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<1…23242526272829…34>
  • Could a Spectrum game loader play music?On the Games forum there's a thread entitled "[I]Which game did you like the loading noise the most?[/I]" ([url]http://www.worldofspectrum.org/forums…

    ... to write a new loading routine that reads sounds from the ... would only work on a 128K machine, as the 48K beeper ... it's played whereas the 128K's sound chip doesn't ...
    ewgf ewgf June 2013 Sinclair Miscellaneous
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... 'm trying to write a routine that plots 3 pixels to ... /> call $22E5 ;call ROM plot routine
    pop bc
    inc ...
    daveysludge daveysludge July 2013 Development
  • [MOD] Barbarian 128KBarbarian: The Ultimate Warrior ( [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000407[/url] ) is available for download. Why [MOD] Barbaria…

    ... for download. Why [MOD] Barbarian 128K ( [url]http://www.worldofspectrum.org ...
    kyv_triumph kyv_triumph July 2013 Infoseek database
  • Sampling routineLooking for a simple yet crude sampling routine that I can use on a forthcoming game. I've tried most of the ones from the archive and find them uns…

    ... a simple yet crude sampling routine that I can use on ... spare and just need a routine that goes "YEAH!"

    daveysludge daveysludge July 2013 Development
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... using a new sound emulation routine (based on Alex Mateev's ... Kempston Mouse emulation to Pentagon 128K.
    + Reworked sound emulation ... into any RAM page (for 128K and above).
    + Added ... Plus mode being disabled in 128K and above models (Arm73).
    Arjun Arjun July 2013 Emulators
  • Zx spectrum +2 128k stuff, what is it worth?Hey everyone, first post. Pretty poor place to introduce yourself but couldn't find a newbie section or anything. I'm an n64 collector mainly, Aswel…

    ... /> 2 Sinclair zx spectrum +2 128k consoles, one I played some ...
    Ted92 Ted92 August 2013 Sales
  • Redefine keys routineHow would I go about making a memory efficient redefine keys routine? I only want to define up, down, left and right and reserve key 'H' for pause.…

    ... a memory efficient redefine keys routine?

    I only want ... .

    The key scan routine in the game goes something ...
    daveysludge daveysludge August 2013 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... 't recall any 8x2 multicolor routine for 30 columns that would ... /> Executing it in a Spectrum 128K/+2 will take 16297T-15841T ...
    Einar Saukas Einar Saukas August 2013 Development
  • ZX spectrum 128K + 2 (Grey one :)Hi all, I'm trying to revive a dead ZX 128K +2 (the grey one). The regulator was damaged and seemed to be feeding 7.8Volts onto the pcb. Yikes ! I…

    ... to revive a dead ZX 128K +2 (the grey one).
    128k-spectrum-with-no-display/[/url ... there an equivalent for the 128K ?

    Is there a ...
    DenisM DenisM August 2013 Hardware
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    I'm currently writing a routine for the Currah that will ...
    daveysludge daveysludge August 2013 Development
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... for a converter to put 128k Basic into Machine Code. I ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • 800+ Spectrum 128k & 48k original titles still availableHi guys, The original thread was a bit messy and has vanished from the front page, so rather than bump it, here it is again a bit tidier: All origi…

    ... />
    I also have three 128k units left, all for sale ... Supertest
    Daley Thompsons Supertest 128k
    Daley Thompson's Supertest ... 128k
    Dambusters
    Dan Dare< ...
    Kilmannan Kilmannan September 2013 Sales
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... to convert JSW2 to a 128K program. There are no new ... in 128K with the above additions.

    Original teleport routine is ... (47416 bytes) and the keypad routine as per JSW1 albeit this ...
    spider spider September 2013 Sinclair Miscellaneous
  • Asm routine for AY playback?Hi, is possible to create and "name" an asm routine for playing some ay data? If yes, how? Example: Ok , I've finished a sound tracker song, now I n…

    ... create and "name" an asm routine for playing some ay data ... with or without the play routine? How does it work?
    Is possible to call the routine and make it play some ...
    DaRkHoRaCe DaRkHoRaCe September 2013 Development
  • DivIDE not working not starting on a 128k +2AMy newly bought DivIDE (57c version) BenVersteegs Black Edition (with 4 GB CF-Card) with installed ESXDOS 0.8.5 firmware don?t boot up on my +2A Spec…

    ... like e.g. a Multiface 128k ist working OK with the ...
    Luzie Luzie September 2013 Hardware
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... can now (just like 128k BASIC) tap in an expression ... br />
    But unlike 128k BASIC, you can also get ... br />
    Added:

    SPRITE PUT id - places a permanent ... state of the specified sprite
    Sprite collision detection - with ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • Divide with Exdos 8.5 128k mode.Hi I am now getting to grips with my new divide, I understand that it will not boot up in 128 editor on a 128 Machine and that it enables USR 0 autom…

    ... found a way of accessing 128K editor, just by loading a ... .tap file of a 128K game that is known to ...
    carl_retrotext carl_retrotext September 2013 Sinclair Miscellaneous
  • 128K Toastrack RGB SCART Picture QualityHi, I wonder if anyone with experience of using an RGB->SCART cable with an 128K Spectrum (Toastrack) can give some first-hand advice? I've composit…

    ... ->SCART cable with an 128K Spectrum (Toastrack) can give some ... admiring eyes.

    The 128K has a different story. It ...
    Muig Muig September 2013 Hardware
  • Total Recall (128K), Lemmings & Gunship (disk)Hi there. Greetings from Finland. I have some Spectrum games for sale: [B] Total Recall [/B](128K version, manual, box and cassette) ?8 [B]Lemming…

    ... /> [B]
    Total Recall [/B](128K version, manual, box and cassette ...
    Vipered80 Vipered80 September 2013 Sales
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... I could use the ROM routine (It would suffice, any pointers ... I'm asking for a routine :)

    No need for ...
    na_th_an na_th_an October 2013 Development
  • FREL Comcon Programmable Joystick Interface not working on 128k but on 48kAnother day, another problem :-) My FREL Comcon Programmable Joystick Interface [url]http://www.worldofspectrum.org/infoseekid.cgi?id=1000070[/url]…

    ... don?t work on an 128k Speccy.

    Anyone have ...
    Luzie Luzie October 2013 Hardware
  • Fairlight II - 128K versionDoes anyone have a copy of this they'd like to sell me. This version in question has a circular gold sticker on the inlay that reads: "Special 128K/+…

    ... the inlay that reads: "Special 128K/+2 Version".

    If ...
    MartynC MartynC October 2013 Wanted
  • Using CD player on ZX Spectrum 128k +2AHi I have a question for you all. I have a ZX Spectrum 128k +2A, I have recently had it restored to its working state thanks to Mutant Caterpillar G…

    ... . I have a ZX Spectrum 128k +2A, I have recently had ...
    phillip.croxford phillip.croxford October 2013 Hardware
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... been working lately with some 128k games, and I've got ...
    Zup Zup October 2013 Games
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... be better developing my multicolour routine on the 48K first, being ... sure to work on the 128K variants. Turns out I was ... . I've just written a routine that seems so awkward it ... up timing differences between the 128K and the ordinary +2. I ...
    joefish joefish October 2013 Development
  • eBay 128K Spectrum RGB cables overheat the Spectrum!?Hi everybody, For a long time I've wondered why Spectrum 128K Toastracks were overheating when using my Retro Computer Shack RGB SCART cable. Today …

    ... I've wondered why Spectrum 128K Toastracks were overheating when using ... the cost is my Spectrum 128K's ULA, and that's ...
    Spirantho Spirantho October 2013 Hardware
  • 128k programmingOk, I have had the normal man look (ie. not really), I want a good resource for 128k asm programming. Mostly just to find out how the RAM bank switc…

    ... want a good resource for 128k asm programming.

    Mostly ...
    Kiwi Kiwi November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). You ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    Having problems with this routine, it basically fires a rocket ... tried allsorts to remedy this routine but nowt seems to work ... /> call print ;call the print routine
    pop bc
    djnz ...
    daveysludge daveysludge November 2013 Development
<1…23242526272829…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
128k 16.7K 25K
sprite 5.5K 11.1K
routine 9.5K 14.8K

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  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
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