004 Games
  • No Sound In SpectaculatorI downloaded Spectaculator and spin. I tried Shock Megademo on both. There was no music Spectaculator. I tried the mute sound toggle numerous times…

    You only get music on Shock in 128k mode (or 48k mode if you enable "melodik emulation". Tools->Options->Sound tab.

    Jon.
    Jon Needle Jon Needle April 2004 Emulators
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... that the 128K Spectrum was 30% slower in 128K mode than 48K mode when running ... be faster than a 128K Spectrum in 48K mode as the interrupt routine ... is simpler.

    A 48K ...
    Geoff Geoff September 2006 Hardware
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... : 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; Bit ... =Print in L-Mode, 0=Print in K-Mode.
    ; Bit ... Mode, 0=K-Mode.
    ; Bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K ...
    jp jp January 2011 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... REM statement, that implicitly forces 48K mode... !?:

    [CODE];
    ; mr ... : 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; bit ... ) ; bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum]
    ret ...
    jp jp June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... REM statement, that implicitly forces 48K mode... !?:

    [CODE];< ... bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum]
    ... , the 128k cassette version loads automatically in 48k mode?
    ... cassette in 128K load in 128K mode itself?? :)
    Ivanzx Ivanzx June 2013 Games
  • Football ManagerHello! I don't know if anyone will remember 12 months ago when I released 'Football Manager Revisited', an update of the 1982 Football Manager with …

    The program will only work in 128k mode not 48k.

    If you have broken into the code, typing GOTO 1 and pressing the Enter key should run the program ok...
    The Great Glen The Great Glen August 2013 Games
  • Wild Streets, problem or bug??Playing the first level of this game, when I kill the boss, which is just a regular guy in the last screen of the first stage, I try to go on to the …

    ... tried in my +2A in 128K mode and 48K mode, and afterwards in emulator ... in a 48K model and the result ...
    Ivanzx Ivanzx February 2014 Games
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... /> Basically if you have a 48K/toastrack/+2 Jumpers should be ... /> You CANNOT use 128K mode

    But 48K and USR0 modes are ... any 48K games but had mixed results with 128K games in USR0 mode ...
    rune rune March 2014 Hardware
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    This will swap between 128k mode and 48k mode:

    9000 LET addr= ... (x+1): STOP : REM black 128K& grey +2

    david_retro david_retro March 2017 Sinclair Basic
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... I remember actual improvements in 128k mode over 48k mode, not just the usual ... for level 4. In 48k mode both levels 4 and 5 ... big bosses hideout, in 128k mode you fight the bosses henchmen ... shoulder throw in 128k mode, it's not there in 48k mode, although the ...
    dm_boozefreek dm_boozefreek March 2017 Games
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... off running a program in 128k basic (so that you can ... facilities) but then switch back down to 48k basic before you run ... suggestions but once I switch down to 48k basic the program stops ... code that only works under 48k)

    thanks
    saiwong saiwong May 2006 Sinclair Basic
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... in standard "Tape Loader" based 128k mode - Marauder (Hewson, original release) and ... fine in 48k mode, but with the obvious lack of 128k specific enhancements ...
    greycase greycase March 2011 Sinclair Miscellaneous
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... you detect if a 128k machine is in 48k mode (from an emulation ... current rom? But the 128k uses the 48k rom for stuff.
    48k rom is accessed? But the ... this doesn't mean that 128k is no longer in use ...
    Unique Unique March 2005 Emulators
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    Is there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K mode).
    Zup Zup September 2009 Games
  • Games wrongly listed as 48/128KMartijn, I dont see any difference between the 48 and 128K versions of these games, but I may be slipping some details since I am not a coder!! :) …

    ... . fle when is loaded in 128k mode!! So, should we consider these ... the 48k model when you load the game you can switch off ... you load it in 48k spectrum or 128k spectrum, like Dimension Omega ... is the same as in 48k mode)

    To be continued ...
    Ivanzx Ivanzx August 2010 Infoseek database
  • 48K/128K classificationI'm sorry if I've looked in the wrong places and not found it, but what are the rules regarding a game being listed as either: ZX Spectrum 48K ZX Sp…

    ... load in 48K mode
    it must be classified as 48K/128K because it ... 128K model for some reason and had to be loaded in 48K mode ... , or could not be played at all on a 128K ... in 128K mode (but is identical to the 48K mode)? Should it be 48K, or 48K/128K ...
    PrinceGaz PrinceGaz June 2012 Infoseek database
  • 48k memory dump to 128k???Having problems getting a 48k snapshot to load into 128k mode using ZX Spin. Tried saving 48k memory as a binary file and loading it back in 128k mo…

    Having problems getting a 48k snapshot to load into 128k mode using ZX Spin ... .

    Tried saving 48k memory ... as a binary file and loading it back in 128k mode ...
    daveysludge daveysludge May 2014 Development
  • can any 128k features be accessed from 48k mode on a +2, +2a, +3, etc spectrum?like memory paging, ay sound, etc. i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple ra…

    like memory paging, ay sound, etc.

    i have seen that you can jump back into 128k basic from 48k basic on the +2a and +3 machines, using a simple randomize usr command.
    digital digital February 2019 Hardware
  • Save 48k SNA from 128k Z80 snapshot?I have been doing RZX recordings of text-based adventure games. In the case of games made with GAC (Graphic Adventure Creator), where a map and solut…

    ... as 128k Z80 snapshots, which prevents me from saving a 48k SNA ... because I am running in 128k mode. (At least ... games don't actually require 128k RAM (I'm sure GAC ...
    equinox equinox June 2020 Emulators
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... ) have blocks specifically for 128k or for 48k machines in amongst commonly ... about a Jump if 48k or Jump if 128k block?
    Currently ... emulator can "Stop Tape if 48k" it should be able to ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... music and SFX on a 48k Spectrum.

    How is ... is not 48k but my emulator is going into 128k mode (AY)
    robpearmain robpearmain April 2006 Development
<1234567…34>

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