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Search Again :: Adv Search 1000 results in 0.029s
<1234567…34>
  • Elite - Ship Boarded by PIRATES!Yesterday I sat down behind the debugger and decided to work out what causes the "Ship Boarded by PIRATES!" event that can sometimes, very rarely, ha…

    ... never board your ship 128k:

    poke 55315,254

    128k:

    poke 55310,0

    poke 53349,1) or (128k: poke 43047,1) if you just want ...
    Ersh Ersh February 2016 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... /> [/code]
    [code]
    ;128k
    org $7105 ;28933
    128K version:
    [QUOTE=Sard ... Now add this poke:-

    [code]Poke 24680,64[/code]< ... required.[code]48k: Poke 40090,1 128k: Poke 55829,1 Initiate docking sequence to ...
    Bandit Bandit July 2013 Infoseek database
  • Spectrum 128k(Heatsink)Hi A friend of mine picked up a spectrum+ 128k at a carboot sale at the weekend The thing is it did not come with a power pack Reading from anoth…

    ... mine picked up a spectrum+ 128k at a carboot sale at ... power pack for a 128k is 9v 1.85a

    I ...
    Kano156 Kano156 October 2005 Sinclair Miscellaneous
  • Play abc files in 128K mode?I was reading a tutorial on the abc music file format, and it seems the txt file has information that might allow a simple conversion from .abc to st…

    ... for the Play command in 128K mode.

    [url] ...

    Same scale in 128K Basic:

    cdefgAB
    -Export Spectrum music from 128k Basic to abc format
    128K Basic. :)

    [SIZE="1"][COLOR="Yellow"]Oh ...
    zxbruno zxbruno May 2008 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ...
    40 POKE defadd,FN l(udg): POKE defadd+1,FN h(udg ... s$=a$:
    POKE defadd,0: POKE defadd+1,0
    50 CLS ...
    60 POKE defadd,FN l(udg): POKE defadd+1,FN h(udg ... a$=s$:
    POKE defadd,0: POKE defadd+1,0: PAUSE 0
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... while (REPPER, REPDEL, RIP, and POKE 23658,8).

    It ... go unnoticed is POKE 23606,0 (default value). POKE 23606,1 moves all ... row in the character square; POKE 23606,2 starts cutting off ... case reports" which all the 128K models had.

    ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... unrelated bug(unchecked) in the 128k version when you reach the ... level starts enter this poke...

    Poke 41287,1

    and ... /> Any chance of the Rastan 128k RZX now Ralf? :)
    Mr. Anonymous Mr. Anonymous August 2005 Games
  • What should I get??I want to add a Spectrum to my collection but having come from the Atari/Commodore/TI/Apple world, I am a little unsure what to get? Something that …

    ... ), you could compress 48K and 128K games to fit even more ... snapshot button (Auf Wiedersehen Monty 128K is the only one I ... printer port (using [EMAIL="POKE@11,1"]POKE@11,1[/EMAIL], or something, the ... Spectrums, as it can play 128K software, it has the best ...
    ewgf ewgf June 2006 Hardware
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... BE USED ON THE 128K VERSION
    50 poke 23388,17 : out ... ,16 : out 32765,16: pause 1: randomize usr 24576
    [/QUOTE ... "bank1.bin" CODE 32768: POKE 30001,1: RANDOMIZE USR 30000
    130 ... LOAD "bank3.bin" CODE 32768: POKE ...
    John Elliott John Elliott January 2010 Emulators
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... were in uncontended ram on 128k/+2, are now also in ... />
    BANK 1 pokes (now bank4)
    POKE 49470,1
    POKE 49490,6 ...
    POKE 50355,20
    FrankT FrankT January 2010 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... disk on the 128K Spectrum.

    Program 1 generates the chatacter ... 0,0;a
    145 POKE DTOP,PEEK CHARS
    150 ... LET DTOP=DTOP+1
    155 POKE DTOP,PEEK CHARS
    160 LET DTOP=DTOP+1
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... *PEEK (23631+1))
    20 POKE po,82: POKE (po+1),0
    30 ... seems to be compatible with 128K models.
    jp jp November 2010 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... />
    Values are 0 - horizontal, 1 - up, 2 - down. Trap a ... /> 48k : poke 30637,61: poke 30638,194
    128k: poke 30722,61: poke 30723,194
    Bandit Bandit May 2011 Infoseek database
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... />
    Values are 0 - horizontal, 1 - up, 2 - down. Trap a ... /> 48k : poke 30637,61: poke 30638,194
    128k: poke 30722,61: poke 30723,194 ... from $77aa to $95e6 by 1 byte due to this fix ... just concerned about the original 128K release, since the re-release ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... get it working on a 128k Spectrum. The address in ERR_SP ... )=PEEK a+256*PEEK (a+1):
    DEF FN g(v ... (errsp):
    POKE sp,FN g(mctrap): POKE sp+1,FN h(mctrap ... (errsp):
    POKE sp,FN g(errgoto): POKE sp+1,FN h(errgoto ...
    Battle Bunny Battle Bunny July 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    Ah, looks like 128K machines default to Kempston joystick controls. If you're in 128K mode POKE 23681,1 should reset the controls to keyboard for now.
    jonathan jonathan November 2011 Development
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... must always be started in 128k mode, as starting in 48k ... (23613):
    POKE sp,FN g(trap): POKE sp+1,FN h(trap ... /> add a,l ;A =83 +128k; =65 +2; =233 +2A/+3 ... : set 4,(iy+$01) ;signal "128K BASIC" mode
    jr TO_ALL ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... a worthy sequel to Renegade 1 and 2 that would wash ... actually have the poke already - try [B]POKE 40632,1[/B]
    It ... on the Spectrum (especially the 128k version) and I've got ...
    Swainy Swainy October 2012 Games
  • Games with Music BugsI know there is already a thread about games with bugs (and indeed its a awesome thread), but I thought maybe it would be nice to open another one ju…

    ... , in Ghouls'N'Ghosts for 128k. After the first player death ... /> Poke 35399,205: Poke 35400,165: Poke 35401,132
    Poke 33958,1: Poke 33960,103: Poke ... 33961,143
    Poke 33962,205: Poke 33963,63: Poke ...
    Bandit Bandit May 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    I'll give the 128K basic a try then... BASIC ... you save them from a 128K? What are the keys for ... UDGs from 128K basic I believe? (How do you POKE UDGs anyway ... have a good place to POKE a 1 bye counter or is ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... 23613+256*PEEK 23614: POKE sp,40: POKE sp+1,27
    [/code ... be possible to get the 128k models to ignore the BREAK ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... add a,d ;A =83 +128k; =65 +2; =233 +2A ... handler
    ld a,1 ;statement number
    ld ... 1)62 THEN
    LET levels=levels+1: POKE a,41: POKE a+1,35: POKE ... a+2,1:
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... at start of line 1 and then poke line 1 into line 0 ... , both actions fail on the 128k models. Line 0 crashes the ... " message) but fatal on the 128k).
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • BREAK key on 128k SpectrumWhat happens when BREAK is pressed on a 128k Spectrum? Why is it different from what happens on a 48k Spectrum. Is there a way to disable it or to …

    ... : POKE olderr+1,PEEK (sp+1):
    RANDOMIZE MCTRAP: POKE sp,PEEK 23670: POKE sp+1 ... /> add a,d ;A =83 +128k; =65 +2; =233 +2A/+3 ... 23614: POKE sp,49: POKE sp+1,92:
    POKE 23404,46: POKE 23405,92 ...
    Battle Bunny Battle Bunny February 2018 Sinclair Basic
  • What are editor scratchpads?I've been reading and experimenting with 128 bank switching and using the shadow screen. The technical reference [url="https://worldofspectrum.or…

    ... scratchpads are areas used by 128k editor... I guess they ... first 4k of page 1 is used as disk ... br /> - On a 128k/+2, pages 1, 3, 4, 6 and ... mean, using PEEK and POKE to read them), providing you ... you may use the entire 128k without any restrictions (unless ...
    Zup Zup September 2020 Assembler
  • Microdrive utilityMany 'moons' ago before I sold my Spectrum, I had a micro drive utility which included amongst other things a re-written format command. This increa…

    ... recently bought a spectrum 128k with interface 1 and micro drive and ...
    Jetman Jetman May 2003 MIA/STP/SDP
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ... 1985)

    128K Cassette

    ?1.50

    ... br />
    48K/128K Cassette

    ?1.00


    48K/128K Cassette

    ?1.50

    ... br />
    48K/128K Cassette

    ?1.50

    retrogod retrogod March 2004 Sales
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... the first line which is 1 POKE 18000,33 -
    ... line :

    1 POKE 11,1

    and press ... listing):

    1>POKE 11Y.K ,1

    and ... a bit lower with POKE 16389,n If I ... 1
    20 LET A = INT(RND*255)
    30 POKE ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
<1234567…34>

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