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<1…22232425262728…34>
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... /> Hardware sprites?
    No color clash, maybe?
    Which 128k games utilised ... had intros, or cutscenes or 128k versions with bigger and more ...
    Ivanzx Ivanzx December 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Add to many variable sized sprites, and I'd say there ... 't fit in 48k , well.. 128k are enough?
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... it's quite full of sprites/colours and randomness .
    So ... games have massive improvements in 128k mode compared to 48k, but ... or Renegade in 48k, if 128k was an option?

    TechnicianSi TechnicianSi December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Jean Raymond and the other sprites should change the background graphics ... some things out then a 128K remix with all the features ...
    Zagreb Zagreb December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Jean Raymond and the other sprites should change the background graphics ... some things out then a 128K remix with all the features ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • New MM ProjectHaving finished VHW, thought i'd have a crack at doing a Manic Miner game before getting on with AGD. Been on it for a couple of hours so well under…

    ... of them have room specific sprites so you can have 2 ... have to use up your sprites. JSW 64 has no Guardian ... 20 screens. 64 screens in 128k mode is a perfect fit ...
    TechnicianSi TechnicianSi December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... area. You then draw your sprites straight onto the screen, and ... also help to sort your sprites into order vertically, or have ... />
    Or just use a 128K Speccy, which can page screens ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... area. You then draw your sprites straight onto the screen, and ... also help to sort your sprites into order vertically, or have ... />
    Or just use a 128K Speccy, which can page screens ...
    apenao apenao January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    With a 128k is too easy... I want to do something interesting in 48k. Now I?m thinking that in a game with 10 or 15 sprites in screen perhaps dump method is the best
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=climacus;592450]With a 128k is too easy... I want ... game with 10 or 15 sprites in screen perhaps dump method ... me to put even more sprites. It's the well known ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…

    ... PAPER colours so that the sprites could be in colour. But ... to try and tackle a 128K version I'd be interested ... go without masking around the sprites.

    Though again, maybe ...
    joefish joefish January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... your code for drawing sprites and managing the updates ... quick moving with lots of sprites and shots and detailed backgrounds ... the layout, thus requiring fewer sprites. And maybe write multiple ... want to do on a 128K, but I've just ... if it was a 128K project.
    joefish joefish January 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... 're only using 6-8 sprites you always have the option ... manages to update all 16 sprites every 25FPS. It suffers somewhat ... needed it to fit in 128K ram, since I wasn't ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... best way to also support 128K/+2/3, preferably without a ... so action games could generate sprites instantly to avoid the 135 ... have the freedom to put sprites anywhere (obviously not an advantage ... only, say, three or four sprites before the next interrupt occurs ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of multicolored sprites for each size (thus a Spectrum 128K), but this ... matter of putting the right sprites in the right places;
    sprites would be more feasible, reserving ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... tile, not to mention the sprites. It's unlikely to work ... 're mostly emulation users so 128k/48K it's all the ... [/url] )? The music for the 128K game could be Pachelbel's ...
    ewgf ewgf March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... tile, not to mention the sprites. It's unlikely to work ... of the tiles made it 128K only.
    bobs bobs March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... a load more memory for sprites and graphics, and it only ... ) all of it on a 128K if you're trying to ... on screen buffering on a 128K then you can do the ...
    joefish joefish March 2012 New game ideas
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... to the monochrome mode with sprites and palette changes, but it ... also tint the background using sprites to get more colours on ... , if he chose, use a 128K machine, how much could the ...
    Jmk Jmk April 2012 Games
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... all standard Spectrum models (48K, 128K, +2, +2A, and +3). This ... the telly almost improves the sprites!
    R-Tape R-Tape April 2012 Hardware
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... race games have properly scalled sprites for every position on z ... Plus with a mere 64/128K. I admit the "display" was ...
    AndyC AndyC May 2012 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... code for a few big sprites (like Satan) and ... drawn much more quickly than sprites (again see SgtHelmetZero above ... do with background tiles. Sprites are those things that ... you can't use sprites all over the place ... scary but if you have 128k, it may be doable. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... code for a few big sprites (like Satan) and ... drawn much more quickly than sprites (again see SgtHelmetZero above ... do with background tiles. Sprites are those things that ... you can't use sprites all over the place ... scary but if you have 128k, it may be doable. ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... />
    Then, you render your sprites onto that prepared background. This ... into another buffer, draw the sprites on it, then copy to ... the hidden screen on a 128K and just page it into ... TV scan, then drawing the sprites on it before the scan ...
    joefish joefish May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... foreground elements so that all sprites pass behind them. If the ... background element can lie between sprites so some pass over and ... the musics and fx on 128k, and if there is a ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... going on with the other sprites
    * rescue the situation by ... of graphics.

    A 128k version would be easy to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... going on with the other sprites
    * rescue the situation by ... of graphics.

    A 128k version would be easy to ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... /change a colour easily, view sprites ,UDGS, screen/window sizes, window ... the blend of 48k and 128k editors we have now.
    Dunny Dunny May 2012 Sinclair Miscellaneous
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    ... game engine and chess piece sprites. There would need to be ... />
    You could always go 128K?

    Paddy
    Paddy Coleman Paddy Coleman July 2012 Development
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    Well 128k would give the advantage of giving 2 video rams for frame updating. Plus maybe a bit of spare memory for the large number of sprites needed.
    jamorski jamorski July 2012 Development
<1…22232425262728…34>

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