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<1234567…34>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... of Double Dragon for the 128k Speccy.

    Some progress ... lost all of the backgound graphics that I had designed so ... mock up screens of the graphics that I have been working ...
    Swainy Swainy January 2010 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... been a fan of multicolour graphics on zx spectrum, an I ... /> So what is the buffered 128k limit without flicker? As it ... highest possible colour resolution with 128k)

    thank you ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • TZX / TAP of Glider Rider 128K Can anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version …

    ... TAP version of Glider Rider 128k . The only versions I can ... file ;

    Addams Family 128k - Ocean
    Bravestarr - US Gold ... - Players Premier
    T-Wrecks 128k - Gremlin Graphics
    Worm In Paradise ...
    Dean Lowery Dean Lowery April 2001 MIA/STP/SDP
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... horizontal scrolling on a 128K Speccy.
    Graphics are an obvious nod ... memory, all the code and graphics have to sit in 16K ...
    joefish joefish March 2011 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... windowing environment where these features (graphics viewers, music players) are available ... =Winston]
    My thoughts on 128K paging are to use the method ... over the other pages, without paging them in to check (at ...
    gasman gasman October 2009 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... , simply don't use any 128K paging features and don't check ... entirely.

    Obviously the graphics are very simplistic too and ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... can easily do 'swap' with 128k paging.

    of course, there ... to be interrupted: full-screen graphics, sound effects, etc. and it ...
    Ketmar Ketmar April 2011 Development
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... , which limits it to 128K or later. The Pac- ... currently using +3 special paging mode 0/1/2/3 ... I switch back to normal 128K paging mode R/5/2/ ... and 23K(!) of pre-rotated graphics.

    If the ... d only need the normal 128K paging setup. But I think ...
    obo obo November 2011 Games
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    OK Guys, I've updated the TAP version to include digital audio by default, and moved the player code to Uncontended RAM making it sound much better.

    I've also made the IDEDOS / +3 disk version which includes a cheat menu and in-game level skip ...
    nuggetreggae nuggetreggae October 2012 Games
  • New Spectrum emulator for DS[url]http://zxds.raxoft.cz/[/url] [quote]Features already implemented: * Solid Z80 core - possible bugs aside, the Z80 emulation is as complete…

    ... Full 128k paging support - the memory paging of ZX Spectrum 128k is ... fully implemented. This includes both ROM and RAM bank paging ... and shadow screen support.
    * Reasonable 48k/128k ... />
    * 48k/128k Z80 snapshot support - the ...
    StuBruise StuBruise March 2007 Emulators
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • TZX / TAP of Glider Rider 128K Can anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version …

    ... :

    Addams Family 128k - Ocean
    Earthlight 128K - Firebird

    T-Wrecks 128k - Gremlin Graphics (MIS Title)

    Andrew Barker Andrew Barker April 2001 MIA/STP/SDP
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... than a 6mhz one and 128k ram would struggle to store ... them for). You can maintain 128k paging compatabilty by simply addressing different ...
    cyborg cyborg October 2002 Sinclair Miscellaneous
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... /> Important Ports

    7FFD - 128k paging

    D0...D2 - RAM ... low)

    F9 - extended paging

    D0...D7 - select ... /> F8 - EPROM, more extended paging and video paging

    D0 - ...
    cyborg cyborg October 2002 Sinclair Miscellaneous
  • Czech and English translation of Abe's Mission - Escape - Speccy remake of great PC/PSX game !!!Hi! You certainly know Abe from PC or PSX games Oddworld-Abe Oddysee and Oddworld-Abe Exoddus. Brothers decided to made it for our Spectrum. It was …

    You have to run it from USR 0 mode, guys! (Go to 128 Basic, type usr 0 and press enter. You get 48k basic but with 128k paging.)

    z00m^TCG
    zoom zoom November 2003 Announcements
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... need to switch to a 128k model as BASin would intercept ... BASin to load and save 128k snaps. BASin has recently got ... I might have to implement 128k paging afer all... And of course ...
    Dunny Dunny May 2005 Sinclair Basic
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... ) || CONMEM_set

    So, paging can be disabled by opening ... from Ultimate access the 128k's paging port (#07ffdh), or at ... some 48k snapshots test 128k paging for additional runtime features ... games MUST disable the 128k paging before running the game ...
    zilog zilog October 2005 Development
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... from Ultimate access the 128k's paging port (#07ffdh), or at ... (that's sufficient for paging). Always use OUT 32765, ... because some 48k snapshots test 128k paging for additional runtime features ... games MUST disable the 128k paging before running the game ...
    Timppa Timppa October 2005 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... /> This should provide a Spectrum 128k compatible memory map, while
    128k paging together to create a system ...
    MikeW MikeW April 2006 Hardware
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... /01a097d032/]Three Weeks in Paradise 128K[/url], fully converted from Mikro ... port $7FFD. This controls the 128K paging so it's fairly safe ...
    StuBruise StuBruise September 2006 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... since they write to the 128k paging port. You will either have ... from pure 48k mode (with paging disabled - USR0 does not do ... fixed so they work on 128k spectrums.

    TC
    Tom-Cat Tom-Cat March 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... .

    Sabre Wulf: Beautiful graphics, great sound effects and heaps ... music and speech (48k and 128k), great graphics and animation, bags of ...
    TechnicianSi TechnicianSi April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... and making use of the 128K paging to ensure it doesn't ...
    BloodBaz BloodBaz April 2007 Games
  • Paging MemoryAny idea why this short piece of code doesnt work, just crashes. I am just messing with paging memory in and out (not achived this yet) and reading t…

    ... :
    1) you're in 128K Basic and not poking the ... , or
    2) you're paging out the stack - you want ... how you can do 128K paging without being in 128K Basic: enter 'usr ...
    gasman gasman September 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Tool - Type-in
    Sinclair 128K to 8056 Serial Printer () - Utility ... grabbed.


    Sinclair 128K to 8056 Serial Printer:-
    128K paging routine, and it copies some ...
    Digital Prawn Digital Prawn November 2007 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... anyway. Just go into the 128k Basic and write USR0 - this ... into 48k Basic but with 128k paging enabled - there you do a ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... anyway. Just go into the 128k Basic and write USR0 - this ... into 48k Basic but with 128k paging enabled - there you do a ... ? How can i go into 128K mode with my divide on ...
    gtsamour gtsamour February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... the 128k Basic. It 100% supports the 128k paging and ... everything else. EVERY 128k game/program ... =rwap;249316]Anyway, a 128K .z80 snapshot should work 99 ... registers (for 128k snapshots this also means the paging 'registers', ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... (I'm currently using a 128k toastrack for development).[/QUOTE]
    128k Paging is still enabled - just as ... would do USR0 on a 128k Speccy).

    The Divide ... paged in, thus allowing the 128k Selector and Editor to work ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... .
    BUT - the 128k ROM's have some other ... disabled at the start (altough 128k Paging is still enabled - just ... would do USR0 on a 128k Speccy).

    ... in, thus allowing the 128k Selector and Editor to work ... the extra logic for 128K mode is surely to ...
    rwap rwap February 2008 Hardware
<1234567…34>

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128k 16.7K 25K
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  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…
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  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…

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