World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.016s
<1…10111213141516…34>
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... allows to speed up all 128k pages (ULA doesn't slow ... TRDOS. Someone could write a routine
    which loads .TRD file ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... . Note though that the player sprite faces at 90 degress to ... be a bug in the 128K version. So make sure you ...
    mjwilson mjwilson July 2004 Games
  • 2 spectrums for sale, 48k and a 128k +2aI have another 2 spectrums for sale a 48k model with speech synth If I rember Atic Atac is one of the games to use it :) And A 128k +2a with lightg…

    ... />
    And

    A 128k +2a with lightgun and some ...
    Rapunzel Rapunzel July 2004 Sales
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... ' interrupt routine. However, this doesn't work on the 128K machines, so ... tstates to reach the interrupt routine:

    * M1: 7 ... you have a short interrupt routine, it is possible that the ... set to 0x0066. An NMI routine should end with RETN, which ...
    Philip Kendall Philip Kendall July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    ... the sprite passes a whole character, the movement routine draws ... the edges so the sprite doesn't ... background data which the sprite covers and which is ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... have a rough sprite engine working, and a routine to do a ... paralax star field. My next routine to try and suss-out ...
    dmsmith dmsmith July 2004 Development
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... result. I actually made a 128K version of the game also ... with extra code. Luckily the 128K Speccy came out, so we ... Games had a much better sprite for the Turtles and a ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • 128k and BRIGHT?Just loaded up Arcadia (nice game, BTW). I have side by side a 128k and 48k Speccies and both are connected to the same tape player. So, I loaded the…

    ... have side by side a 128k and 48k Speccies and both ... brighter white. But with the 128k both paper and border were ... correctly. Then I restarted the 128k machine and tried manually turn ... BRIGHT 1. Nothing happens! The 128k Spectrum is connected to Commodore ...
    Yanek Yanek August 2004 Sinclair Miscellaneous
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Help accessing menu on 128k +2Hi, I recently dusted my old 128k +2 speccy off, and got it up and running. I am having one problem though - I can't access the menu! When I turn i…

    ... /> I recently dusted my old 128k +2 speccy off, and got ...
    celt197 celt197 August 2004 Sinclair Miscellaneous
  • 128K Model SchematicsI can't find the 128K model schematics in the Documentation section or in the 128k SM. Does anyone know where to find it ?

    I can't find the 128K model schematics in the Documentation section or in the 128k SM. Does anyone know where to find it ?
    pern pern August 2004 Sinclair Miscellaneous
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... games on my original Spectrum 128K+, and all of them load ... work at all, even in 128K+ Spectrums: Cylu, a 3D isometric ... game totally incompatible with all 128K models? You'd think there ...
    Spector Spector September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...


    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • spectrum 128k +2 sound problemsi recently bought a spectrum 128k+2 grey modell on the net. but i cant get any sound from my games, i have connected the arial lead to the TV socket …

    i recently bought a spectrum 128k+2 grey modell on the ...
    spillmester spillmester September 2004 Sinclair Miscellaneous
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... tapes use the standard ROM routine. So, for an example, if ...
    8 64k
    9 128k
    10 256k

    MikeW MikeW September 2004 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... .

    Basically the routine works by redrawing the tiles ... scroll position and call the routine. An increase of 1 ... pixels.

    The routine is designed to detect blank ... />



    * This routine shifts tiles into 4 positions ...
    dmsmith dmsmith September 2004 Development
  • looking for a zx 128k/+2I used to own a spectrum 128k +2 (I think this is the right one) It was a tape loader that was connected to the keyboard. Unfortunately my bro sold …

    ... used to own a spectrum 128k +2 (I think this is ... to get rid of a 128k then I would be very ...
    captainlazy captainlazy October 2004 Wanted
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... am trying to make sprite movement routine. Actually I did ... it, however my sprite
    ... routine is as follows
    1. Store background
    2. Draw sprite ... stored background into sprite
    5. Change sprite coordinates
    ...
    Ralf Ralf October 2004 Development
  • Spectrum 128K only games (`nd TR-DOS)Apart from Where Time Stood Still what other games were 128K only, as opposed to merely 128K versions of 48K games whereby all levels were loaded and…

    ... Still what other games were 128K only, as opposed to merely ... 128K versions of 48K games whereby ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... need to draw a small sprite (16 bytes) on to ... mask. Its the only sprite that will be used so ... the screen (based on the sprite x,y). I would then ... draw the sprite to the screen using the ... screen address then draw the sprite again. Does this seem a ...
    Mr Millside Mr Millside November 2004 Development
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!

    Thanks in advance.
    tanium tanium December 2004 Sinclair Miscellaneous
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    ... never really had many dedicated 128k games.

    What were ...
    stupidget stupidget January 2005 Games
  • ZX Spectrum 128k - Boxed, As New etc. etc.Hi, Does anyone know how much my ZX Spectrum 128k is worth these days? It's the one with the heat vent things on the side. It's in basically the sam…

    ... how much my ZX Spectrum 128k is worth these days? It ...
    ZX81 Collection ZX81 Collection February 2005 Sales
  • problems with 128k (2a) modelI'm trying to use my old 128k but having pulgged into TV, get test signal OK - however when I press 'reset', the test singla just comes back, not the…

    I'm trying to use my old 128k but having pulgged into TV, get test signal OK - however when I press 'reset', the test singla just comes back, not the load menu. Any suggestions?
    rad rad February 2005 Sinclair Miscellaneous
  • tape copier for 48K files on a 128K machineDoes anyone know of a tape copier (that can save out multiple copies of games, like LERM), that will load a whole 48K game into a 128K machine in one…

    ... whole 48K game into a 128K machine in one go?
    128K machine?
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... about the parameters for that routine !!!! The words "and HL holds ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Spectrum 128kHi everyone, As a long time Speccy fan weaned on the original +2 machine (hence the username!), I'm thinking about finally buying a genuine Sinclair…

    ... a genuine Sinclair produced Spectrum 128k.

    I've seen ... like the Speccy + with a 128k badge) Are these genuine or ...
    greycase greycase May 2005 Sinclair Miscellaneous
<1…10111213141516…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
128k 16.7K 25K
sprite 5.5K 11.1K
routine 9.5K 14.8K

Related Threads

  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: <br /> As a child I never learned anyt…
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.<br /> <br />…
  • IM2 calls to player routine on 128k?Hi all,<br /> <br /> Apologies for being crap, and not even in a funky, skillo kind of way but it's been over 20 years since I last wrote anything in…
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…
  • old 128K music and nowaday 128k musicthe old "official" specy 128 games has very good music, I love them.<br /> but these music are not uses the capatibilites of the AY chip, why?<br />…
  • Spectrum games that are both 48k and 128k but where the 128k version is infinitely superiorThe only one I can think of is "Rock Star Ate My Hamster" but there must be others . So where are the games where the 128 version is great but where …

Related Searches

  • fastest screen routine
  • screen routine
  • poke 128k into 48k mode
  • 128k enhanced
  • 128k enhanced games
  • harlequin 128k
  • xor sprite
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • sprite interrupts
  • joe gunn sprite routine
  • simple sprite routine
  • 128k sprite
  • sprite routine
  • 128k page memory routine
  • animated sprite routine maske
  • animated sprite routine masked
  • pre shifted sprite routine
  • 128k test screen rom routine

Copyright © 2024 World of Spectrum