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<1…22232425262728…34>
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... the 48K and go for 128K but then I don't ... 't have experience with the 128K, yet).

    [quote="R ... "]
    I love the main sprite & animation, especially when white ...
    reidrac reidrac February 2016 Brand new software
  • Can you tell me some 128k visibly enhanced game versionsThis should be discussed before, but on search I get to many hits ... I´m more a 48k Spectrum-Man and never owned a 128k at my youth. A frien…

    The later Dizzy games had customised fonts and extra sprite animations in the 128k versions, in addition to the added music.
    GReW GReW March 2016 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... music support on all 128K models, and a few ... br /> Some notes:
    The 128K version needs a short pause ... didn't include his 128K one because I was ... is interrupt skipping. The sprite routines used in Renegade ... now and then in the 128K version.
    As ...
    Hikaru Hikaru April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... Saukas;858792"]What kind of sprite routine you guys need? Masked ... not? Colored or monochrome? What sprite sizes? And so on...[/quote ... not like idea to go 128k, and in 48k it is ...
    Bedazzle Bedazzle May 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ask because the Double Dragon 128k also started off like this ... of the original 1:1 sprite and background porting, before it ... , finding creative ways to recycle sprite "parts" (eg: legs and body ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ask because the Double Dragon 128k also started off like this ... be further decomposed in sub-sprite sections. Example, we don' ... , finding creative ways to recycle sprite "parts" (eg: legs and body ... much graphics to fit in 128K.

    My initial ...
    RMartins RMartins June 2016 Development
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... 't realise is the main sprite I've used was off ... more, just have the main sprite, and it'd happily go ... without screen tearing, but a 128K with page flipping wouldn't ...
    joefish joefish October 2016 Games
  • What should your speccy have come with ?:) I was thinking about this earlier. What changes should of been made to the Speccy when you purchased yours ? Realistically this topic really…

    The 128k could have had the faster ... of course.

    The 128k basic could have had:
    some sprite support
    even some type ...
    slenkar slenkar January 2017 Sinclair Miscellaneous
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... from CRL for the Spectrum 128k only, looks like a mix ... walk against it for your sprite to climb it automatically, but ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... delete a rectangle around each sprite's old and new positions ... revealed an old bit of sprite or platform hidden by ... attribute. Or maybe a smart sprite routine that can check character ... OR the bits of the sprite to the screen without ... the screen-paging of a 128K.
    joefish joefish January 2017 Development
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... (FPGA not emulator) Spectrum 48k/128k etc... that can use the ... , although may play with the sprite handler for a laugh.
    TomD TomD May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... need an ARRAY of sprite colours. Variables for sprite scaling. Variables for ... on 48k spectrums.
    The 128k added an AY chip :- ... NOT ALLOWED
    The 128k added a double buffer mode ... :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ALLOWED ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... to do with clipping or sprite visibility).

    Blitter won ... on 48k spectrums.
    The 128k added an AY chip :- NOT ... ALLOWED
    The 128k added a double buffer mode ... :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ALLOWED ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... scratch" and write yet another sprite routine just because someone wants ... level playing field... or a 128K loading routine, or reusing graphics ...
    Timmy Timmy May 2017 Announcements
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... be a fair number of sprite objects that need redrawing from ... the 16K banks of the 128K machine to hold data for ...
    adrian_singh adrian_singh June 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... are ok. Your sprite is very fast, 128k sound effects and tune ...
    WhenIWasCruel WhenIWasCruel June 2017 Games
  • Reading Disks via ASMI'm hoping to port my Amstrad game to the spectrum (See the link in my sig for info) I will be targeting the 128 and +3 - the game will not work on …

    ... assuming I'm best putting sprite data in the contended areas ... was always in memory on 128k) - but this will not be ...
    keith56 keith56 July 2017 Development
  • SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…

    ... to edit some of the sprite events because they were so ... AGD that could work in 128K mode, but even though it ... now needs a 128K model to run as of ...
    Payndz Payndz July 2017 Brand new software
  • ZX Spectrum Z80 Development Environment on WindowsHi Folks, Just wondering what the recommendation is for a ZX Spectrum Z80 Development environment on Windows? Getting fed up with hand coding Z80…

    ... debug test cases
    [*] [b]128K[/b] aware - keeps everything in ... labels, calls and jumps)
    [*] 128K-enabled [b]tape file generator ... br /> [*] [b]ZX Next[/b] sprite support in emulator
    [/list ... are starting a large new 128K project and you want ...
    colonel32 colonel32 August 2017 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... surely fit in 128K.[/quote]

    The 128K dataset is IMO ... can't fit as a 128K Spectrum as a single loader ... be reduced to two, no sprite masks... Very possible. Using Delta ... simply horizontal mirror of single sprite or simply with different palette ...
    devyx devyx September 2017 Games
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... some sprite flicker.

    Complete blunder: the game freezes (in 128K ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Chibi Akumas - Spectrum Port Planned!I'm planning to port my CPC game, Chibi Akumas to the ZX Spectrum! I will be targeting the 128k disk based systems - as this will be the best (and mo…

    ... importantly, I have ported my "Sprite Compiler" to the spectrum, which ... game - it will still need 128k, but maybe it will help ... early build of my multiplatform sprite editor are available on the ...
    keith56 keith56 October 2017 Development
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... -Con works with interface 48k, 128k, +2 grey only)
    b ... around for ever.

    Sprite layering - or my legs are ...
    MatGubbins MatGubbins November 2017 Brand new software
  • Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…

    ... /white for a flickery ghost sprite, but you wouldn't want ... 're emulating a 48k or 128k I assume as in the ... are still the same as 128k mode as I assume this ...
    ivanb303 ivanb303 January 2018 Sinclair Miscellaneous
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... a problem even on a 128k because you want to be ... windows on screen. The sp1 sprite engine is also capable of ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... . The only truly unique enemy Sprite in the game is Willy ... no music during gameplay in 128k mode, and it's still ... back in 1989 using a 128k machine. I was playing using ... pallette swap the second players sprite, they could have quite easily ...
    dm_boozefreek dm_boozefreek March 2019 Games
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    On the subject of 2x2 pixels, the sprite in The Muncher is 1x2 though. I'll assume the routine to draw the sprites is slightly faster this way and it may not have been for memory reasons as the game needs 128k anyway.
    XTM of TMG XTM of TMG June 2019 Games
  • Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…

    ... it to work on a 128K/+2 with DivMMC? (and not ... 5 or 7 on a 128K Spectrum, and bank 5 is ... address 0x4000 on the Spectrum 128K+ and +2. This location is ... 's quite a lot of sprite data too. Maybe someone fancies ...
    obo obo March 2020 Brand new software
  • Dun Darach loading screenI have seen in the past some great re-vamped and sometimes completely redone loading screens for old games. Not sure if Dun Darach has ever been redo…

    ... women were from the same sprite, due to memory limitations no ... there wasn't never a 128k version. I have forgotten now ...
    dmsmith dmsmith February 2022 Games
  • New release of ZEsarUXFound today by chance on: [url]https://github.com/chernandezba/zesarux/releases/tag/10.1-13122021[/url] [quote]ZEsarUX-10.1 Beta1 Pre-release che…

    ... ZX Spectrum Next emulation: added sprite rendering priority bit
    Improved ... .ZSF screen previews when using 128k screen page 7
    Fixed ...
    Luzie Luzie July 2022 Emulators
<1…22232425262728…34>

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