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<1234567…34>
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ...
    [B]loadloop[/B] ;routine to write graphic into screen ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The following ... /> POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... /> I've written a simple sprite routine that draws a 8x8 pixel ... each pixel row of the sprite separately. This works well (and ... a horribly flickery sprite? Currently, I have no routine. It leaves a ...
    48K 48K May 2006 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought that ...
    Gedlion Gedlion June 2010 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... avoided by either drawing your sprite to the screen before the ... to then make sure your sprite routine has finished drawing the sprites ... models of spectrum and the 128K, +2 etc. take 228 tstates ...
    dmsmith dmsmith October 2004 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... cell's "sp1_update" ordered sprite list according to its plane ... of optimizations in the move sprite routine that tries to avoid ... CONS

    - The move sprite function has an overhead associated ... already have one eye on 128k support for larger games.< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... screen
    11 - A slow sprite routine, that is; to display graphics ... size
    12 - A fast sprite routine, that is; optimised for fixed ... - A fast screen address lookup routine, that is; pixels to display ... to avoid multi-load and 128K games as they can be ...
    ASM ASM October 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... mentioned it before but it sprite routine now handles something i call ... combine different part of sprite graphics and sprite mask effectively doing head ... more appropriate target than humble 128k Speccy.

    howgh - going ...
    Fikee Fikee June 2011 Development
  • Reaxxion and Joe Gunn, what happened to these?These 2 games which were coming from the C-64 were announced in development or almost finished some time ago, but we never got any other update in th…

    ... 'm working on a prototype sprite routine (inbetween other things, when I ... one or more of the 128K's extra RAM banks).
    Jmk Jmk January 2014 Development
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... feel confident, start writing a sprite routine and regain that 12k![/QUOTE ... animations and can do foreground sprite elements, though you rarely ... anyone can write a simple routine that does the bare ... I would personally always think '128k' if the game is going ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... AY music support on all 128K models, and a few other ... />
    Some notes:
    The 128K version needs a short pause ... . I didn't include his 128K one because I was originally ... get around it by restricting sprite routine execution to a specific timeframe ...
    Hikaru Hikaru April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... Saukas;858792"]What kind of sprite routine you guys need? Masked or ... not? Colored or monochrome? What sprite sizes? And so on...[/quote ... not like idea to go 128k, and in 48k it is ...
    Bedazzle Bedazzle May 2016 Games
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... everywhere else. A smart routine could paint repeated platform graphics ... delete a rectangle around each sprite's old and new ... . Or maybe a smart sprite routine that can check character-by ... the bits of the sprite to the screen without ... screen-paging of a 128K.
    joefish joefish January 2017 Development
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... sprite routine just because someone wants a level playing field... or a 128K ... loading routine, or reusing graphics I ...
    Timmy Timmy May 2017 Announcements
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that the ... sprite data gets corrupted at some ... only guess that interupt service routine in the spectrum rom is ...
    dmsmith dmsmith November 2004 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for a ...
    Gwyn Gwyn January 2006 Games
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... (e.g. an 8x8 xor sprite routine), make simple sounds etc.. Obviously ...
    Digital Prawn Digital Prawn July 2007 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... graphics were used in a sprite routine demo or something too, possible ... a demo of the z88dk sprite lib.

    Would there ...
    mulder mulder April 2009 New game ideas
  • Game MusicI'm looking at revamping the original version of football manager - I still prefer it by far to any later ones. I've done a few snazzy bits of graph…

    ... , now I've got a sprite routine working that I can completely ...
    Gedlion Gedlion March 2010 Development
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... of fun. Also, had this routine been part of the FF ... something better in an hour. Sprite routine, graphics and all, this was ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would like ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large (128x64 ... expecting to have one large sprite on screen at a time ... anyone know of a decent routine that will work for bigger ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk a ...
    R-Tape R-Tape April 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... to worry about writing a sprite routine, a joystick handler and you ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    A ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    Timmy Timmy January 2012 Development
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... improve my programming, the better sprite routine should be noticable.

    R-Tape R-Tape April 2012 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... knocked up a quick tiling routine which works with my back ... would like to attempt a sprite routine/engine.

    There is ... basic program running the tile routine with the backbuffer, it will ... I'm working on (the sprite routine will also be used for ...
    polomint polomint November 2014 Development
  • Jet Set Willy 2's original author releases a modded version of the game!Apologies if this has already been posted, but Derrick P. Rowson, the original author of Jet Set Willy 2, has been modding JSW2, and the latest versi…

    ... of the changes…

    Sprite routine changed to permit the reformatting ... room generated from horizontal sprite data.

    Sprite routine changed to permit ...
    ewgf ewgf March 2017 Games
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... I created was a routine that draws 16x16 sprites ... must be the slowest sprite routine ever but it works.
    routine that when called populates ... using the key/joy routine and this is where ... use keyboard to control the sprite. If I use kempston, ...
    arttu arttu July 2017 Development
  • Tricks to make mirror image of a graphic?I've been working on a sprite routine for lots of sprites and animations. I'm only storing right facing graphics, and converting them to left facing.…

    ... 've been working on a sprite routine for lots of sprites and ... . It draws a character square sprite in the bottom right and ...
    FrankT FrankT December 2020 Assembler
<1234567…34>

Latest Posts

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HitBox

Word Docs Hits
128k 16.7K 25K
sprite 5.5K 11.1K
routine 9.5K 14.8K

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  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
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