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<1234567…34>
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    Hi Folks,

    Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • ZX BASIC and garbage collection...Hi Folks, I was thinking about using the following approach in a program I am writing: [CODE]DIM d$(100,50) LOAD "NAMES" DATA d$() ... DIM d$(50,25…

    ... in and saved to the 128K RAM disk. During the execution of the ... will be loaded from the RAM disc i.e. swapped in ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • URGENT: BASin issues...Hi Paul, I know you have heard this many times and I am one of the worst offenders! :smile: Up until recently the stability of BASin was good but n…

    ... ) and I am using the 128K RAM disk the performance and stability of ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... as it uses the RAM disk on the 128K Spectrum.

    Program ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Loading arrays in BASin...Hi Folks, I have been playing with loading and saving arrays from BASIC in BASin. By trapping the SAVE command the DATA can be saved to a .TAP file…

    ... clear the contents of the 128K RAM disk
    [/LIST]
    See, now ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... /> In terms of using the 128K RAM disk you have:

    LOAD ... then load it back from RAM disk at any time using:
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... /> In terms of using the 128K RAM disk you have:

    LOAD ... then load it back from RAM disk at any time using:
    olaf olaf January 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... 23556 always returns 255
    [*]128K snapshots do not work in ... contents of the 128K RAM disk
    [*]Repeated access to the 128K RAM causes BASin ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... in asm.

    [quote][*]128K snapshots do not work in ... clear the contents of the 128K RAM disk
    [/quote]
    its in ... />
    [*]Repeated access to the 128K RAM causes BASin to crash[/LIST ...
    Arda Arda May 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... on the fly from the 128K RAM disk. This all works fine but ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... of a SCREEN$ from the 128K RAM disk.

    As always thank ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Cattivik needs you!Well folks I am pretty much done designing the third level of Cattivik and I would like to team up with someone able to put together the three levels…

    Take a look at the TAP file of Funky Fungus! You can get many ideas from there, especially from the BASIC management program ;)

    Anyway, how are you going to cram all levels into one load? Will you use the 128K RAM disk, as I did?
    Alessandro Grussu Alessandro Grussu April 2013 Announcements
  • Cattivik needs you!Well folks I am pretty much done designing the third level of Cattivik and I would like to team up with someone able to put together the three levels…

    ... load? Will you use the 128K RAM disk, as I did?[/QUOTE]
    gabriele amore gabriele amore April 2013 Announcements
  • 128K RAM tester as .TAP?I was sure that I've seen a RAM tester that can be loaded with e.g. DivIDE or DivMMC EnJOY! as .TAP. But I can't find it (been searching through the …

    ... that I've seen a RAM tester that can be loaded ... be used on 128K machines, and if lower RAM works fine, and ... a small error in upper RAM.

    I have a ...
    bverstee bverstee January 2015 Hardware
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... that made the RAM Disk possible!)
    Added - 128k RAMDisk commands ... RAMDisk.
    Added - 128k RAM page bank switching mechanisms ... /> Fixed - 128k Errors were corrupting the RAM Disk when they triggered ... 128k's error reporting was very broken for RAM Disk ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... that made the RAM Disk possible!)
    Added - 128k RAMDisk commands ... RAMDisk.
    Added - 128k RAM page bank switching mechanisms ... /> Fixed - 128k Errors were corrupting the RAM Disk when they triggered ... 128k's error reporting was very broken for RAM Disk ...
    Dunny Dunny January 2006 Sinclair Basic
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…

    ... to be used to page RAM, which from BASIC would be ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • Flexibase SoftwareHi folks, [url]http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Flexibase+Software$[/url] David Wornham kindly sent me some disks to dump for…

    ... />
    A bunch of MGT disk images can be downloaded here ... to load screens into the 128k RAM pages. Also the Z80s don ... were made for a PC disk distributed with the Z80 emulator ...
    Andrew Barker Andrew Barker February 2012 MIA/STP/SDP
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... enhance the original [B]Sinclair 128K Spectrum [/B]and was lucky ... appreciation for the [B]Sinclair 128K Spectrum [/B]I bought a ... run on a [B]Sinclair 128K Spectrum [/B](not Amstrad) under ... ]ZXDS [/B]and uses the RAM disk to store/load data files ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Beta diskJust something that's been bugging me for a while, is the 128k beta disk interface wired differently to the beta 48k as a piece of hardware, or as I …

    ... a while, is the 128k beta disk interface wired differently to the ...
    jamorski jamorski January 2013 Hardware
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... (>64k and possibly >128k) files, but I'd like ... . I remember that the RAM disk is used as a buffer ... read/write to disk, I must pass the RAM to be ... known method to switch from 128k to 48k mode and ... I was thinking about attacking disk loaders. How did they ...
    Zup Zup May 2013 Development
  • Interface 1bis RAM Drive modificationAll Interface 1bis users I hope I am not interfering with Dan, but I saw on his site that he has a RAM Drive upgrade/modification for the Interface …

    ... site that he has a RAM Drive upgrade/modification for the ... . To have an on-board 128K RAM drive, the user must install ...
    Pierre Pierre October 2014 Hardware
  • Spectrum +2 (grey) RAM issueHi, I?ve got a ZX Spectrum +2 (grey) with what I think is a RAM issue. I used to be able to load games very reliably by playing converted TAPs and …

    ... what I think is a RAM issue.

    I used ... with that device is a 128K RAM test firmware.

    When ... [/url], page 4) means that RAM page 5 has an issue ... the PCB is for which RAM page?

    I?m ...
    CRNorris CRNorris February 2015 Hardware
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... ROMn is used to define RAM bank (n=0..7) or ... />
    nope

    ORG RAM 7 , 49152 (seems to require ... a space between RAM and 7)

    nope ... to assemble to a particular 128k ram bank? I only need to ...
    MatGubbins MatGubbins August 2015 Emulators
  • New game: SOPHIAHi everyone, finally the game is here! I am glad to introduce you [b]Sophia,[/b] the master wizard girl on a mission to save the Empire from destr…

    ... />
    Designed for models with 128K RAM but can run (without AY ... /+ ZX Spectrums equipped with Beta Disk/Plus D/DivIDE/DivMMC interfaces ...
    Alessandro Grussu Alessandro Grussu October 2017 Brand new software
  • Save 48k SNA from 128k Z80 snapshot?I have been doing RZX recordings of text-based adventure games. In the case of games made with GAC (Graphic Adventure Creator), where a map and solut…

    ... ". These are only available as 128k Z80 snapshots, which prevents me ... because I am running in 128k mode. (At least in Spectaculator ... games don't actually require 128k RAM (I'm sure GAC never ...
    equinox equinox June 2020 Emulators
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    For the 128k/+2 I think you'll ... as you leave the silicon disk alone.

    Not 100 ... you need to collapse the Ram Disk (M:) on these machines. This ...
    Woody Woody August 2003 Sinclair Basic
  • AmericaI've been wondering, was the Spectrum released in America? Was it popular? Are there Spectrum games that were made in America? There must be a few A…

    ... contains 16K rom and 48K ram as in the Spectrum, ... Each 64K piece could be RAM, ROM or a smart peripheral ... it didn't have the 128k RAM. I'm not sure why ... a starting point for the 128K Spec. The former vice- ... and spectrum) and the 3" disk system with CP/M 2 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Games
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... are tape [B][I]and disk[/I][/B] loading (e.g ... claim I was about! Loading disk required not only some INs ... to emulate the paging of 128K RAM. However, you absolutely do not ... emulate the reads from the disk.

    This is rather ...
    Philip Kendall Philip Kendall October 2004 Emulators
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    [quote]
    On 2005-05-26 16:11, Dunny wrote:
    Ok, what (aside from the PLAY command) would a 128k version of BASin do?
    [/quote]
    RAM disk support.
    monty.mole monty.mole May 2005 Sinclair Basic
<1234567…34>

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  • File size in 128K RAM diskHi Folks,<br /> <br /> Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program?<br /> <br /> Many thanks<br …
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