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<1…6789101112…34>
  • Toki 48k / 128k ?Perhaps a bit odd, but the unreleased game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0010317"]Toki[/URL] is listed as a 48k game in the …

    ... page[/URL] from Your Sinclair the author says it shall be 128k ...
    Rickard Rickard October 2010 Infoseek database
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... asm Bresenham's drawing routine. The routine was shorter an faster ... every call to the PLOT routine, the coordinates were being ... in memory with a Bresenham's algorithm. This ASM routine "pokes ... : This routine should draw at any location in the memory, just ...
    boriel boriel December 2010 Development
  • DSpec FINAL Released ?Hi, I've been away for some time, and I did search the forums prior to post this, but I couldn't find anything about it, not a single post ! Just an…

    ... the top of the news page it says Dspec Final released ... and I have very fond memory of it and a tremendous ... ? Any improvements ? The much delayed 128K support ?
    I couldn't ...
    Arm73 Arm73 January 2011 Emulators
  • 128K games clarification req.While nostalgically thumbing through the April 1986 issue of Computer Gamer I came across a list of games (page 15) that were 'announced' at the laun…

    ... (page 15) that were 'announced' at the launch of the 128k.
    128K machine type for the following ... fact also delivered as a 128k version? Surely publishers didn't ...
    Arjun Arjun March 2011 Infoseek database
  • IM2 calls to player routine on 128k?Hi all, Apologies for being crap, and not even in a funky, skillo kind of way but it's been over 20 years since I last wrote anything in machine cod…

    ... found that calling the play routine before halt keeps munging my ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... :
    + connect external memory to adress space 32768-65535 ... /> + switch for enable/disable extra memory (128kB / 1MB)
    + ... Pentagon 1024kB)
    + ram page 2 is mirrored to adress ... used.
    - ram page 5 is not mirrored with ... s only classic ram page
    velesoft velesoft March 2011 Hardware
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... or ENTER then the routine exists allowing page left/right process or ... attributes using the cool basic memory move routine and go to line ... . Releases the memory used by the cool basic memory move routine to store ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... to edit the data in 128k extended RAM pages in Spin ... the corresponding location in main memory instead.

    What I ... the page which I wanted to alter was paged into main memory ...
    Battle Bunny Battle Bunny July 2011 Emulators
  • 48k to 128k upgrade - problemsHi friends! I built 128k upgrade according to the [url]http://hw.speccy.cz/128krebuild.html[/url]. After I powered on my Speccy it said hello with s…

    ... br />
    I built 128k upgrade according to the [url ... also tried to load few 128k games (Total Recall, Carried ... did wrong or test memory using some program and ... to set it to get 128k compatibility?

    ... it to get this 128k upgrade test and working ...
    podly podly August 2011 Hardware
  • Souping up my Spectrum+ 128k ToastrackI wrote a small piece on the various things I've been doing to my ZX Spectrum+ 128k toastrack, primarily getting it working with the bright output an…

    ... doing to my ZX Spectrum+ 128k toastrack, primarily getting it working ... . :)

    Also there, on page two, are two very high ...
    RobeeeJay RobeeeJay September 2011 Hardware
  • Paging memoryI've been thinking about a possibility of paging blocks of memory to and from disk. Imagine dividing usable 32KB of Speccys RAM (why do they call it …

    ... possibility of paging blocks of memory to and from disk. ... OS would compare process memory bitmask to the memory track from OS ... an incomplete context switch and page in the necessary module. Then ... page it out again.

    ...
    tstih tstih October 2011 Development
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    Unfortunately my 128K heatsink died suddenly and with ... be searching for a bad memory chip (shorted) but before I ...
    gtsamour gtsamour November 2011 Hardware
  • Alkatraz protection systemI recently became interested in the Alkatraz protection system, a very widely used tape protection (a infoseek search returns more than one hundred r…

    ... =0&turns=0&memory=0&language=0& ... =0&turns=0&memory=0&language=0& ... easy to find, the save routine or mastering code is not ... all.

    Andy's page still lists it as "Unsolved ...
    lfaria lfaria December 2011 MIA/STP/SDP
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... installation can be found on page 4 of this thread [URL ... worry about writing a sprite routine, a joystick handler and you ... is that it uses more memory (obviously), but I find that ... uchar backwalls[];


    // Memory to define the background.
    Timmy Timmy January 2012 Development
  • Loading the display with data from memoryTrying to load part of the screen(4k's worth) with data from memory location 53000, I've written this routine, but it doesnt work... [I]ld b,4000 ld…

    ... data from memory location 53000, I've written this routine, but it ...
    daveysludge daveysludge January 2012 Development
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... enhance the original [B]Sinclair 128K Spectrum [/B]and was ...
    * Proportional print routine (Tony Samuels)
    * Memory move routine (Battle Bunny)
    128K Spectrum [/B]I bought ... run on a [B]Sinclair 128K Spectrum [/B](not Amstrad) ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... showthread.php?t=23835&page=4#36[/url]), but ... you can do on a 128k or other variant, it ... changing the PUSH instructions in memory. This would (a) use ... trivially by using more memory), which seems to work ...
    ; Assemble in high memory, e.g. at 40000...
    AMW AMW April 2012 Development
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... such a low amount of memory, how some programmers showed ... some games for the 128K models took advantage of the ... had an extreme amount of memory, paginated, at the ... can run on a normal 128K) do things we thought ... a virtual amount of "memory" at our disposal. How ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... program that uses the extended 128k memory, the banks that can be ...
    Sdw Sdw May 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... html"]Cliffhanger[/URL]: Checksum error. Page 10.
    [*][URL="http ... s Supertest 128K[/URL]: Crashes once game has loaded. Page 11.< ... [/URL]: Out of memory, 10:2 error. Page 68.
    [*][ ... Oriental Hero[/URL]: Out of memory error. Page 34.
    [*][URL=" ...
    jp jp August 2012 Games
  • Velesoft's ZX128+2 with 1.5MB memoryMy old ZX128+2 PROFI (grey model - spanish version) for sale here: [url]http://aukro.cz/super-zx-spectrum-128-2-1-5-mb-i2738723874.html[/url] Back s…

    ... NMI)

    - support memory modes of russian ZX clones ... .

    - contain MB02+ memory in full configuration 512kB rom ... .

    - big 512kB memory rom is full reprogrammable direct ... can change any 16kB rom page and later switch between ...
    velesoft velesoft October 2012 Sales
  • Ticks, the first command line Z80 emulatorThe project page is in Spanish: [url]http://retrolandia.net/foro/showthread.php?tid=43[/url] So I will expain a little. Ticks is an emulator that …

    The project page is in Spanish:

    [ ... /> Optionally you can output a memory+register dump. And you can ... count the tstates in a routine, when you are speed optimizing ... file process across a Z80 routine.

    The emulator core ...
    antoniovillena antoniovillena November 2012 Development
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... a DEF FN on the +128k and decided that I'd ... I wrote this little BASIC routine to do it for me ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • TKMEM - the 128K interface for 16K SpectrumsHello all! Here in Brazil, we have made a small production of an interface, totally based on Velesoft?s memory expansion ([url]http://velesoft.speccy…

    ... , totally based on Velesoft?s memory expansion ([url]http://velesoft.speccy ... (the TK90X and TK95) play 128K games. It was called TKMEM ... . From the original project, a 128K ROM was added for best ... /> And we can use the 128K menu, 128K basic, etc. :)

    Turrican Turrican December 2012 Hardware
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... specific values read/write from memory, ports etc.
    + ... issue due to a stray page pointer issue.(Woody)
    - ... view to reflect the latest memory state.
    - Fixed incorrect ... updating the banks information in 128k mode.
    - Fixed inaudible ...
    Arjun Arjun January 2013 Emulators
  • Converting games to disk: difficult loadersThis thread has an spanish version in foro speccy, but I haven't gathered enough information to overcome my problems. I've been converting some game…

    ... loading routine is.

    - [b]Alkatraz (Ghouls'n'ghosts 128k, The ... are put into memory or that the load routine move data while ... still loading. Also, in 128k games ...
    Zup Zup January 2013 Games
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... />
    Tony Lill
    Print routine, Opus & Zeus


    Grahams Page


    Who ... ;
    effectively takes up no memory.

    Why is ... computers.

    Ralph's Page

    Hi from ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • maximum addressable RAM for a Z80 using bank switching?What is the maximum addressable RAM for a Z80 using bank switching? The Enterprise64 home computer could address up to 4MB, is this the limit for a …

    ... switching scheme allows the memory to be expanded to ... 16k sections. Any 16k page from the 4 MB address ... as well. On the 128k model, the additional 64 ... to 251. The remaining memory space can be used by ... external devices and memory modules connected to the ...
    Rebelstar Rebelstar February 2013 Hardware
  • Importing binary data to paged memoryI really could use some hint :) Many emulator have a feature - open/ import binary. I select the file, give starting adress and voila ! But most of…

    ... of them work with main memory only. It's not problem ... write my file to a page which is not hmm... paged ... :( I did everything, then checked memory in debugger and nothing changed ...
    Ralf Ralf March 2013 Emulators
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... br /> [CODE][SIZE="1"]When memory is being paged, interrupts should ... 2: RAM page (0-7) to map into memory at 0xc000 ... does not affect the memory between 0x4000 and 0x7fff, ... . ROM 0 is the 128k editor and menu system; ... Bit 5: If set, memory paging will be disabled ...
    Ralf Ralf June 2013 Emulators
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