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<1…6789101112…34>
  • Help needed with PC graphicsI'm writing a remake of the ZX Spectrum game "Panic Dizzy" for the PC. This is a competition entry for the Retro Remakes website. I need some help to…

    ... some help to "improve" the graphics by adding some extra colour ...
    Mr Millside Mr Millside November 2005 Sinclair Miscellaneous
  • 128k +2 Manual scans neededHi all - BASin is now able to use the 128k PLAY and RAMDisk commands. The RAMDisk is accessed with the LOAD! SAVE! etc commands, and as such I now…

    ... now able to use the 128k PLAY and RAMDisk commands.

    The 128k +2a manual I have has ... +2 models.

    The 128k manual is crap, but the ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... of these should i get 128K, +2 or +3 ?

    morcar morcar December 2005 Hardware
  • dK'Tronics 4K Graphics ROMHi, I've got a working 4K graphics ROM fitted (today) in my ZX81 (yay!). I'd like to put a RAM chip (battery-backed) in the socket provided, howeve…

    ... 've got a working 4K graphics ROM fitted (today) in my ...
    hldswrth hldswrth December 2005 Hardware
  • Amaurote 128kHi Was amaurote 128k version (Tape) ever released on its own (not in a compilation) or maybe side b of the single tape version? Here What I found s…

    Hi

    Was amaurote 128k version (Tape) ever released on ... version
    Famous Five (comp) - 128k version
    Sinclair Game Compilation ... version
    Plus 3 Hits - 128k version

    P.S ...
    lv426 lv426 January 2006 Games
  • Grell And Falla - Am I doing something wrong?OK, anybody remember a game called Grell and Falla in the Enchanted Gardens? It was one of the Codies last budget releases on the Speccy, and quite a…

    ... -esque platformer with full colour graphics.

    My problem is ... booted it up on my 128k +2 Speccy (original grey model ... says on the back 'Excellent 128K music' but there's NO ... play it on the black 128k +2A I used to have ...
    ToxieDogg ToxieDogg January 2006 Games
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... ROM-1, which means the paging code needs to skip those ... /> The RAM part of the paging routine should live at 23296 ...
    chev chev January 2006 Development
  • Outrun Europa......different graphics....Hi, just wondered if anybody knows the story behind the graphics being different in the finished version of this game from the preview and review ve…

    ... knows the story behind the graphics being different in the finished ... mainly because of the colourful graphics, only to discover that the ...
    deadpan666 deadpan666 January 2006 Games
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... sure) have blocks specifically for 128k or for 48k machines in ... if 48k or Jump if 128k block?
    Currently Night Shift ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • Adding graphics to a text adventure??Hi everyone. I've always wanted to create a Spectrum adventure game and have spent several evenings browsing the forums here, WOS and the internet on…

    ... 's possible to add graphics to any of them ... allow you to create graphics with the program itself ... 3 or 4 scene setting graphics to the game. The ... format as the saved Illustrator graphics, but cannot work this ... the game and swap the graphics.

    I ...
    yadster yadster February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... following:

    On a 128k Spectrum tell the speccy to ...
    robpearmain robpearmain February 2006 Development
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... any of the highly talented graphics artists out there would be ... me a hand with the graphics. As I'm sure you ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • Using a 128k as a midi synth?Yo guys how do you do it? I just noticed my old 128k has a midi port at the back! Of course I wondered whether or not it could be controlled as a mid…

    ... ? I just noticed my old 128k has a midi port at ...
    Atebit Atebit March 2006 Sinclair Miscellaneous
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    Is there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc
    robpearmain robpearmain March 2006 Development
  • How can I create 128k Sound Effects?Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code Cheers

    Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code

    Cheers
    robpearmain robpearmain March 2006 Development
  • graphics editorlo i use spectrum graphis editor to get the graphics out of old games. i find the graphics but i can get them rigth to put hem on my homepage or use…

    ... graphis editor to get the graphics out of old games.
    i find the graphics but i can get them ... i use to get the graphics expecily the moving ones out ...
    crazybit crazybit April 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... scuffled conversions from C64 - the graphics was just ´sampled´ bit by ... ´splash´ when you die or graphics of the second level
    graphics only ´gragged & dropped´ to ...
    de Vandemar Croup de Vandemar Croup April 2006 Games
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... Spectrum!

    Poor old 128k does chug a bit though ...
    Resident0 Resident0 April 2006 Games
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... I'm still preparing enough graphics and animation and doing a ... got me thinking how the graphics would end up looking. I ...
    Wolverine Wolverine May 2006 Development
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... off running a program in 128k basic (so that you can ...
    saiwong saiwong May 2006 Sinclair Basic
  • OutRun 128k in-game music choppy?I was messing around with OutRun-related stuff last night, so played the 128k version. Is the music really meant to be that choppy when the game is …

    ... last night, so played the 128k version.

    Is the ...
    NickH NickH May 2006 Games
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... am in need of a graphics artist for the visuals I ... />
    I would prefer the graphics to look spectrum like but ... will be given to the graphics designers.

    I would ...
    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • Sinclair 128K to 8056 Serial Printerhttp://www.worldofspectrum.org/infoseek.cgi?regexp=^Sinclair+128K+to+8056+Serial+Printer$&pub=^unknown$ I've got this tape, but it hardly seems wort…

    ... .org/infoseek.cgi?regexp=^Sinclair+128K+to+8056+Serial+Printer$& ...
    trellis trellis June 2006 MIA/STP/SDP
  • Egghead IV on Spectrum 128KI loaded the tap file of this using "Tape Loader" on the Spectrum 128 and the game had massive distortions in the graphics, almost as if the machine …

    ... had massive distortions in the graphics, almost as if the machine ...
    Spector Spector June 2006 Games
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    I have a question about 128k Spectrums. Did they dominate the ... ? I mean where there more 128k users than 48k users those ...
    PopoCop PopoCop July 2006 Sinclair Miscellaneous
  • 128K (heatsink) or +2 greylooking for one of these due to being unable to play 128K games on my 48K :) just in emu :( anyone has functioning and cheap one around ireland? (th…

    ... to being unable to play 128K games on my 48K :) just ...
    de Vandemar Croup de Vandemar Croup July 2006 Wanted
  • upgrading graphics cardhiya! Im looking to update my graphics card on my PC to something a bit better, I havnt got a lot of money so I was wondering what a good option woul…

    ... ! Im looking to update my graphics card on my PC to ...
    BuzzySounds BuzzySounds August 2006 Chit chat
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... claiming to have written a 128k version of Steve Davis Snooker ... find any reference to a 128k version of Steve Davis Snooker ... speech and music on the 128k!) were all games I wrote ... />
    Anyone remember this mystical 128k version of Steve Davis Snooker ...
    Malc74 Malc74 August 2006 Games
  • Renegade 128K and 48K - different moves?I've played the great beatemup game Renegade lately and noticed that 48k version seems to miss one of the moves. When you punch enemy several times…

    ... him by shoulders. Then,in 128K version you can throw him ...
    Ralf Ralf September 2006 Games
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    Regarding how the Spectrum 128K ran at 3.54 MHz ... programs when ran on the 128K, and added more complexity to ... run on both 48K and 128K machines.
    ewgf ewgf September 2006 Hardware
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  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…

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