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  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 128K, with a sound chip to play the music, the enemy sprites ... be reproduced. The number of sprites that need to be redrawn ... scenery AFAIK. Using standard NIRVANA sprites to draw them will work ... it later.

    Using 128K would give plenty of space ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... gags, minimal animation and backround sprites and objects. This running from ... in 128k with fast storage. The issue would be scaling on sprites ... click alternative. For now, a sprites walking around as per mouse ...
    retrogod retrogod October 2015 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... would definitely HAVE to be 128K only...but even then I ... too much content. I doubt 128k is enough. It would probably ... ever happened.

    - 128K only (if 128K isn't enough, even ... decide.
    - The screens and sprites need to be ripped from ...
    retrogod retrogod October 2015 New game ideas
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... , completely replacing the ULA. The sprites seem even less likely; if ... in both the 48k and 128k SLAM so after all these ...
    BiNMaN BiNMaN November 2015 Emulators
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... , except for the fireballs. The sprites of the creatures are big ... channel tune in the [b]128k[/b] version.

    [b ...
    WhenIWasCruel WhenIWasCruel December 2015 Games
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    ... sprite.
    To draw masked sprites, you AND the mask with ... 5800 hex (D800 for the 128k shadow screen) in 24 rows ...
    i love the z80s i love the z80s January 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... not like idea to go 128k, and in 48k it is ... , game have monochrome big zoomed sprites. :) :) :)
    Bedazzle Bedazzle May 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ask because the Double Dragon 128k also started off like this ... is why the Double Dragon sprites and backgrounds were redone later ... top of level maps?). Whole sprites or sprites designed in parts?... If ... demo or two with placeholder sprites will help before you ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ask because the Double Dragon 128k also started off like ... much graphics to fit in 128K.

    My initial ... top of level maps?). Whole sprites or sprites designed in parts?... If ... still need to optimize the "sprites" internal structure.

    ...
    RMartins RMartins June 2016 Development
  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... quite a few other enemy sprites, so there more graphics there ... for the humble 48K. The 128K, on the other hand... ;)
    redballoon redballoon July 2016 Games
  • ZX Dandanator! Mini - Cartridge system for SpectrumsHi All, I'd like to present a little HW I've developed during the last three months. It's aimed at providing a console-like usage experience for a…

    ... level tiles and specially enemy sprites, associated with speed concerns, I ... in a diferent set of sprites, since more than one type ... a Spectrum, not even a 128k (at least 4 times bigger ...
    RMartins RMartins July 2016 Hardware
  • New Game: Vallation.Okay, this has been hinted at by both Redballoon and me a couple of times, but the damn thing is finally done now. :-D [b][url="http://tardis.dk/w…

    ... someone to work on the 128K music, but there's a ... slowdown on screens with many sprites ...and there is a fair ...
    Sokurah Sokurah August 2016 Games
  • Some Graphic Coding & Audio help.Hello my fellow WoS'ers I am in the process of writing some code for graphical purposes - I have Z88DK raring to go but I do not know how to take…

    ... code that uses the full 128k spectrum's memory). I'll ... programs.

    As for sprites and stuff, z88dk does contain ... program will fit into a 128k spectrum I would load all ... that will not fit into 128k, then you should do what ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Software
  • Line DemoI was looking in the source code of another game (that Akalabeth game), with lots of line drawings. The difference was that they don't use the PL…

    ... small question then, with the 128K and further versions, is ... the RAM switching during the 128K editor mode? Or does ... org/infoseek.cgi?regexp=^Spectrum+Sprites$&pub=^Your+Computer$& ... amp;loadpics=3"] Spectrum Sprites[/url] BASIC extension that was ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... coin-op, although Mario's sprites could have been done better ... together. Nice sound in the 128k version. Anyway, I never thought ...
    WhenIWasCruel WhenIWasCruel September 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... forever stopping to re-load sprites and scenery, so I don ... colour registers for completely independent sprites.

    But it's ... -shifted and how many enemy sprites. Some of the really big ... without screen tearing, but a 128K with page flipping wouldn't ...
    joefish joefish October 2016 Games
  • Games that never werehttp://www.tzxvault.org/time.htm

    ... the 128K cartridges Ocean were targeting (particularly with the high res sprites ...
    AndyC AndyC December 2016 Games
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... with complicated background and masked sprites going everywhere will be slow ... multiload. But a disk based 128k game, I think would be ...
    Mysterion Mysterion December 2016 Development
  • How to make/program a Pacman game on ZX SpectrumHow can i program a Pacman game on ZX Spectrum 48k/128k?? On a video or a manual

    ... game on ZX Spectrum 48k/128k[/quote]

    There are ... have to research the game,sprites,code,etc and copy it ...
    ASH-II ASH-II December 2016 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... 'n'seek, in fact the sprites, and yours in particular, tend ... . Quite nice music in the 128k version.
    [b]2/5 ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... at 50fps, although since the sprites themselves are animated to move ... the screen-paging of a 128K.
    joefish joefish January 2017 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... . The biggest of these other sprites is the ferocious Bearwolf, so ... to the series and the 128k version features one of the ...
    Nick Nick February 2017 Games
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... , etc. I don't have sprites for the most of the ... feasible within the limitations of 128k.

    Thanks
    Andy ...
    andydansby andydansby March 2017 Development
  • Send in the ClonesPlease name all the Spectrum clones out there ( I would say I need it back on my desk in 5 minutes , but I will be a bit more generous in this case!…

    ... Ltd}.

    ZX Spectrum 128K - A separate numeric {ZX Spectrum ... 128K Keypad|Sinclair Research Ltd} was ... (with improved BASIC including software sprites) and 256Kb of RAM (expansible ...
    Einar Saukas Einar Saukas March 2017 Hardware
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... quick and at least on 128K Spectrums you don't always ... some levels, can lead to sprites being rather hard to spot ...
    Alessandro Grussu Alessandro Grussu April 2017 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... disposable BIC lighter. The enemy sprites are also monochrome because of ... . The definition of Batty's sprites is good, and they do ... not there, in 48k, or 128k...blip, blip, blip.

    dm_boozefreek dm_boozefreek April 2017 Games
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... blitters take less gates than sprites, use less memory bandwidth, and ... on 48k spectrums.
    The 128k added an AY chip :- NOT ... ALLOWED
    The 128k added a double buffer mode ... :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ALLOWED ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... intended) and related to the sprites' relative positions on the screen ... on 48k spectrums.
    The 128k added an AY chip :- NOT ... ALLOWED
    The 128k added a double buffer mode ... :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ALLOWED ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
  • Monty Mole GamesWith [url="http://www.spanglefish.com/egghead/news.asp"]work well underway on Egghead 6[/url] I've been looking at various flip-screen platform games…

    ... different graphics style and enemy sprites, and great 48K music), but ... hacked the game and added 128K music to it. It's ... the 48K music to the 128k version (the music was the ...
    ewgf ewgf June 2017 Games
  • Reading Disks via ASMI'm hoping to port my Amstrad game to the spectrum (See the link in my sig for info) I will be targeting the 128 and +3 - the game will not work on …

    ... my game is light on sprites and heavy on calculations (255 ... was always in memory on 128k) - but this will not be ...
    keith56 keith56 July 2017 Development
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