World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.013s
<1…23242526272829…34>
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... effect on the ZX-Spectrum 128k, as after loading the program ... from SevenUp to Paintbrush. The sprites involved had only 2 frames ... pixel work when tidying up sprites, and still find myself having ...
    clausjahn clausjahn July 2012 Emulators
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... the original Wolfenstein 2004 (in 128K)[/B][/SIZE]

    The ... always start at 15X14,the sprites are, again, hardcoded, doors are ... making maps in the original 128K version? Yes, I know it ...
    Crash Nicker Crash Nicker August 2012 Games
  • kNIGHTMARE VIDEOHello. Here is a video of stage7 of the game. [youtube]6YAb6QEFf-E[/youtube] Regards

    ... playing however... The boss sprites have been scaled down slightly ... WAS?!?!). Most of the enemy sprites are recognizable, with minimal ... 128... (Thats right, its 128k only!)... Having had the honour ... feel to it with the sprites and gameplay... Climacus wanted ...
    kgmcneil kgmcneil September 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... run in issues like sorting sprites by Y axis. all together ... you have even sorting the sprites could actually boil down to ... every-so-common notion of '128K, ez' typically leads to overlooking ...
    Hikaru Hikaru October 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... to store already pre-shifted sprites of main hero (and ... sprites on map, and lot of tiles.

    So generally 128k ... which extend main game (sprites/text/level data/music/gfx ... - no need to use 128k, maybe only add music ... users, who have 128k and that's all.
    Shadow Maker Shadow Maker October 2012 Development
  • Ghost 'N Goblins - New Loading ScreenInspired by the new loading screen for Ocean's "Where Time Stood Still", I decided that I would go through some Spectrum games that had truly woeful …

    ... sprites if possible, but a complete remake of the game for 128K ...
    radastan radastan November 2012 Games
  • Ghost 'N Goblins - New Loading ScreenInspired by the new loading screen for Ocean's "Where Time Stood Still", I decided that I would go through some Spectrum games that had truly woeful …

    ... sprites if possible, but a complete remake of the game for 128K ... you could improve these little sprites and tiles?
    Ralf Ralf November 2012 Games
  • Batman gamesThree games published by Ocean: [I]Batman[/I], [I]Batman the Caped Crusader [/I]and [I]Batman the Movie[/I]. What's your favourite? [CENTER][IMG]ht…

    ... game evokes the movie. The sprites and backgrounds are atmospheric and ... they should, spot effects and 128k music are both excellent.
    thingley thingley December 2012 Games
  • Upgrading from 48k to 128kApart from natural progression. What game(s) sold it to you that you HAD to upgrade and nag at your parents countless times after that point to get …

    ... being interested in the original 128K Speccy, but it took a ... and a better screen mode, sprites, but still Z80 based. None ...
    joefish joefish January 2013 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... this will end up a 128K game, so we can use ... assign entire memory banks to sprites, scripts, scenery, etc., even if ... /top view. Use the same sprites for walking left and right ... game. The 'up' and 'down' sprites can be used on stairs ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... , even though it's a 128k game, to save a few ... . It's easy to put sprites on backdrops, copy, animate etc ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... in multicolour.
    Are the sprites going to be ok for ... /> I know this is a 128k game, but the more posts ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... anything with, but on a 128K Speccy you're forced to ... 16K and unpack the necessary sprites and buffers there. The actual ... to a big cache of sprites and screen data and it ...
    joefish joefish February 2013 New game ideas
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... uses AY music which is 128k only, and is different to ... ?

    PS your Bifrost sprites are FANTASTIC!!Are you going ...
    gabriele amore gabriele amore March 2013 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... up... Perhaps making it a 128k only would also allow you ... to fit in all those sprites and map backgrounds...

    kgmcneil kgmcneil March 2013 New game ideas
  • Some blah about ZX graphicHi, not anything really interesting but if You have nothing better to do, You can waste several minutes of Your life for this [url]http://hooyprogr…

    ... separate fullscreen pictures and the sprites are very big, much bigger ... them and do it for 128k with extra ram to store ... for traditional ZX models). The sprites are big, not sure how ...
    Sadako Sadako April 2013 Development
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... Coder;701046]I made 200 sprites 16x16 in Allods demo (ZX ... 's a 128k demo I'm guessing that all sprites are pre ...
    Sokurah Sokurah May 2013 New game ideas
  • Lets Play Lost In My SpectrumLove this game but I suck at it. [youtube]r9_cwb57U34[/youtube]

    ... of the game in the 128K-only combined edition (together with ... feature more screens, more enemy sprites, a different ending and some ...
    Alessandro Grussu Alessandro Grussu June 2013 Announcements
  • Lets Play Lost In My SpectrumLove this game but I suck at it. [youtube]r9_cwb57U34[/youtube]

    ... of the game in the 128K-only combined edition (together with ... feature more screens, more enemy sprites, a different ending and some ...
    morcar morcar June 2013 Announcements
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... it seem more like a 128K [I]clone[/I] than an ... [I]actual[/I] 128K machine. Which kinda makes it ... it's needed in the sprites. The scroll affects to the ... a clone is an actual 128K machine. You have some detailed ...
    antoniovillena antoniovillena July 2013 Development
  • Which games gave you feeling "this can't be spectrum" ?Hello. Long time no post here :) Was looking back into past, thinking about ZX games... So in your opinion, which game (graphically) gave you feel…

    ... of the sprites are missing from the later levels. A 128K update ... with all the different level sprites would be ...
    joefish joefish August 2013 Games
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... the entire scene (background and sprites) could be redrawn from its ... character UDG renderer to draw sprites over a scrolling background (to ... of the game (e.g. sprites, background characters/blocks, level ... the various banks of a 128K Speccy for the game code ...
    joefish joefish September 2013 Development
  • coding guruOk I'm looking for a to help me in my quest to do my first proper game. The 80's child in me thinks he can do it, But the 2013 man in me knows zip. …

    ... will have to be a 128k game.

    Ie.
    1 page for graphics, sprites and text
    1 page ...
    ardentcrest ardentcrest September 2013 Sinclair Miscellaneous
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    ... need a Spectrum 128K to store all scaled sprites. In this case ...
    Einar Saukas Einar Saukas October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 8 direction player and enemy sprites. Started doing them after reading ... double-res attributes on a 128K)

    [B][I][COLOR ...
    BiNMaN BiNMaN October 2013 New game ideas
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... like that (or with fewer sprites) could work. It could be ... , it might make a good 128K game that keeps switching challenges ... .e. a fixed number of sprites, 8 or 12 max) then ... 48K game or a pageable 128K multi-game.
    joefish joefish October 2013 New game ideas
  • Games that checksum the ROMHello, is there a list of games that checksum the ROM and won't run (or maybe exhibit a different behaviour) unless it is the original 48k one? Searc…

    ... for one of its platform sprites. This is why I always ... original Spectrum SE ROMs with 128K machines to ensure this stuff ...
    chev chev October 2013 Sinclair Miscellaneous
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... it working on 48K and 128K, but so far I haven ... . This seems possible on a 128K, but on a 48K the ... is to draw as many sprites as possible during the top ... live one) with all the sprites on too. So to erase ... below 49152) so on a 128K, different game code can be ...
    joefish joefish October 2013 New game ideas
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... tiles. You draw the moving sprites during the top border, then ... them permanent, you hide the sprites off-screen then call the ... after interrupt), 228T in Spectrum 128K/+2 (starting 15941T after interrupt ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... decided I probably wanted a 128k and the +2 seemed like ... be much better due its sprites, right? But it turns out ... often I find that the "sprites" are bigger and better defined ...
    csoren csoren October 2013 Chit chat
<1…23242526272829…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
128k 16.7K 25K
sprites 7K 11.2K

Related Threads

  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;)<br /> <br /> I have realized after loadi…
  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…
  • old 128K music and nowaday 128k musicthe old "official" specy 128 games has very good music, I love them.<br /> but these music are not uses the capatibilites of the AY chip, why?<br />…
  • Spectrum games that are both 48k and 128k but where the 128k version is infinitely superiorThe only one I can think of is "Rock Star Ate My Hamster" but there must be others . So where are the games where the 128 version is great but where …
  • Pi-Dentity 128k and Moritz The Striker 128k free downloadHi there, <br /> Pi-Dentity 128k ( exclusive version for Fusion - one more level plus more extras compared to the 48k version) and<br /> Moritz The…
  • TZX / TAP of Glider Rider 128KCan anyone help me find a TZX or TAP version of Glider Rider 128k . The only versions I can find are Z80 snapshots or a TAP file which is a version o…
  • Wanted: TZX of Technician Ted 128k RemixAfternoon again,<br /> <br /> So anyone have an original or copy of the title mentioned, we only have a Z80 of this one. A TZX of the 128k version w…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.

Related Searches

  • poke 128k into 48k mode
  • 128k enhanced
  • 128k enhanced games
  • harlequin 128k
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • largest 128k game
  • 128k sna files
  • divmmc 128k
  • trans am 128k
  • ultimate compatible 128k
  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • ultimate 128k
  • 128k rom
  • 128k sprites attributes
  • 128k sprites

Copyright © 2024 World of Spectrum