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<1…891011121314…34>
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... hoping to have the display routine interrupt driven[/i]
    the ... , to allow flicker-less sprite output. for 128K i can use shadow ... around. It would make the sprite routines a hell of a ...
    kphair kphair May 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... you setting up a blank sprite, or just a blank frame ... player might pick up. The routine to display and delete objects ... be no version to support 128K RAM in the game engine ... haven't ruled out a 128K version of the editor which ...
    jonathan jonathan November 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... your code. Maybe your initial sprite drawing or sorting is slow ... 48k I use my drawing routine and dump a 20x160 square ... . In RI 128k I use the same drawing routine but shadow screen ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=climacus;592450]With a 128k is too easy... I want ... way: for every sprite, I have a routine to erase it from ... most CPU-consuming routine is the calculate-rotate sprite. So, my ... interrupt routine usually goes as ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... best way to also support 128K/+2/3, preferably without ... [*] Re-implement the tile rendering routine in a way that Assembly ... section when I release the routine to render tiles directly.

    I considered using sprite rendering instead of scrolling so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... have to shift the sprite horizontally. Pixel precision vertically ... a LOAD + OCCLUDING sprite which means it just ... directly loads the sprite bytes to screen without ... could use a faster xor routine, eg, but I ... scary but if you have 128k, it may be doable ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... have to shift the sprite horizontally. Pixel precision vertically ... a LOAD + OCCLUDING sprite which means it just ... directly loads the sprite bytes to screen without ... could use a faster xor routine, eg, but I ... scary but if you have 128k, it may be doable ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... Then you could write simple sprite routines, instead of being constrained ... only need a separate custom routine for rendering the first 2 ... after interrupt), 228T in Spectrum 128K/+2 (starting 15941T after ... in order to use this routine I would have to implement ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the background graphics under each sprite separately, and then erase ... to use in the 128k version. The problem with ... is a very fast routine that prints pre-shifted ... />
    In the 128k version there won't be ... The key in the 128k version will be switch ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... thinking to use in the 128k version. The problem with ... engine is a very fast routine that prints pre-shifted ... .

    In the 128k version there won't be ... 1000 cycles to erase a sprite, so we have 3000 ... . The key in the 128k version will be switch between ...
    Hikaru Hikaru December 2013 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... fe80-fefe dzx7b+drcs decrunch routine
    feff-ff00 always ... fc21-fc9f dzx7b+drcs decrunch routine
    fca0-fdff Y coordinates ... better results by creating move sprite functions rather than manipulating ... is very different from 128K so it's very ...
    antoniovillena antoniovillena January 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... line. Dominic Robinson published his routine in Your Sinclair magazine. ... looking at interleaving a scrolling routine with a multicolour engine, ... t too hard on a 128K, where you could alternate ... multicolour, with a tile / sprite redraw system on interrupts.
    joefish joefish April 2014 Brand new software
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... 48K RAM.

    A sprite can be added - but there ... room for music and the routine has to be tuned to ... you should test if the sprite is there and draw it ... ) when the sprite is there.

    On 128K and over, that ...
    Alone Coder Alone Coder October 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... column once for the entire sprite). In these cases, the ... just generalise your chunk output routine to wrap around the ... colored big pixels for Spectrum 128K only, using shadow screen. ... odd columns. Also set interrupt routine to switch between normal and ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... with a synchronised multi-colour routine. As we've seen, ... screen-flipping on a 128K you could do 32.
    sprite rendering) is to have a ... clever, try combining a sprite layer screen with a scrollable ... scan lines on a 128K, surely..? ;-)
    joefish joefish December 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ="joefish;834650"]Certainly on a 128K, with a sound chip to ... on screen, POKE a new sprite position, and NIRVANA will automatically ... implemented last week a drawing routine using "OR". It's slower ... it later.

    Using 128K would give plenty of space ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... be a fair number of sprite objects that need redrawing from ... the 16K banks of the 128K machine to hold data for ... . I could get the IM2 routine to switch in the bank ...
    adrian_singh adrian_singh June 2017 Development
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... -Con works with interface 48k, 128k, +2 grey only)
    b ... around for ever.

    Sprite layering - or my legs are ... , this is due to the routine wanting to show 24 bytes ...
    MatGubbins MatGubbins November 2017 Brand new software
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... memory. Once you use common routine memory storage (not instance specific ... code in the original fzx routine but the one in z88dk ... a problem even on a 128k because you want to be ... windows on screen. The sp1 sprite engine is also capable of ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    On the subject of 2x2 pixels, the sprite in The Muncher is 1x2 though. I'll assume the routine to draw the sprites is slightly faster this way and it may not have been for memory reasons as the game needs 128k anyway.
    XTM of TMG XTM of TMG June 2019 Games
  • Bug in Nemesis the WarlockI've noticed a bug in Nemesis the Warlock that prevents the game from being completed. On level 7, both on the 48K and 128K versions, the sprite repr…

    ... on the 48K and 128K versions, the sprite representing Nemesis will become ...
    Alessandro Grussu Alessandro Grussu December 2001 Games
  • TZX / TAP of Glider Rider 128K Can anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version …

    ... br />
    Addams Family 128k - Ocean
    Bravestarr - US ... DNA Warrior - Cascade
    Earthlight 128K - Firebird
    Prison Riot - ... Players Premier
    T-Wrecks 128k - Gremlin Graphics
    ...
    Dean Lowery Dean Lowery April 2001 MIA/STP/SDP
  • Wanted: TZX of Technician Ted 128k RemixAfternoon again, So anyone have an original or copy of the title mentioned, we only have a Z80 of this one. A TZX of the 128k version would be nice…

    ... one. A TZX of the 128k version would be nice
    Andrew Barker Andrew Barker April 2001 MIA/STP/SDP
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding. I think that there might be more of these routines out there (where-ever-u-r). Isn…

    ... (if someone finds a faster routine please tell me..)

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... code.

    The line routine that I have implemented is ... there have a fast line routine, plese email me.

    rtunes rtunes October 2001 Sinclair Miscellaneous
  • 48k with keyboard of 128k+2 and tapes..ahoi!i worked to make a 48k+ with keiboard of 128k+2 and i want to send it! so i have many tapes with games, workings'n' demo, compilation, fanzine!!!! fo…

    i worked to make a 48k+ with keiboard of 128k+2 and i want to send it! so i have many tapes with games, workings'n' demo, compilation, fanzine!!!! for info contact 0347 8783346 or 3478783346.
    simon simon December 2001 Sales
  • 128K+2 & 100+ games ** For Sale **Hi, If anyone is interested I have a 128k+2 for sale. This comes with Sinclair & Other Joystick, and over 100 Games. All is in excellent condition (…

    ... is interested I have a 128k+2 for sale.
    This ...
    john john November 2001 Sales
  • speccy 128kI have a spectrum 128k that seems to work fine and load games ok. When I power it on for the first time I get the usual options screen, no problem. B…

    I have a spectrum 128k that seems to work fine ...
    rubberman rubberman March 2002 Sinclair Miscellaneous
  • looking for 128k keypad(spanish. vers.)I am looking for a 128k keypad, spanish version(since these were only supplied with spectrums sold in spain)or english version ;) Estoy buscando un k…

    I am looking for a 128k keypad, spanish version(since these ... un keypad para el spectrum 128k. El keypad se vendio en ...
    thomas3120 thomas3120 April 2002 Wanted
  • ZX Spectrum 128k +2Hi, can anyone help me out? I'm trying to get a 128k +2 (the black one), im not bothered about it being boxed or anything (as the price is usually …

    ... 'm trying to get a 128k +2 (the black one), im ...
    punkpie_uk punkpie_uk May 2002 Wanted
<1…891011121314…34>

Latest Posts

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