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<1…12131415161718…34>
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... DOSSET1346, rewriting the BASIC loader), except those that involves page 7. That ... I usually compare page 7 from "good" game with page 7 from my converted ...
    Zup Zup January 2013 Games
  • Newbie Spectrum developer advice ....Hi, Im new to the site and to spectrum developing - well, not quite, I wrote Spectrum programmes in Basic 30 years ago but then went off into the wo…

    ... /> [QUOTE]
    Thanks to Steve from tzxvault.org, I have managed ... I wrote for 48K Spectrum from tape into tzx format ... file. Set spectaculator to 128K mode and in basic type load "" with ... from scratch, but are then any automatic porting utilities of ZX Basic ...
    Gedlion Gedlion January 2013 Development
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... fast and easy to use from BASIC, but unfortunately I did not ... and tape image file, a BASIC save utility and an example ... WAV recording and BASIC loader.

    [url]http ... on "qui" on the Altervista page]

    Any help would ...
    Alessandro Grussu Alessandro Grussu February 2013 Sinclair Basic
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... /saving code you can use from BASIC.

    The code sits ... you can either start from scratch with your BASIC loader using the ... how to turbo load/save from BASIC with "turbobot.csw" being the ... main code sits in upper memory from 65169 to 65535 so you ...
    Andrew Barker Andrew Barker February 2013 Sinclair Basic
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... order to retrieve those 4K from the machine's RAMdisk. By ... how to call +3DOS routines from BASIC. I guess I should use ... even know where to start from, except that simply calling the ... also do you have to page in the 128 rom before ...
    SKR SKR February 2013 Sinclair Basic
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... to call +3DOS routines from BASIC. I guess I should ... the manual, and on page 200 it clearly states that ... itself, you first have to page in the +3DOS environment, ... to DOS SET 1346: (Page 237-238 in the ... , we can now page back to the BASIC environment:
    [ ...
    The_Bert The_Bert February 2013 Sinclair Basic
  • +3e filebrowserHello everyone, Im writing a game/program loader for the +3e (with an IDE interface, but it can work with floppies too). The program lets you choose…

    ... byte index to each game. 128k page and address. in the alphabetical ... these indexes so in the memory map it could have a ...
    nuggetreggae nuggetreggae February 2013 Development
  • Getting PC into HLHello, here's a conundrum for you... Is there a way to obtain the value of the PC register (say into HL) without using absolute addressing such as C…

    ... , and if you call it from other machine code then, well ... ? Even if you're allocating memory on the fly somehow, you ... your routine is called directly from BASIC, not Assembly. Or you could ...
    Einar Saukas Einar Saukas February 2013 Sinclair Miscellaneous
  • Why do games work using USR0?I'm trying to get Terramex to work from disk. In the [url=http://www.worldofspectrum.org/forums/showthread.php?t=34332]thread about +2A/+3 incompatib…

    ... some games fails in 128k mode but do work ... related to this problem. But 128k and +2 (grey) ... and Terramex works fine in 128k mode.

    ... nasty and different to 128k workings? Maybe is related ... custom loader and it loads from BASIC, but I still don ...
    Zup Zup February 2013 Games
  • The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…

    ... since the execution is always from ROM1?

    ... do when creating a 128k snapshot [quote]Press key ... you save a 128k file, 128K of memory space will be used ... to flash until your 128K save is complete, You ... then be able to resume from the point at which ...
    Stefan Drissen Stefan Drissen February 2013 Hardware
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... just lost a part from BAsic in ZX memory becouse i formatted a ... program in the Spectrum's memory, in case the program is ... density track in the 'main' memory starting at address 49152"
    Fred Fred February 2013 Announcements
  • Setting up an IDE HDD on the +3e helpHello, Just installed a HDD in my +3e (ROM ver. 1.11). When turning on it takes a few seconds longer but then shows 2 IDE (available) as well as 1 fl…

    ... changed the memory contention model.

    Memory contention model ... the organization of contended memory - contended memory means where the ... br />
    The 128k Spectrum memory is modelled as 8 pages ... ROM)

    From here set up an emulator ...
    Zetr0 Zetr0 March 2013 Hardware
  • Multiface 3 programming guide anywhere?I'm interested in the tantalising little bit of text at the bottom of my Multiface 3 manual (under the "Using 8K RAM" section): "Please send a SAE…

    ... unlocked, bit 4 is 48k/128k snapshot toggle.
    200B: Screen ... graphics (4 bytes)
    202D: Memory from 5B00-60B3 (when the M3 ... of attributes (ditto)
    3A21: From here to 3FC2 appears to ...
    John Elliott John Elliott April 2013 Hardware
  • Spectrum text adventures with music - are there any?I was playing the C64 version of Kentilla and rather enjoying [URL="http://www.youtube.com/watch?v=SX0gIf1Hg4E"]Rob Hubbard's in-game soundtrack[/URL…

    ... I bought for the 128K only - which was Basic, was in a ... fantasy-like artwork - and was from some publisher who I think ...
    DavidB DavidB April 2013 Games
  • Spectrum text adventures with music - are there any?I was playing the C64 version of Kentilla and rather enjoying [URL="http://www.youtube.com/watch?v=SX0gIf1Hg4E"]Rob Hubbard's in-game soundtrack[/URL…

    ... I bought for the 128K only - which was Basic, was in a ... fantasy-like artwork - and was from some publisher who I think ...
    Rockersuke Moroboshi Rockersuke Moroboshi April 2013 Games
  • Spectrum text adventures with music - are there any?I was playing the C64 version of Kentilla and rather enjoying [URL="http://www.youtube.com/watch?v=SX0gIf1Hg4E"]Rob Hubbard's in-game soundtrack[/URL…

    ... I bought for the 128K only - which was Basic, was in a ... fantasy-like artwork - and was from some publisher who I think ...
    Dwayne Dibley Dwayne Dibley April 2013 Games
  • 16 colours on a Timex Sinclair 2068I'm putting a few videos up on YouTube, the first one shows the colours on the TS2068. [url]https://www.youtube.com/watch?v=1tJ1qIMcTUE[/url] Brigh…

    ... . I've programmed multicolour mode from BASIC and tried a few TS2068 ... want this TS2068 to run 128K Spectrum software.
    rga24 rga24 May 2013 Hardware
  • Spec +3e CF Card interface working Great but a different problem popped upHey, just wanted to say thanks to everyone that helped me get my Spectrum +3e and CF card working. I've been playing on it all last night and this a…

    ... a modified ROM for the 128k+ (heatsink model)...like a 128e ... instead of LOAD and SAVE from BASIC. Alternatively you could implement a ...
    guesser guesser May 2013 Hardware
  • Flashing systems on DIVIDE interfacesSome peoples can't reflash eeprom chip in Divide interface (original Divide, Divide 2k11, Divide 57d2/57d3). EEPROM chip AT28C64B contain feature fo…

    ... divide is open and rom page connect....
    [img]http:// ... DIVIDE PLUS and flash system. Basic contain text with help ( ... card all files and directories from this archive:
    [url ... flasher and select your system from basic menu before flashing.[/QUOTE]
    TomD TomD June 2013 Hardware
  • Idk>le me browsing through some game's code >..... [code]61A8 F5 push af 61A9 3EFF ld a,FF 61AB D37F out (7F),a 61AD D33F ou…

    ... of NMI/snapshot code from DivIDE firmwares.)
    ... block of data into memory from the remote machine ... read the saved register block from the remote machine
    128K memory paging port
    ... (624e) = write a memory block to the remote machine ...
    gasman gasman June 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... asm instead of loading it from tape[/QUOTE]

    ... The text below was extracted from the documentation file "FZXdriver.txt ... /> between several fonts in memory for instance), you can directly ...
    65061 by default). From BASIC, it can be done as ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Hacking a game MAJIKAZOHello, I am trying to put a recent game called MAJIKAZO on disk. However, the loader is written for tape only, so I have to find a way how to rewrit…

    ... them straight to the screen from basic.

    The last block ... tape will load and run from basic.
    CLEAR 24575: LOAD""CODE ... code block to disk, a basic disk loader should load them ... packer to minimize the needed memory. By this I can put ...
    Speccyman Speccyman June 2013 Development
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... 1 paged, 71h if 48k BASIC ROM paged
    003C ... /> dw uncompressed length
    005E Memory from 5B00h-6029h

    ... .

    Third block: Memory from 602Ah to the address given ... I've written is just from looking at the disassembly, ...
    John Elliott John Elliott July 2013 Emulators
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... engine that can benefit from more speed and memory?

    ... alvin/spritepack/examples/examples.htm"]page[/URL]. This is for ... bit pointers for accessing memory from a flat 24-bit ... function not in the current memory configuration, the compiler introduces ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Last of my +3 disks and....a Wafadrive! Anyone actually ever use a Wafadrive back in the day? [url]http://shop.ebay.co.uk/millys-pigdog/m.html?_nkw=&_armrs=1&_from=&_ipg=&_t…

    ... from cassette onto Wafadrive ?

    If the programs are in Basic ... to Epson printer, print graphics from Basic, a printer channel driver,
    memory=0&language=0& ...
    jp jp July 2013 Sales
  • Unreleased AY 128k melodies for the Spectrum by McAlby (Hostages, Light Corridor...)Maybe some of them already know, but I was again listening to some of his unreleased commercially tunes, and they are great, at a level that I have o…

    ... his page[/URL] (from above) might be realy listsenable on a real 128k ... work perfectly fine in any 128k spectrum model ;)
    Ivanzx Ivanzx July 2013 Sinclair Miscellaneous
  • New multi-interface for ZXI have in development new interface for ZX Spectrum. PCB size is similar as K-MOUSE interface and on board is CPLD (programmable logic), up to 1MB st…

    ... in monitor (with various memory views etc) from basic , poke finder , good backup ...
    fog fog September 2013 Hardware
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... , mode, sprites, scrolling, etc.? In memory, or are they written out ... in the memory map. Which is why you can POKE them from Basic.
    AndyC AndyC September 2013 Games
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