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Search Again :: Adv Search 1000 results in 0.024s
<1234567…34>
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... 0:

    page screen 1 into #c000
    128K).

    For comparison ...
    Point ULA at screen page 1
    Point ULA at ... screen page 0

    ...
    1. Only the screen memory, not the whole 16k is ...
    robpearmain robpearmain December 2006 Development
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... I wrote a small routine to do this and ... Lookup table into the screen memory
    0x0A826 0xD60A ... +3 mode only)
    Page Memory offset
    0 unknown< ... 2 SamRam
    3 128K
    4 128K + If.1
    ... +3
    9 Pentagon (128K)
    10 Scorpion (256K)
    geraldholdsworth geraldholdsworth June 2014 Games
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • !!! Trdos Emulation On Zx !!![B]This is software emulator of TRDOS(betadisk). Yet is writed only for interface MB02+, but will ported to more other IDE interfaces with external r…

    ... simple commands to change 128k pages: '[page number], ability to work ... when processor is accessing this memory address. What is it good ... 8 additional LEDs showing what 128k page is paged, one LED indicating ... say in what page is AY music routine, where is the ...
    omega omega May 2009 Development
  • Quick question regarding contended memoryIf I've read the documentation correctly, the following applies: 128k/+3 "Memory banks 1,3,5 and 7 are contended" +2A/B/+3 "RAM banks 4, 5, 6 and 7…

    ... following applies:

    128k/+3
    "Memory banks 1,3,5 ...
    Sdw Sdw May 2012 Development
  • GZX 2020.1 ReleasedHi, I just released [url="https://github.com/jxsvoboda/gzx/releases/download/v2020.1/gzx-2020.1.zip"]GZX 2020.1[/url]. [youtube]3AOQETbfrPA[/yo…

    ... /gzx/releases"]Github release page[/url]. Or you can ... ZS Spectrum 48K and 128K. It supports AY-3 ... -8192, 128K MIDI port, field mode ... tape is held in memory in editable form and ... on Windows
    [*]Fix 128K page switching via non-standard port ...
    Chip Chip March 2020 Emulators
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... br /> [code]

    Memory is based around a possible ... b3 b2 b1 xx - Page where ULA fetches
    page changes and set ... This should provide a Spectrum 128k compatible memory map, while
    page seems to be down ...
    MikeW MikeW April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... /> This should provide a Spectrum 128k compatible memory map, while
    expanding ... example, here's a blit routine I wrote for Sprinter CamelForth ...
    glancaster glancaster April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... This should provide a Spectrum 128k compatible memory map, while
    expanding ... simply write the page number into two 8k page selectors at the ... 8-bit dirty page register for a virtual memory manager would ... EPROM into any memory slot by putting page(s) 0 and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... game rom in memory (I don't think 128K page-switching would be ...
    bobs bobs May 2006 Emulators
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    ... a 128k page and write a byte somewhere into paged memory ... area. Then you map in another page and ... the original page and check the value. On 128k it ... gets "preserved" in paged memory. On 48k where no ... br /> A = 0 or Z - 128k found
    A = 1 or ...
    baze baze October 2006 Development
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... />
    Also could it recognise 128K, page in each RAM block and ... has to save and restore memory it should be ok for ...
    dekh dekh March 2007 Development
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... />
    Also could it recognise 128K, page in each RAM block and ... has to save and restore memory it should be ok for ...
    DEATH DEATH March 2007 Development
  • Machine CodeHi all, I want to get a machine code/assembler/dissasembler program from the WOS archives. But what in your opinion would be the best to get? I don`t…

    ... will be more usable in 128k mode then by doing that ... /> Zeus won't work in 128K mode at all out of ... is 15. In 128K BASIC 23296 is the paging routine.
    Once ... , then it will leave the 128K reserved memory alone.
    Geoff Geoff July 2007 Sinclair Miscellaneous
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... intended.

    In 128K mode, the routine instead appears to print ... the current BASIC program in memory. I suspect perhaps the VARS ... the second run of the routine, it really screws up, ... 128K BASIC editor environment "paging" my code out of main memory ...
    Digital Prawn Digital Prawn March 2008 Development
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... back-buffer screen, your interrupt routine, pixel address table, pre- ... (etc). Now, you can only page memory into the final 16K of ... interrupt/music routines in contended memory then they will be ... running AY music for contended memory tends to completed kill it ...
    bobs bobs December 2008 Games
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... to anywhere in the 128K's memory. To use a specific ... RAM0-RAM7 to assemble to 128K RAM, also - if ... to the location in memory, the base of symbol ... in conjunction with a page such as RAM7, this ... page 7, assuming that page 7 will occupy a different area in memory ...
    Marko Marko September 2009 Development
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    ... these superficial mods, the 128K ULA is identical to ... a 48K Spectrum a 128K Spectrum memory model? If you are ... ram with a 64K memory bank (all of it ... memory bank, plus a bit of logic to reproduce page ... handling provided by the 128K PAL chip, ...
    csmith csmith January 2011 Hardware
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    ... a 48K Spectrum a 128K Spectrum memory model? If you are ... 16K ram with a 64K memory bank (all of it ... 64K memory bank, plus a bit of logic to reproduce page ... handling provided by the 128K PAL chip, ... is the rest of the memory, so i'm trying ...
    spodula spodula January 2011 Hardware
  • DivIDE AvailabilityMorning All, Sorry if this is posted in the wrong place but not quite sure what sub-forum cover's it ? Is anyone still making and selling DivIDE's …

    ... and I don't need 128k for 10 print "captain offensive ... ]

    That is correct; 128k games will still work with ... fatware: games can still page the full 128k of memory... It's just ... PLAY command from 128k BASIC or use the 128k's RAMDISK feature ...
    Hercules Hercules February 2011 Sinclair Miscellaneous
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... , are you planning on a 128K version one day?[/quote]
    128K machine then you set the ... RAM, use OUT commands to page memory, and use the MOVE command ...
    chev chev May 2012 Sinclair Basic
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... the additional RAM in the 128K machine then you set the ... RAM, use OUT commands to page memory, and use the MOVE command ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • +3e filebrowserHello everyone, Im writing a game/program loader for the +3e (with an IDE interface, but it can work with floppies too). The program lets you choose…

    ... byte index to each game. 128k page and address. in the alphabetical ... these indexes so in the memory map it could have a ...
    nuggetreggae nuggetreggae February 2013 Development
  • HDMI generation by cloning video ram(coming from [url]http://www.worldofspectrum.org/forums/showthread.php?p=768257&posted=1#post768257[/url]). A thing I was brainstorming about.. Why …

    ... be achieved by duplicating the 128K page-mapping behaviour for banks #5 ... to be paged into high memory, then skim off reads in ... hardware switch to make the memory cloning listen for writes in ... would no longer respond to 128K page mapping.

    Finally, ...
    joefish joefish May 2014 Hardware
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... ?[/QUOTE]

    clear 32767, page it with "OUT" and SAVE ... 'm not sure if 128k interrupt service routine messes with RAM pages ...
    Arda Arda October 2014 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... ) games in 48k and 128k BASIC and get the different ... level data into the 128K's memory, so I did that ... and along with it - 128K .Z80 files and TAP files ... to load files without corrupting memory. After I got the ... ) as if it was in memory all along.

    ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Best Spectrum [whatever] beginning with a numberI forgot to do a numbers one, so here it is, for things that begin with a numerical digit:[B] Best game: [/B]Does 3D Deathchase count? If not (if…

    ... , not a game title:[/B] 128K of memory.
    ewgf ewgf November 2008 Sinclair Miscellaneous
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... ).
    [*] Reading from the 128K's memory control port causes that byte ...
    Fred Fred December 2008 Emulators
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    ... the shadow screen used in 128k commercial software?

    I ... I am looking at putting 128k of memory in the 48k setup ... CPU is reading the lower memory (Unfortunately as all the signals ...
    spodula spodula January 2011 Hardware
  • Moar TR-DOS to tape conversions!I have posted three lame disk-to-tape conversions through snapshotting before, now (I guess) it's time to bring the rest of my complete collection he…

    ... 20128K%29.zip"]Barbarian - 128K Remix[/URL][/B] - A ... it works only under 128K of memory. In English.
    ... Russian so well... 128K mode includes tons of ... 20128K%29.zip"]Imperia 3 128K - Mission 1[/URL][/B ... 20128K%29.zip"]Imperia 3 128K - Mission 2[/URL][/B] ...
    Crash Nicker Crash Nicker August 2012 Games
<1234567…34>

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