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Search Again :: Adv Search 1000 results in 0.021s
<1234567…34>
  • 128k SnaI find the idea of 128K SNA files intriguing. Will these work on emulators like Spectaculator, not just X 128?

    I find the idea of 128K SNA files intriguing. Will these work on emulators like Spectaculator, not just X 128?
    Swevicus Swevicus July 2007 Hardware
  • Extending SNA Standard Snapshot 48k 128k Format to new Hardware like ZXN (SpecNext)This may have been discussed before... Looking at the definition of standard 48k and 128k .SNA Snapshot e.g. at: https://www.worldofspectrum.org/f…

    ... of standard 48k and 128k .SNA Snapshot e.g. at ... /blob/83a2bfc626e265f6df1bbb854cf61dc524642b66/tools/KeyboardTester.sna?fbclid=IwAR0rqkE-KpQpjRj8guktC8sQoudz3TrlDkcKk741FaQD4xX6LWHtssgRQMo
    SNA-Format...

    For ...
    Luzie Luzie October 2019 Emulators
  • .SNA snapshot compatability between esxDOS and emulators?Currently I am using a ZX Spectrum 128K (toastrack) with DivIDE Plus (with new GAL's) and esxDOS 0.8.5. It saves and loads 128K .SNA snapshots withou…

    ... am using a ZX Spectrum 128K (toastrack) with DivIDE Plus (with ... .5. It saves and loads 128K .SNA snapshots without any problem. But ... way to use esxDOS's 128K snapfiles in (certain) emulators? I ... can't get my Spectaculator .sna and .z80 snapshots to work ...
    ZXHistory ZXHistory July 2013 Hardware
  • SPIN v0.2c available now[Cut n Paste from the CSS post] Okay, I'm off to sunny(?) Scarborough for a week, so Woody and I thought it best that we give you something to d…

    ... banks were saved in a 128k
    .sna
    Fixed a bug ...
    Dunny Dunny July 2002 Emulators
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... /> Spectaculator emulates the 16K/48K/128K/+2/+2A/+3 Spectrums, the ... ).

    o Handling of 128k SNA snapshots has changed. They can ... /> machine.
    o Loading a 128k SNA snapshot will automatically switch to ...
    Jon Needle Jon Needle December 2003 Emulators
  • nmi menu for MB02+, new fixed versionDear MB02+ users and all others, on my site hood.speccy.cz you will find a fixed version of nmi menu. There was an error, when loading 128k .SNA sna…

    ... was an error, when loading 128k .SNA snap and paging on port ...
    Hood Hood September 2008 Development
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... />
    Now the manual says 128k SNA and Z80 files won't ... procedure and loads and plays 128k games from tape fine.
    128k games. The 48k games I ... . The manual says it runs 128k games and some games are ...
    chinnyhill10 chinnyhill10 January 2015 Hardware
  • Help Me Please! POKES!!!I have a Mac and run Mac Spectacle on it and I'm having trouble using game cheat POKEs. I believe this emulator does not support Multiface POKEs so I…

    ... . Save the game as a .SNA image and open it in ... />
    Unless it's a 128K SNA file, in which case you ... .worldofspectrum.org/faq/fileform.html#SNA"]http://www.worldofspectrum.org/faq ...
    Waz Waz January 2003 Emulators
  • Starglider 128k TZXNow I would if I could, but I simply don't have a copy of the game on tape handy, but is there any possibility that someone could upload a working ve…

    ... versions. Perhaps even a 128k specific version, so we ... There was probably a 128k only version released fixing ... Snapshot converted from SNP 128k be read correctly, well ... to it being a 128k SNA file. The TXT file ... mentions the lack of 128k emulators, so either ...
    Andrew Barker Andrew Barker August 2005 Games
  • DivIDE EmulationHi guys, I should have my DivIDE soon so I've been trying to emulate it to become familiar with the devices functions. I've fired up the EightyOne …

    ... 48K and 128K .Z80 snapshots (and all 48K and 128K .SNA snapshots, too ...
    glancaster glancaster July 2006 Sinclair Miscellaneous
  • DivIDE EmulationHi guys, I should have my DivIDE soon so I've been trying to emulate it to become familiar with the devices functions. I've fired up the EightyOne …

    ... snapshots (and all 48K and 128K .SNA snapshots, too).[/quote] Hi Garry ... , but won't bother if 128k Z80s are going to be ... in a +2a, and the 128k menu “Loader” option doesn’t ...
    dasteph dasteph July 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... not as daft as the 128k .sna format, and nowhere near as ... a 128k snap.

    [quote]
    The compiler writing SNA using ... says when I saving SNA files: "The .SNA snapshot format only ... 48k and 128k no problems by Spectaculator. To say that .sna cannot ...
    Dunny Dunny October 2006 Development
  • Saving 'Snapshots' in SpectacularHow do you do this? I go to the menu option and it states that it only works in 128k mode (even if I am already in this). I can save games under th…

    ... the 48k spectrum. A modified 128k SNA snapshot did come about that ... mode, you can make a 128K SNA snapshot. Yes, it is strange ... .

    If you need 128k SNA snapshots for some reason, I ... then convert it to a 128K SNA using spconv.
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Emulators
  • Saving 'Snapshots' in SpectacularHow do you do this? I go to the menu option and it states that it only works in 128k mode (even if I am already in this). I can save games under th…

    [QUOTE=Alcoholics Anonymous;194616]SNA format was originally only for ... the 48k spectrum. A modified 128k SNA snapshot did come about that ... [i]don't[/i] support 128k .sna files? Even the handheld emulators ...
    Dunny Dunny June 2007 Emulators
  • Saving 'Snapshots' in SpectacularHow do you do this? I go to the menu option and it states that it only works in 128k mode (even if I am already in this). I can save games under th…

    ... [I]don't[/I] support 128k .sna files? Even the handheld emulators ...
    rich_chandler rich_chandler June 2007 Emulators
  • Saving 'Snapshots' in SpectacularHow do you do this? I go to the menu option and it states that it only works in 128k mode (even if I am already in this). I can save games under th…

    ... ]don't[/i] support 128k .sna files? Even the handheld emulators ... format was invented before the 128k SNA, was better for archival ... one would bother with the 128k SNA (other than because it ... relatively important, whereas the 128k SNA has never been important or ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Emulators
  • Saving 'Snapshots' in SpectacularHow do you do this? I go to the menu option and it states that it only works in 128k mode (even if I am already in this). I can save games under th…

    ... were unable to load their .sna collection into Spectaculator because it ... out what we call the 128k .sna format was developed by an ...
    Jon Needle Jon Needle June 2007 Emulators
  • 128k SnaI find the idea of 128K SNA files intriguing. Will these work on emulators like Spectaculator, not just X 128?

    ... ]I find the idea of 128K SNA files intriguing. Will these work ...
    Dunny Dunny July 2007 Hardware
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... 'm now working with the 128K SNA format, under SPIN. Although, I ...
    Digital Prawn Digital Prawn May 2009 Games
  • Professional Adventure Writer +3Hi everyone. I've got a collection of old PAWs adventure files on +3 disk that I want to be able to have a look at to see if there's anything that c…

    ... which could handle 48K and 128K SNA and Z80 snapshots?

    zxbruno zxbruno April 2010 Wanted
  • Professional Adventure Writer +3Hi everyone. I've got a collection of old PAWs adventure files on +3 disk that I want to be able to have a look at to see if there's anything that c…

    ... which could handle 48K and 128K SNA and Z80 snapshots?[/QUOTE]
    128k snapshot, I wouldn't have ...
    John Elliott John Elliott April 2010 Wanted
  • ANN: Spud v0.210Ok guys, I've made you wait long enough. Here's a new version of Spud for you to love, hate, ridicule or ignore. [URL]http://bit.ly/iAhkXY[/URL] …

    ... ;532538]PM'd tap and sna of tap that crashes when ... have to check out the 128k code as I implemented it ... ... daft (sorry!!) enough to use 128k .sna.
    I recommend using .szx ...
    rich_chandler rich_chandler May 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... 'd be daft not to, 128k .sna files are seriously screwed up ... /> 3. Yes

    4. .sna files = Low High.
    .z80 ...
    rich_chandler rich_chandler August 2011 Emulators
  • Transferring +3 Disk Image from PC to real +3Is there a way to do this without physically connecting the +3 disk drive to the PC? Something like a Speccy version of the "Xfer in C" utility for…

    ... /> So I want to get 128K and 48K games across from ... doesn't seem to handle 128K .sna
    at all. Luckerily Chuckie ... that?

    For some 128K games like Crimbo and Hedge ... 48K mode and saved a .sna out and they work!
    PitfallJones PitfallJones January 2012 Sinclair Miscellaneous
  • How the heck do you save?I just loaded up a very old favourite, [i]The Bard's Tale[/i], and have discovered that it is such a perfect copy of the original that you have to us…

    ... I've accidentally saved a .sna for a 128 game instead ... always under the impression that .sna was 48k only.

    128k sna format is flawed and should ...
    rich_chandler rich_chandler October 2012 Games
  • How the heck do you save?I just loaded up a very old favourite, [i]The Bard's Tale[/i], and have discovered that it is such a perfect copy of the original that you have to us…

    [QUOTE=karingal;657098]Spin and SpecEmu both do it. The 128k sna format is flawed and should be avoided.[/QUOTE]

    Well I usually just use z80 for 128k, but I do find myself saving .sna for 48k games more out of habit than anything else :D
    dm_boozefreek dm_boozefreek October 2012 Games
  • FBZX Wii ReleasedJust tried this out on my Wii and it seems pretty good. 128K AY sound not very good but the emulator is highly configurable. Not bad for a first rele…

    ... :

    * fixed bug in 128k sna format
    * fixed small bugs ...
    Oibaf Oibaf April 2013 Emulators
  • .SNA snapshot compatability between esxDOS and emulators?Currently I am using a ZX Spectrum 128K (toastrack) with DivIDE Plus (with new GAL's) and esxDOS 0.8.5. It saves and loads 128K .SNA snapshots withou…

    The 128K .sna format was designed to represent the Pentagon; if esxDOS is saving it from a base 128K machine, then it's abusing the format.
    Philip Kendall Philip Kendall July 2013 Hardware
  • .SNA snapshot compatability between esxDOS and emulators?Currently I am using a ZX Spectrum 128K (toastrack) with DivIDE Plus (with new GAL's) and esxDOS 0.8.5. It saves and loads 128K .SNA snapshots withou…

    ... using a ZX Spectrum 128K (toastrack) with DivIDE Plus ... It saves and loads 128K .SNA snapshots without any problem. ... to use esxDOS's 128K snapfiles in (certain) emulators ... a bug in the 128K snapshot creation in v0 ... t get my Spectaculator .sna and .z80 snapshots ...
    phoenix^ra phoenix^ra July 2013 Hardware
  • Spectaculator BlogHi All, I've decided to start a Spectaculator development blog [URL="http://www.spectaculator.com/category/blog"]here[/URL]. Normally months (somet…

    ... br />
    2. 48k .sna files are always loaded into ... . However, the idea that 128k .sna files can only be loaded ... be great if a 128k .sna could be loaded into ... even some games use 128k music in otherwise 48k ... 48k model to any of 128k model and then back, ...
    introspec introspec September 2014 Emulators
<1234567…34>

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  • 128k SnaI find the idea of 128K SNA files intriguing. Will these work on emulators like Spectaculator, not just X 128?
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