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Search Again :: Adv Search 1000 results in 0.044s
<1…891011121314…34>
  • border effectsive been playing around with border effects like 10 border 1 20 border 2 30 pause 1 40 goto 10 ,etc i even wrote one in machine code. …

    ... ,151
    30 POKE a+1,211
    40 POKE a+2,254 ... =0 TO 7
    70 POKE a+3+3*n,60 ...
    80 POKE a+4+3*n,211 ...
    90 POKE a+5+3*n,254 ...
    130 POKE a,201
    140 GO TO 1
    [/code ...
    JianYang JianYang May 2019 BASIC
  • Using +2B ROMs on a +2A motherboardHi I've recently acquired a +2A with an English keyboard, but Spanish system ROMs. I also have a faulty +2B, with a perfectly working set of Engli…

    ... PCB. As the later (V4.1) ROMs contain some bug fixes ... ROM 0 (128K editor)
    V4.0 ROM 1 (128K syntax checker)
    1 ROM 0 (128K editor)
    V4.1 ROM 1 (128K syntax checker)
    V4.1 ... ROM 3 (+3DOS)
    V4.1 ...
    1024MAK 1024MAK July 2019 Hardware
  • run statement clears dimensional arraysis there any way round this? id rather not type goto 1 all the time, to stop this

    ... (1,7,2): PRINT VARS,RAMTOP:
    RANDOMIZE VARS:
    POKE RAMTOP+1 ... ,PEEK 23670: POKE RAMTOP+2,PEEK 23671 ... 3000:
    POKE 23627,PEEK (FN p(23730)+1): POKE 23628,PEEK (FN ...
    Battle Bunny Battle Bunny June 2020 Sinclair Basic
  • Joy (not) Stick Only gamesIt seems relatively common to find say C64, Amiga and in some cases Amstrad CPC games that are 'joystick control only' To be fair the port or two …

    ... xx
    POKE 23759,239
    POKE 23760,34
    POKE 23761,34 ... " stopped working, so it became POKE 23759+1,34.
    Unfortunately, without ...
    crunchy_frog crunchy_frog October 2020 Games
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    I found a poke that works from title screen before you start the game.

    Start game from level 6
    POKE 29384,3

    Start game from level 8
    POKE 29384,1
    FrankT FrankT December 2020 Games
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... the POKE to select any level from 1-8.

    POKE 29384 ... ,8 for island 1
    POKE 29384 ... ,7 for island 2
    POKE 29384 ... br /> POKE 29384,2 for island 7
    POKE 29384,1 for ...
    FrankT FrankT December 2020 Games
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... br />
    [code]
    1 REM *****THE SWORDSMAN OF KRAXIS ... PRINT AT 10,p;" ": POKE 23692,-1: PRINT AT 21,0: ... 2,4: BEEP 3,1: GO TO 1
    900 GO ... /> 1610 DATA "ENTER IT",1,"EXAMINE IT",10
    1620 ... YOU:"
    1730 PRINT "1 ";H$(P)
    1740 PRINT ...
    Timmy Timmy March 2021 Sinclair Basic
  • Strongest aspect of Spectrum BASICWhat would you say is the strongest aspect of Spectrum BASIC compared to other BASICs on other micros at the time. I think it might have been the Fun…

    ... POKE 16384,1,2,3 is the same as POKE 16384,1:POKE 16384+1,2:POKE ...
    i love the z80s i love the z80s March 2022 Sinclair Basic
  • LED STORM - problem with infy energy poke (128k version)Hi guys, I'm having a little trouble with this infinite energy multiface poke found on Tipshop (POKE 37422,182) for the 128k version of Led Storm, it…

    ... poke found on Tipshop (POKE 37422,182) for the 128k ... unreliable on the original 128k+1 hardware as game seems ... to crash during stage 1,...which is very odd ... a more reliable infy energy poke for it hopefully :-/
    1 after level 32 or ...
    ZEUS ZEUS March 2016 Games
  • WANTED: Spectrum 128k (Any version) and Interface 1My poor old +2A has come down with Alzheimer's and occasionally forgets to put program names on the screen, so i am now looking for a new 128k and an…

    ... looking for a new 128k and an interface 1 to network it ...
    HoraceLeavesAMessage HoraceLeavesAMessage January 2003 Wanted
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... AY interfaces that use the 128K sound ports (Fredrick Meunier).
    1 and 2 etc. (Fredrick Meunier ... screenshots (Fredrick Meunier).
    [*] Fix poke finder passing the wrong page ...
    Fred Fred December 2010 Emulators
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy.
    Graphics ...
    joefish joefish March 2011 Development
  • ZX Spin + 128k + Interface 1Is it just me or does the Interface 1 not work in ZX Spin when you select the 128k? :( I'm trying to write some code that uses microdrives but I nee…

    ... Interface 1 not work in ZX Spin when you select the 128k ... to do it on a 128k machine. Would really rather not ...
    RobeeeJay RobeeeJay November 2011 Emulators
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... been working lately with some 128k games, and I've got ... POKEs placed in RAM pages 1, 3, 4, 6 or 7 ... , Multiface III, anything that could POKE memory) choose what pages to ...
    Zup Zup October 2013 Games
  • NUMB CARS (128K) INFITE TIME POKE NEEDED PLEASEHi, can anyone give me a poke for infinite time for the 128k version of NUMB CARS please, It's doing my head in running out of time and losing the en…

    ... give me a poke for infinite time for the 128k version of ... , I have an infinite lives poke but I need infinite time ...
    ZEUS ZEUS June 2015 Games
<1…891011121314…34>

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