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<1…25262728293031…34>
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... can manage more than 8 sprites at 50fps with double buffering ... 48K is 8 sprites (because flickering), but in a 128K with shadow ... can move about 12-13 sprites at 50fps.
    antoniovillena antoniovillena April 2014 Development
  • master system 2while there's a few old game threads around...who used to have one of these? the only gaming system that I have anywhere near as much nostalgia for …

    ... an upgrade on the Spectrum 128K and +3 that I had ... it had these things called sprites and hardware scrolling that I ...
    rga24 rga24 April 2014 Chit chat
  • master system 2while there's a few old game threads around...who used to have one of these? the only gaming system that I have anywhere near as much nostalgia for …

    ... sound very similar to Spectrum 128k. In the end, I was ... Spectrum because of it. Flickering sprites, small selection of different types ...
    maiki maiki May 2014 Chit chat
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... .php?t=11066&highlight=128k+paging"]here[/URL]. :-)[/QUOTE]
    sprites floating around. If I don ... I get one or more sprites flickering.
    micken micken May 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... speed increase an advantage), with 128K of memory and a music ... people who had a Spectrum 128K.[/QUOTE]

    The C128 ... graphics chip doesn't support sprites, so almost all games for ...
    Matt_B Matt_B June 2014 Development
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... games, especially those that involve sprites and scrolling, but not so ... graphics chip instead of the 128K Spectrum by 1985/6. There ...
    Matt_B Matt_B July 2014 Games
  • Marmite game poll: GhostbustersLet's settle this with a poll! :-D

    ... 've done a new map, sprites and some initial level ideas ... a 48k soundtrack and a 128k soundtrack and some samples to ...
    BiNMaN BiNMaN August 2014 Games
  • The complete Manic Miner RAM disassemblyHot on the heels of the [url="http://skoolkit.ca/disassemblies/jet_set_willy/"]Jet Set Willy disassembly[/url], here is [url="http://skoolkit.ca/disa…

    ... by removing a couple of sprites to make room for the ... to make it for the 128K Spectum (but still use the ... the real hardware mainly use 128K Spectrums, AFAIK.
    ewgf ewgf October 2014 Announcements
  • Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …

    ... tunnel is combined of precalculated sprites (of tile size) placed according ... is there.

    On 128K and over, that would be ...
    Alone Coder Alone Coder October 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... scrolling games with the hardware sprites etc.., games like Wizball, Armalyte ... to do non-clashing multicolor sprites, although not specifically to the ... that worried about getting a 128k Spectrum honestly, but that's ...
    Fizza Fizza November 2014 Games
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... screen 48k and twelve on 128k.
    I wonder if generating ... game manages up to 10 sprites comfortably, even in 48K; I ...
    reidrac reidrac November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... ) see these features used. Sprites are any size and type ... I would personally always think '128k' if the game is going ... tables. If you preshift your sprites you can reclaim the entire ... that will dynamically preshift your sprites into available memory (eg, ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... changes, then using "pre-shifted sprites" (that only need to check ... colored big pixels for Spectrum 128K only, using shadow screen. It ...
    Einar Saukas Einar Saukas December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... effectively on the Spectrum; multicolor sprites minus color clash with smooth ... /> BTW; Carrier Command is a 128k only game, I'd say ... as good as the Spectrum 128k version, possibly better.
    Fizza Fizza December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... more about "gameplay possibilities". More sprites and better 3D capabilities open ... . That was addressed with the 128K model. Some will argue endlessly ...
    Muig Muig December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... many games: monochrome or transparent sprites that changed colour, or hideous ... been fixed with the first 128k machine, maybe by introducing a ...
    weesam weesam December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... many games: monochrome or transparent sprites that changed colour, or hideous ... been fixed with the first 128k machine, maybe by introducing a ...
    Fizza Fizza December 2014 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... way I have it our sprites must have a large mask ... 1980s, a disk drive and 128k. So smaller screens means that ...
    4throck 4throck December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... wanted multicolour (ie multi-colour sprites moving at a pixel level ... were multicolour. Its what the 128k spectrum should have done.
    weesam weesam December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... shifted (and small) sprites. Notice how the sprites go behind the scenery ... be pre-loaded. Is it 128K only, using screen paging for ... around a limited number of sprites, something like Zynaps is ... be 25fps PUSH scroll on 128K only, synching the scroll renderer ...
    joefish joefish December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... />
    We went from a 128k Spectrum straight to a SNES ... right; pretty much as many sprites as you want without flicker ...
    Matt_B Matt_B December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... to Steel Force, with 8 sprites at 25 fps if there ... a scrolling overhead. But its 128K only so maybe that rules ... Armalyte). Redballoon done some animated sprites that he sent me for ...
    dmsmith dmsmith January 2015 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... host stock machine, not including 128k derivatives or CPC+, a couple ... here and there or monochromatic sprites notwithstanding, I'm talking pretty ...
    Fizza Fizza January 2015 Games
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... will only work reliably in +128k setting and 3 of my ... /glitch (e.g. the bubble sprites in Pang corrupt on the ...
    chinnyhill10 chinnyhill10 February 2015 Hardware
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... /> Get yourself a grey ZX 128k and it will ALL work ... Pang doesn't have corrupted sprites. Both work if you load ...
    chinnyhill10 chinnyhill10 February 2015 Hardware
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... 128K screen flip register.

    I suppose my tilemap and sprites ...
    dmsmith dmsmith February 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... can have 16K, 48K or 128K. Therefore, anything you make must ... Spectrum doesn't have hardware sprites, or write your own.
    128k for now), or just make ...
    Timmy Timmy August 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 128K, with a sound chip to play the music, the enemy sprites ... be reproduced. The number of sprites that need to be redrawn ...
    joefish joefish September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 128K, with a sound chip to play the music, the enemy sprites ... might need to use the 128K’s secondary screen... or at ... to be done in drawing sprites by the number of pages ... />
    [quote]The number of sprites that need to be redrawn ...
    zub zub September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 128K, with a sound chip to play the music, the enemy sprites ... be reproduced. The number of sprites that need to be redrawn ... are any places where enemy sprites move in the way of ...
    AndyC AndyC September 2015 Brand new software
<1…25262728293031…34>

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