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  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... decided I probably wanted a 128k and the +2 seemed like ... be much better due its sprites, right? But it turns out ... often I find that the "sprites" are bigger and better defined ...
    mel the bell mel the bell October 2013 Chit chat
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... B] automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), ... a few tiles "manually" using sprites (just look at the provided ... all standard Spectrum models (48K, 128K, +2, +2A, +2B, +3). ...
    clausjahn clausjahn November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... think -- validating an area so sprites don't overwrite the text ... almost have to start thinking 128k for a medium to large ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... think -- validating an area so sprites don't overwrite the text ... almost have to start thinking 128k for a medium to large ...
    Timmy Timmy November 2013 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a great idea - for the 128k or even PC.

    128k before and won't have ... . The idea was to produce sprites, blocks, maps and scripts in ...
    joefish joefish December 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... separately, and then erase the sprites using that.[/QUOTE]
    ... while you are painting/erasing sprites.

    The solution ... sprites in only 2000 cycles each.

    In the 128k ... about 20 sprites on screen. The key in the 128k version will ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... can see this (or the 128k version) being used in Churrera ... Halloween from radastan and the sprites are extracted from mojon twins ...
    Timmy Timmy December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... will release another engine to 128k and also "stop there and ... put the maximum number of sprites in a frame, that is ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... while you are painting/erasing sprites.

    The solution adopted ... time we must paint the sprites. The key in this engine ... -shifted sprites in only 2000 cycles each.

    In the 128k ... about 20 sprites on screen. The key in the 128k version will ...
    Hikaru Hikaru December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... 48k engine. Then make the 128k engine. And finally put them ... fixed length tasks (eg drawing sprites) so it can be more ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... fixed length tasks (eg drawing sprites) so it can be more ... like Manic Miner (writing all sprites together line by line).
    128k engine (without floating bus) and ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... to the engine, the sprites are individually erased (not ... to do another stuff. The sprites NUM, X, Y are ... a table (like hardware sprites) and are erased and ... (demo1.tap) and the sprites were stored in 4 rotations ... is the 128k demo, join 48k and 128k demos and ...
    antoniovillena antoniovillena December 2013 Development
  • Best Spectrum game from 2013 PollThe time has come. This year to avoid personal attacks towards me :P everybody can select a maximum of 3 games. Every person who votes for more than …

    ... sequel using the future CGD 128K 16x16 :)

    Tenebra Macabre ... story and bright/big/colourful sprites kept me playing to find ...
    hikoki hikoki January 2014 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 1-byte UDG identifiers. The sprites could be from the same ... data, we'll stick to 128K machines.

    This may ... you can move your game sprites one at a time. They ...
    joefish joefish January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... screen
    5b97-5bf8 relocatable sprites
    5bf8 even frame ... 8000 tiles definition and relocatable sprites
    8000-stak ... screen
    5b97-5bf8 relocatable sprites
    5bf8 even frame ... is very different from 128K so it's very ...
    antoniovillena antoniovillena January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... frame to paint flicker free sprites. With a smart trick ... put around 8 sprites per frame.
    [*]128K. Here there is ... frame time to paint sprites we can move about ... . That is about 4 sprites per frame. Only if ... logic to locate more sprites in the bottom area ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Reaxxion and Joe Gunn, what happened to these?These 2 games which were coming from the C-64 were announced in development or almost finished some time ago, but we never got any other update in th…

    ... time). It can display 8 sprites which are sized 16*21 ... no room to preshift the sprites, so all that has to ... one or more of the 128K's extra RAM banks).
    Jmk Jmk January 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... with how you can position sprites in AGD, I suppose in ... 've run it on 48k, 128k+, +2 and +2a hardware
    BiNMaN BiNMaN January 2014 Brand new software
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... has a limit of sprites per horizontal line... so ... you have to use several sprites and masking techniques.
    ... full of big multicolour sprites not like the tiny ...
    A game in 128k mode would have the only ... of using fixed size sprites on the same scanline, ...
    zx_kel zx_kel January 2014 Development
  • Cant play Double Dragon 2 or 3 in FuseIm using Fuse 1.0.0.1 and neither of those games load does it work with the latest fuse? I have to compile it cos my distro doesn't have the binar…

    The 128k version of Double Dragon 2 ... too big compared to the sprites. There's a bug that ...
    Swainy Swainy January 2014 Games
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... ]It is depressing that the 128K models never came with another ... techniques how to display multicoloured sprites and all that. On the ... games doing tricks with mixing sprites to increase the resolution and ...
    maiki maiki February 2014 Brand new software
  • Metal SlugWonder what that could/would look like? Still play it now on emulators, great game.

    ... take longer and draw more sprites as it wouldn't synchronise ... hidden screen updating of a 128K, then it's a different ...
    joefish joefish February 2014 New game ideas
  • Kung Fu-Master RemakeLets face it the game is an abomination and the ZX Spectrum could do a lot better. 128k Music, better scrolling, punch and kick buttons, better grap…

    ... to be redone. The new sprites look ace and there doesnt ... nearer the original. Maybe a 128k only game.
    I was ...
    spainboy spainboy February 2014 New game ideas
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... (just) draw 8 16x16 sprites during the top border. Horizontally ... .

    The Willy-sprites are slightly deformed one pixel ... vertically instantaneously. Although the sprites must be erased and re ... three small games, on a 128K several more. You just ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... . But then it would be 128K game only (both videorams used ... />
    also I noted that sprites are not removed from the ...
    BiNMaN BiNMaN March 2014 New game ideas
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... and the sram is now 128k x 16bit

    I ... the point where all the sprites etc have finished being written ...
    Basher Basher March 2014 Hardware
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... about scrolling and masses of sprites, which ate up every scrap ... 't too hard on a 128K, where you could alternate screens ...
    joefish joefish April 2014 Brand new software
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... I haven't looked at 128k coding yet (maybe for ABII ... supplying and inspiring graphics and sprites.
    LuMan LuMan April 2014 Announcements
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... ]
    If you use a 128k Spectrum or a 48k type ... use different colors for the sprites.

    Use 2 monitors ...
    ingo ingo April 2014 Hardware
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... ;763038]If you use a 128k Spectrum or a 48k type ... use different colors for the sprites.

    Use 2 monitors ... is to hide a few sprites.

    Unless I suppose ... it was done on a 128K, using the alternate screens to ...
    joefish joefish April 2014 Hardware
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