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<1…28293031323334>
  • Word ProcessingHello, Does anyone know of a Spectrum word processor that allows bold and underlined on screen? I can see Tasword has the facility for this when p…

    ... $

    The computer's memory was treated as a ramdisk ... , programs, etc stored. The more memory you had the better (I ... if it worked on the 128k or not but I used ... wysiwyg preview of the printed page. You may not have been ...
    Alcoholics Anonymous Alcoholics Anonymous September 2017 Sinclair Miscellaneous
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... screenshots above where the memory test is active concern ... screenshot is for the normal 128K mode (04) but ... is in fact the contended memory page 4. Moreover, the value ... the fact that the memory test uses just one ... Let's try just the memory test next time. No ...
    Hikaru Hikaru September 2017 Development
  • Custom Menus on the ZX Spectrum +3Today, my Friends, i have the pleasure of presenting a program i have written which gives a set of custom menus on the +3. The main features of my p…

    ... for a user-defined interrupt-routine - the Interrupt system would include ... .ext" +[ENTER][/i] ), Trace, Free memory, a Clock display, and possibly ... code tucked away in Page 4* or Page 7 as possible and ... appropriate - by using
    Page 4 i'll have a ...
    The_Bert The_Bert October 2017 Sinclair Basic
  • Chibi Akumas - Spectrum Port Planned!I'm planning to port my CPC game, Chibi Akumas to the ZX Spectrum! I will be targeting the 128k disk based systems - as this will be the best (and mo…

    ... of info to the official page here: http://www.chibiakumas.com ... the game around the available memory,
    but I think I ... game - it will still need 128k, but maybe it will help ... are available on the download page:
    http://www.chibiakumas.com ...
    keith56 keith56 October 2017 Development
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... />

    Keyboard/joystick setup page.
    ---- Multi-direction on/off ... -Con works with interface 48k, 128k, +2 grey only)
    b ... , this is due to the routine wanting to show 24 bytes ...
    MatGubbins MatGubbins November 2017 Brand new software
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... them happens it's conversion routine is called, this is ... and 30% of Speccy 128K programs run on them, ... Is it significantly more memory hungry or slower to ... screen mode was more expensive memory wise - is that ... .rom that runs the 128k Spectrum emulator for the ...
    Geco Geco January 2018 Brand new software
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... . It calls a ROM routine at address 56.
    ... address from that point in memory, and jumps to that ... jump to your real interrupt routine.

    Now ... drop into the standard interrupt routine.

    I ... causes a crash on 128K machines where the ROM ...
    joefish joefish January 2018 Sinclair Miscellaneous
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... register values into memory. Once you use common routine memory storage (not instance ... code in the original fzx routine but the one in z88dk ... lot of memory which is a problem even on a 128k because ... to its code but the memory footprint is large because it ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • The I register pointing to $40–$7f causes ULA snow and a crash. Or does it?I have heard it from numerous sources, including a few members of this forum, that 128K/+2 machines crash if the I register points to a range of $40–…

    ... , as well (well, duh) on page 205. It’s falling apart ... bank contains what inside paged memory would seem like an odd ... want that in a fixed page (and preferably in BANKM/BANK678 ... don't call a ROM routine that assumes they are up ...
    AndyC AndyC February 2018 Development
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... assembler DEFMs and calling a routine to print a given string ... make your game 128K only and use paged memory to store your ...
    dbolli dbolli March 2018 Sinclair Basic
  • Camelot Warriors (Ariolasoft) Now FixedNot exactly sure where to post this, but, hey, it’s a game, right? ;) @Alessandro Grussu mentioned a few days ago that the Ariolasoft re-release o…

    ... .

    2. On a 128K/+2, in addition to #1 ... graphics corruption when launched in 128K mode. Not strictly speaking a ... with the new keypad polling routine added to the ROM on ... ). It seemed to corrupt some memory/registers.

    #2 affects ...
    Ast_A_Moore Ast_A_Moore May 2018 Games
  • Final Fight for 48K spectrum?The original release by US Gold and the Re-release by Erbe state that it's only 128K, but the 2nd re-release by Kixx mentions Spectrum 48K. Was th…

    ... sound as expected on a 128K machine has good chances ... them in 48K mode (on 128K machines, obviously) is sloppy ... architectural changes in the original 128K Spectrum and subsequent models). It ... require more than 48K of memory, and page in different RAM banks ...
    Ast_A_Moore Ast_A_Moore June 2018 Games
  • Bit of fun - one change onlyI also posted this on another marque's forum (for their products) to see. Its just a bit of fun really. OK, if you could of made one change to a S…

    128K models: set any memory page in any 16K window, kthx< ...
    Hikaru Hikaru December 2018 Hardware
  • Tape to +3 disk transferWhen the first basic part was merged from tape, to be saved to disk, and it looked like this: [img]https://i.imgur.com/UQx1hc2.jpg[/img] how di…

    ... (there is where every 128k has the paging routines), ... won't work in a 128k.

    Using ... you look at the memory tab and go to address ... There is a small routine that relocates 14000 bytes from ... 48k mode, because that routine at 23296 will probably ...
    Zup Zup February 2019 Sinclair Basic
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …

    ... game keeping stuff, so 128k games can have, for ... still use a lot of memory for 'nothing'.

    page to hold the 128K BASIC/DOS cr ... purposeful usage of the 128K that serves the game. ... of being pressed for memory) and anything else in ...
    Hikaru Hikaru April 2019 Software
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …

    ... differences between 48k and 128k versions (i.e.: ... 128K games. The extent to which they use the available memory ... working on its individual page on[url="http://www ... JSW128 memory". As indicated, the game actually uses 128K, ... a screenshot of its memory as seen in ...
    jetsetdanny jetsetdanny April 2019 Software
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... contains the M/C loader routine, which you need, and a ...
    TomD TomD May 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... shout.

    Now onto 128k...

    TomD
    ... add
    your own loader routine later
    -h: ... & autorun basic routine hidden on the disk,< ... 4 : @16384-32751 user specified memory location

    Batch ...
    TomD TomD May 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... +3s memory banks I've redesigned the 48k snapshot routine a ... routine later
    ║ -h: make the loader code, autorun basic & 128k ... force 48k + paging. Works on 128k & 48k snapshots. Only banks ... 48k no paging. For 128k snapshots as this is default ...
    TomD TomD May 2019 Development
  • Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …

    ... /> ║ -m: dump memory banks and full compression to ... routine later
    ║ -h: make the loader code, autorun basic & 128k ... 4 : @16384-32751 user specified memory location
    ║ -fN: force ... in upper
    ║ memory for 16k games. Helps ...
    TomD TomD June 2019 Sinclair Miscellaneous
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    On the subject of 2x2 pixels, the sprite in The Muncher is 1x2 though. I'll assume the routine to draw the sprites is slightly faster this way and it may not have been for memory reasons as the game needs 128k anyway.
    XTM of TMG XTM of TMG June 2019 Games
  • Any other ROM cartridge / Interface two software produced for the SpectrumI just recall from the ZX Spectrum catalogue a few games were also produced on ROM cartridge, but was there any other stuff - utilities, languages or…

    ... only offered 16K bytes of memory, this replaces the BASIC ROM ... in the Z80’s memory map. So games either had ... was room for a copy routine, copied to RAM and ran ... an eye to the future, 128K ROM chips and beyond. Now ...
    1024MAK 1024MAK August 2019 Hardware
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... />
    [quote]
    48K 128K +3 ULA bus
    -----------------------------
    memory paging is enabled, will return ... or written to, contended memory by the Z80, but with ... ULA contention on your page about floating bus is ...
    Ast_A_Moore Ast_A_Moore November 2019 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... code examples into their own routine, I am not laying out ... a complete routine, just a few snippets of ... trade off between smoothness and memory usage.

    I like ... aligned with a 256 byte page boundary, as less processor overhead ...
    dmsmith dmsmith March 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... unpack a PNG inside ZX memory.
    part 5 of 'streams ... zero, then with that little routine its possible to UNpack images ... larger then a standard ZX memory, once unpacked ....
    [/quote]
    page/n75/mode/2up[/url]
    dmsmith dmsmith March 2020 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... unpack a PNG inside ZX memory.
    part 5 of 'streams ... zero, then with that little routine its possible to UNpack images ... larger then a standard ZX memory, once unpacked ....
    [/quote]
    page/n75/mode/2up[/url]
    rich_chandler rich_chandler March 2020 Development
<1…28293031323334>

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HitBox

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128k 16.7K 25K
page 18.6K 25.3K
memory 21.8K 32.5K
routine 9.5K 14.8K

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